>
> http://github.com/nibrahim/Devious-machinations
>
> Let me see how well it's received. If it's good, I'll present it here
> at the local BangPypers meetings if there's sufficient interest.
> It's a simple game that ties up a physics engine (ODE) and a graphics
> library (PyGame). A "clone" of t
On Fri, Jun 4, 2010 at 5:22 PM, Noufal Ibrahim wrote:
> On Fri, Jun 4, 2010 at 6:49 PM, Shiv Shankar wrote:
>
> > The whole ode thing I've prepared for the
> >> pycon in Singapore is an attempt.
>
> http://github.com/nibrahim/Devious-machinations
>
> Let me see how well it's received. If it's g
On Fri, Jun 4, 2010 at 6:49 PM, Shiv Shankar wrote:
> The whole ode thing I've prepared for the
>> pycon in Singapore is an attempt.
http://github.com/nibrahim/Devious-machinations
Let me see how well it's received. If it's good, I'll present it here
at the local BangPypers meetings if there's
> Wow - is game programming so popular now a days ?
> I never tried it myself.
>
When has game programing lost its popularity ?
The whole ode thing I've prepared for the
> pycon in Singapore is an attempt.
What was it ?
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I enjoy it quite a bit. The whole ode thing I've prepared for the
pycon in Singapore is an attempt. With the libraries available,
independant games are more feasible than ever.
On 6/4/10, Anand Balachandran Pillai wrote:
> On Fri, Jun 4, 2010 at 4:15 PM, Kenneth Gonsalves wrote:
>
>> On Friday 0
On Friday 04 June 2010 16:26:57 Anand Balachandran Pillai wrote:
> > strange - this is what I am doing!
>
> Wow - is game programming so popular now a days ?
> I never tried it myself.
>
don't - it is addictive, your wife and kid will never see you again ;-)
--
Regards
Kenneth Gonsalves
Senio
On Friday 04 June 2010 16:24:16 Shiv Shankar wrote:
> Kenneth - how are you communicating between nodes ? I have watch towers
> which watch on nodes and act as mutual communication points.
>
havent reached that stage yet - what has happened is that my favourite game
used to be xconq - but it no
On Fri, Jun 4, 2010 at 4:15 PM, Kenneth Gonsalves wrote:
> On Friday 04 June 2010 15:52:16 Shiv Shankar wrote:
> > > This changes things. What kind of app are you trying to make?
> >
> > War game, every one writes their own strategies to derive movement based
> on
> > a intercommunication between
> If that's the case, you simply have to use the graphics library you're
> using for your game. I don't think you'll be able to use
> gnuplot/matplotlib/PIL etc.
>
>
I guess so.
I have/still use PIL to automate compressing my photos to different
resolutions for various uploads.
Never used gnuplot
On Friday 04 June 2010 15:52:16 Shiv Shankar wrote:
> > This changes things. What kind of app are you trying to make?
>
> War game, every one writes their own strategies to derive movement based on
> a intercommunication between objects. Objects are bots and one teams bot
> kills the others. Still
On Fri, Jun 4, 2010 at 3:52 PM, Shiv Shankar wrote:
>> This changes things. What kind of app are you trying to make?
>>
>
> War game, every one writes their own strategies to derive movement based on
> a intercommunication between objects. Objects are bots and one teams bot
> kills the others. Sti
> This changes things. What kind of app are you trying to make?
>
War game, every one writes their own strategies to derive movement based on
a intercommunication between objects. Objects are bots and one teams bot
kills the others. Still in the drawing board.
_
On Fri, Jun 4, 2010 at 2:57 PM, Shiv Shankar wrote:
[/..]
> Its a strategical game anyways.
This changes things. What kind of app are you trying to make?
--
~noufal
http://nibrahim.net.in
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BangPypers@python.org
http://mail.p
On Fri, Jun 4, 2010 at 2:57 PM, Shiv Shankar wrote:
> > Wrong choice. When a software exists which is the perhaps the most
> > powerful plotting program *ever* written, choosing a gaming library
> > for this demonstrates poor choice, unless there is a specific reason
> > for that - like for exam
> Wrong choice. When a software exists which is the perhaps the most
> powerful plotting program *ever* written, choosing a gaming library
> for this demonstrates poor choice, unless there is a specific reason
> for that - like for example, if you are already familiar with Pygame or
> SDL.
>
Its
On Fri, Jun 4, 2010 at 1:40 PM, Anand Balachandran Pillai
wrote:
>
> You mean matplotlib. It is a Python library meant for plotting
> and not a separate application like gnuplot. I haven't used it yet, but
> I understand there is some initial learning involved. Not sure if
> it is amenable for a r
On Fri, Jun 4, 2010 at 1:15 PM, Vinayak Hegde wrote:
> How about mathplotlib ? I haven't used it (yet but am planning to play
> with it for visualisation). What are the other good visualisation
> libraries for python.
>
You mean matplotlib. It is a Python library meant for plotting
and not a sep
How about mathplotlib ? I haven't used it (yet but am planning to play
with it for visualisation). What are the other good visualisation
libraries for python.
-- Vinayak
On Fri, Jun 4, 2010 at 1:01 PM, Anand Balachandran Pillai
wrote:
> On Fri, Jun 4, 2010 at 12:13 PM, Shiv Shankar wrote:
>
>>
On Fri, Jun 4, 2010 at 12:13 PM, Shiv Shankar wrote:
> Hello,
>
> I have a finite 2 dimensional plane. I have a set of co-ordinates, which is
> basically the movement of an object.
> The co-ordinates are derived from a set of equations considering various
> factors.
> After a set of initial resea
2010/6/4 Shiv Shankar :
> Hello,
>
> I have a finite 2 dimensional plane. I have a set of co-ordinates, which is
> basically the movement of an object.
> The co-ordinates are derived from a set of equations considering various
> factors.
> After a set of initial research and tryouts i *quickly *dec
On Fri, Jun 4, 2010 at 12:13 PM, Shiv Shankar wrote:
> Hello,
>
> I have a finite 2 dimensional plane. I have a set of co-ordinates, which is
> basically the movement of an object.
> The co-ordinates are derived from a set of equations considering various
> factors.
> After a set of initial resear
On Friday 04 June 2010 12:13:42 Shiv Shankar wrote:
> Has any one in here implemented this sort of a program ? Which library did
> you use ? if possible could you explain why you chose the particular
> library.
>
just started the same thing yesterday!
--
Regards
Kenneth Gonsalves
Senior Associat
Hello,
I have a finite 2 dimensional plane. I have a set of co-ordinates, which is
basically the movement of an object.
The co-ordinates are derived from a set of equations considering various
factors.
After a set of initial research and tryouts i *quickly *decided on using *
pygame* to plot the c
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