Re: [BangPypers] 2D plotting libraries.

2010-06-04 Thread Shiv Shankar
> > http://github.com/nibrahim/Devious-machinations > > Let me see how well it's received. If it's good, I'll present it here > at the local BangPypers meetings if there's sufficient interest. > It's a simple game that ties up a physics engine (ODE) and a graphics > library (PyGame). A "clone" of t

Re: [BangPypers] 2D plotting libraries.

2010-06-04 Thread Rahul R
On Fri, Jun 4, 2010 at 5:22 PM, Noufal Ibrahim wrote: > On Fri, Jun 4, 2010 at 6:49 PM, Shiv Shankar wrote: > > > The whole ode thing I've prepared for the > >> pycon in Singapore is an attempt. > > http://github.com/nibrahim/Devious-machinations > > Let me see how well it's received. If it's g

Re: [BangPypers] 2D plotting libraries.

2010-06-04 Thread Noufal Ibrahim
On Fri, Jun 4, 2010 at 6:49 PM, Shiv Shankar wrote: >  The whole ode thing I've prepared for the >> pycon in Singapore is an attempt. http://github.com/nibrahim/Devious-machinations Let me see how well it's received. If it's good, I'll present it here at the local BangPypers meetings if there's

Re: [BangPypers] 2D plotting libraries.

2010-06-04 Thread Shiv Shankar
> Wow - is game programming so popular now a days ? > I never tried it myself. > When has game programing lost its popularity ? The whole ode thing I've prepared for the > pycon in Singapore is an attempt. What was it ? ___ BangPypers mailing list

Re: [BangPypers] 2D plotting libraries.

2010-06-04 Thread Noufal Ibrahim
I enjoy it quite a bit. The whole ode thing I've prepared for the pycon in Singapore is an attempt. With the libraries available, independant games are more feasible than ever. On 6/4/10, Anand Balachandran Pillai wrote: > On Fri, Jun 4, 2010 at 4:15 PM, Kenneth Gonsalves wrote: > >> On Friday 0

Re: [BangPypers] 2D plotting libraries.

2010-06-04 Thread Kenneth Gonsalves
On Friday 04 June 2010 16:26:57 Anand Balachandran Pillai wrote: > > strange - this is what I am doing! > > Wow - is game programming so popular now a days ? > I never tried it myself. > don't - it is addictive, your wife and kid will never see you again ;-) -- Regards Kenneth Gonsalves Senio

Re: [BangPypers] 2D plotting libraries.

2010-06-04 Thread Kenneth Gonsalves
On Friday 04 June 2010 16:24:16 Shiv Shankar wrote: > Kenneth - how are you communicating between nodes ? I have watch towers > which watch on nodes and act as mutual communication points. > havent reached that stage yet - what has happened is that my favourite game used to be xconq - but it no

Re: [BangPypers] 2D plotting libraries.

2010-06-04 Thread Anand Balachandran Pillai
On Fri, Jun 4, 2010 at 4:15 PM, Kenneth Gonsalves wrote: > On Friday 04 June 2010 15:52:16 Shiv Shankar wrote: > > > This changes things. What kind of app are you trying to make? > > > > War game, every one writes their own strategies to derive movement based > on > > a intercommunication between

Re: [BangPypers] 2D plotting libraries.

2010-06-04 Thread Shiv Shankar
> If that's the case, you simply have to use the graphics library you're > using for your game. I don't think you'll be able to use > gnuplot/matplotlib/PIL etc. > > I guess so. I have/still use PIL to automate compressing my photos to different resolutions for various uploads. Never used gnuplot

Re: [BangPypers] 2D plotting libraries.

2010-06-04 Thread Kenneth Gonsalves
On Friday 04 June 2010 15:52:16 Shiv Shankar wrote: > > This changes things. What kind of app are you trying to make? > > War game, every one writes their own strategies to derive movement based on > a intercommunication between objects. Objects are bots and one teams bot > kills the others. Still

Re: [BangPypers] 2D plotting libraries.

2010-06-04 Thread Noufal Ibrahim
On Fri, Jun 4, 2010 at 3:52 PM, Shiv Shankar wrote: >> This changes things. What kind of app are you trying to make? >> > > War game, every one writes their own strategies to derive movement based on > a intercommunication between objects. Objects are bots and one teams bot > kills the others. Sti

Re: [BangPypers] 2D plotting libraries.

2010-06-04 Thread Shiv Shankar
> This changes things. What kind of app are you trying to make? > War game, every one writes their own strategies to derive movement based on a intercommunication between objects. Objects are bots and one teams bot kills the others. Still in the drawing board. _

Re: [BangPypers] 2D plotting libraries.

2010-06-04 Thread Noufal Ibrahim
On Fri, Jun 4, 2010 at 2:57 PM, Shiv Shankar wrote: [/..] > Its a strategical game anyways. This changes things. What kind of app are you trying to make? -- ~noufal http://nibrahim.net.in ___ BangPypers mailing list BangPypers@python.org http://mail.p

Re: [BangPypers] 2D plotting libraries.

2010-06-04 Thread Anand Balachandran Pillai
On Fri, Jun 4, 2010 at 2:57 PM, Shiv Shankar wrote: > > Wrong choice. When a software exists which is the perhaps the most > > powerful plotting program *ever* written, choosing a gaming library > > for this demonstrates poor choice, unless there is a specific reason > > for that - like for exam

Re: [BangPypers] 2D plotting libraries.

2010-06-04 Thread Shiv Shankar
> Wrong choice. When a software exists which is the perhaps the most > powerful plotting program *ever* written, choosing a gaming library > for this demonstrates poor choice, unless there is a specific reason > for that - like for example, if you are already familiar with Pygame or > SDL. > Its

Re: [BangPypers] 2D plotting libraries.

2010-06-04 Thread Kushal Das
On Fri, Jun 4, 2010 at 1:40 PM, Anand Balachandran Pillai wrote: > > You mean matplotlib. It is a Python library meant for plotting > and not a separate application like gnuplot. I haven't used it yet, but > I understand there is some initial learning involved. Not sure if > it is amenable for a r

Re: [BangPypers] 2D plotting libraries.

2010-06-04 Thread Anand Balachandran Pillai
On Fri, Jun 4, 2010 at 1:15 PM, Vinayak Hegde wrote: > How about mathplotlib ? I haven't used it (yet but am planning to play > with it for visualisation). What are the other good visualisation > libraries for python. > You mean matplotlib. It is a Python library meant for plotting and not a sep

Re: [BangPypers] 2D plotting libraries.

2010-06-04 Thread Vinayak Hegde
How about mathplotlib ? I haven't used it (yet but am planning to play with it for visualisation). What are the other good visualisation libraries for python. -- Vinayak On Fri, Jun 4, 2010 at 1:01 PM, Anand Balachandran Pillai wrote: > On Fri, Jun 4, 2010 at 12:13 PM, Shiv Shankar wrote: > >>

Re: [BangPypers] 2D plotting libraries.

2010-06-04 Thread Anand Balachandran Pillai
On Fri, Jun 4, 2010 at 12:13 PM, Shiv Shankar wrote: > Hello, > > I have a finite 2 dimensional plane. I have a set of co-ordinates, which is > basically the movement of an object. > The co-ordinates are derived from a set of equations considering various > factors. > After a set of initial resea

Re: [BangPypers] 2D plotting libraries.

2010-06-04 Thread Anand Chitipothu
2010/6/4 Shiv Shankar : > Hello, > > I have a finite 2 dimensional plane. I have a set of co-ordinates, which is > basically the movement of an object. > The co-ordinates are derived from a set of equations considering various > factors. > After a set of initial research and tryouts i *quickly *dec

Re: [BangPypers] 2D plotting libraries.

2010-06-04 Thread Noufal Ibrahim
On Fri, Jun 4, 2010 at 12:13 PM, Shiv Shankar wrote: > Hello, > > I have a finite 2 dimensional plane. I have a set of co-ordinates, which is > basically the movement of an object. > The co-ordinates are derived from a set of equations considering various > factors. > After a set of initial resear

Re: [BangPypers] 2D plotting libraries.

2010-06-04 Thread Kenneth Gonsalves
On Friday 04 June 2010 12:13:42 Shiv Shankar wrote: > Has any one in here implemented this sort of a program ? Which library did > you use ? if possible could you explain why you chose the particular > library. > just started the same thing yesterday! -- Regards Kenneth Gonsalves Senior Associat

[BangPypers] 2D plotting libraries.

2010-06-03 Thread Shiv Shankar
Hello, I have a finite 2 dimensional plane. I have a set of co-ordinates, which is basically the movement of an object. The co-ordinates are derived from a set of equations considering various factors. After a set of initial research and tryouts i *quickly *decided on using * pygame* to plot the c