Yes, but for the date and time indicator it is necessary to have text. You
can't hope to convey the time in an icon that small.
In that case, text becomes necessary to convey in the information
accurately. Introducing it in other places will add clutter to the setup and
start a possible branch of
It accurately portrays the condition... Just like how the date/time
indicator accurately portrays the time, but the date is hidden away in the
menu. A single click and you can find out the more in-depth information as
needed.
On Thu, Jul 8, 2010 at 4:36 PM, Mark Curtis wrote:
> Do you think for
Isn't that essentially a folder though? A gathering of potentially related
files (provided it was organized correctly)
On Sat, Nov 13, 2010 at 4:05 PM, cmaglothin wrote:
> To combat your argument that you need folders to keep organized, why not
> just supliment the idea of sorting by type with t
system used now.)
On Sun, Nov 14, 2010 at 5:56 PM, frederik.nn...@gmail.com <
frederik.nn...@gmail.com> wrote:
> Hello Jonathan,
>
> On Sun, Nov 14, 2010 at 03:15, Jonathan Meek wrote:
>
>> Isn't that essentially a folder though? A gathering of potentially related
&
I'm not entirely sure this pertains to this particular conversation, but
here is my take on it:
I think that, instead of depending on users to sort their files by
themselves, there should instead be a Home directory where *everything* gets
put Then, when they open Nautilus (or Dash, etc.) they wou
I've seen many calling for an aero-peek-like function to be brought
into Unity. I would like to say that by and large this is completely
unnecessary given that Unity's already present expo feature.* However
I do see that there is room for improvement in the implementation with
the addition of tab/d
Unity, as of my last checking, only uses fullscreen for above
1280x800. I know this because my lapop uses 1280x720 and switched Dash
to Desktop mode. I agree that it should be made available in CCSM,
though. Make the option readily usable instead of hidden away.
On 3/17/11, Bilal Akhtar wrote:
>
mode.
Should be "my laptop uses 1366x768 and I wanted to switch Dash [...]"
Sorry about those! And keep up the good work on Unity
On 3/17/11, Neil Jagdish Patel wrote:
> On Thu, 2011-03-17 at 10:42 -0400, Jonathan Meek wrote:
>> Unity, as of my last checking, only uses fullscree
So, among the many changes for 11.04, I've noticed one particular change
that irks me to no end: Comboboxes have been switched to now have arrows
pointing both up and down (much as presented on Mac OS X I've been told) but
are still inconsistent about click behavior.
An example: Go to Power Manage
t; -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Jonathan Meek wrote on 07/04/11 03:22:
> >...
> > An example: Go to Power Management preferences and click the combobox
> > for action to take on laptop lid closing, a menu will appear and you
> > can choose an
Or not, it seems that is the wrong bug?
On Tue, Apr 26, 2011 at 5:58 AM, Matthew Paul Thomas wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Jonathan Meek wrote on 07/04/11 03:22:
> >...
> > An example: Go to Power Management preferences and click the combobo
I recently say the post on OMG!Ubuntu! about the possibility of dark
toolbars being included for Oneiric and this sparked an interesting debate
among someone I know who I asked to draft his thoughts on the issue for post
to the Ayatana list for discussion. Here it is:
PROBLEM:
The management of m
As things currently stand, if you want an application in Ubuntu you go to
the software center and browse the myriad applications available. Of these,
MANY are what I would dub 'legacy' applications (my word, don't focus too
much on it). As far as I know, there is nothing that quite defines an Ubunt
It's very possible to write a Qt app that looks and feels fully native
> in GNOME/Unity. And I believe Qt apps will look better outside of
> GNOME than GTK ones will. Also there are a lot of good apps available
> in KDE that may not be available elsewhere in Ubuntu (kdeedu is but
> one example).
>
9:27 PM, James Gifford wrote:
> I love that idea.
>
> However, It'd be seen by many as "too Apple-like". Not that that is a bad
> thing, but it's something to consider.
>
> Cheers,
> James Gifford
> http://jamesrgifford.com
>
> On Sep 5, 2011, at 20:36
2011 09:27 PM, James Gifford wrote:
>
> I love that idea.
>
> However, It'd be seen by many as "too Apple-like". Not that that is a bad
> thing, but it's something to consider.
>
> Cheers,
> James Giffordhttp://jamesrgifford.com
>
> On Sep 5, 2011,
t aspects of an
> application, e.g.: "Stability," "Functionality," "Ease-of-use,"
> "Appearance."
>
> On Mon, Sep 5, 2011 at 8:36 PM, Jonathan Meek
> wrote:
> > As things currently stand, if you want an application in Ubuntu you go to
>
t
> for being "standards-compliant"?
>
> On Tue, Sep 6, 2011 at 1:52 PM, Jonathan Meek
> wrote:
> > You misunderstand: I do not propose a "good looks" badge. I am proposing
> a
> > "standards compliance" badge.
> > As for your (1), I would
n Wilms wrote:
> On 09/06/2011 06:59 PM, Jonathan Meek wrote:
>
>> Seek and you shall find. I'm not aiming this at you in particular, but
>> the kind of mentality that your statement is indicative of. We need not
>> base design decisions on how the community is going t
Actually, I intended something more in depth than that. I asked one of the
designers and am going to attempt to begin work on a comprehensive HIG.
Everything about the design needs to be thought out, not just 'integrate
with this.' The problem with this undertaking is that there are so few
applicat
In a recent discussion on Google+ Cassidy James (of elementary fame) was
asking just what defines a scope or lense on Unity. There is no real set
guideline for what they are or should do.
To me, Unity is about hooking in and searching. You should be able to
search from Unity for anything (or alter
er it is fun and playful, and while we would never ship it
> by default, I don't believe there should be restrictions on what users can
> choose to install. That would take us down a very un-free Apple like path.
>
> cheers,
> John
> *
>
> On 05/01/12 04:29, Jonathan Meek w
Last that I've heard, the correct term is "Menubar."
On Mon, Jan 9, 2012 at 11:56 AM, Michael Terry
wrote:
> Hello!
>
> I was about to implement a part of the new System Settings spec [1] when I
> saw that it referred to the unity panel as "the top bar".
>
> But in a past cycle, I implemented the
In my spare time, I'm working on creating a traditional windowed
application that will have a menubar. I find it important to integrate with
Unity, leading me to an important question: What behavior is the best to
adopt?
As I see it, there are three options:
1. I can have windows each have the
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