Re: [Bf-committers] where to put a new modifier

2021-12-05 Thread Johnny Matthews via Bf-committers
Bjornmose, So good to see I'm not the only dev coming back after some time :) Come by https://blender.chat/ on the #blender-coders channel since that's where people hang (as opposed to those long hours on IRC) Johnny Matthews (guitargeek) johnny.matth...@gmail.com On Sat, Dec 4, 2021 at 8:24 PM

Re: [Bf-committers] where to put a new modifier

2021-12-05 Thread darkdefende--- via Bf-committers
On Sun, Dec 05, 2021 at 03:23:18AM +0100, bjornmose via Bf-committers wrote: > There is no C++ prototype template for plugging in a new modifier. > So I would kindly ask for a hint where to start with a new modifier. > Your modifier can be written in C++, however you will have to use the modifier

Re: [Bf-committers] where to put a new modifier

2021-12-04 Thread Jacob Merrill via Bf-committers
I think* the plan is to make geometry nodes able to do all modifiers + new ones On Sat, Dec 4, 2021 at 6:23 PM bjornmose via Bf-committers < bf-committers@blender.org> wrote: > Hi all, > > Some years have passed since I coded something for blender. However. > > I'd like to refactor the soft body