Re: [Ayatana] White text in lenses doesn't work well with light background images.

2011-08-31 Thread Mirco Müller
Am 31.08.2011 08:52, schrieb Thorsten Wilms: On 08/31/2011 02:25 AM, Conscious User wrote: 1 - use an outline 2 - use the opposite of the background in a chosen color space 3 - switch to black text for any background that exceeds some brightness level on most of its surface. 4 - forget abo

Re: [Ayatana] White text in lenses doesn't work well with light background images.

2011-08-31 Thread Stefanos A.
Not only is the text unreadable, but the lenses icons look bad. A soft drop shadow around every icon and text element would help immensely. Of course, toning down the transparency, saturation and luminocity would also solve the issue and look better to boot. ___

Re: [Ayatana] White text in lenses doesn't work well with light background images.

2011-08-31 Thread Thorsten Wilms
On 08/31/2011 09:46 AM, Mirco Müller wrote: If we use the same approach currently implemented in notify-osd, we don't need to make any of the text in the dash adapt to the background, restrict anything or add even more logic in code. notify-osd does all its text-rendering with a centered and sli

[Ayatana] Regressions in Unity for 11.10?

2011-08-31 Thread Tommy Bongaerts
Hi all, Most of the current big changes in the Unity shell are serious regressions in my opinion. I think Unity as shipped with 11.04 is much better. Here are the reasons why: It has the 'Ubuntu botton' integrated in the top panel. I thought that this was a very good idea, because it is in a way

Re: [Ayatana] Regressions in Unity for 11.10?

2011-08-31 Thread Pedro
Hi. Very good points indeed. I agree with all all of them, except for one, little thing. While I also think the application name should be displayed at all times, I don't think it should move the main menu depending on how long it is. One way to handle it would be to put the full window title in

Re: [Ayatana] Regressions in Unity for 11.10?

2011-08-31 Thread anthropornis
I'm mostly in agreement with you. I'd be curious as to hear your feedback on my proposed redesign of the top panel (with the Ubuntu button left in its Natty position), which would accommodate most everything everyone wants while keeping it all discoverable simultaneously (and could have additi

Re: [Ayatana] Regressions in Unity for 11.10?

2011-08-31 Thread André Oliva
As I mentioned before in another post, this is exactly the reason I joined this mailing list. Very bad changes for Oneric, and they simply don't help to keep a recognizable interface for new users, the same reason of why the wallpaper is almost the same for Ubuntu 10.10, 11.04 and 11.10. And for t

Re: [Ayatana] Regressions in Unity for 11.10?

2011-08-31 Thread Omer Akram
Hello Tommy, On Wed, Aug 31, 2011 at 2:58 PM, Tommy Bongaerts wrote: > It has the 'Ubuntu botton' integrated in the top panel. I thought that > this was a very good idea, because it is in a way the 'window' into the > system. I thought that too but it seems the people who were given to test Uni

Re: [Ayatana] Regressions in Unity for 11.10?

2011-08-31 Thread Mark Curtis
> When an application is maximized, the close/minimize/maximize widgets > are hidden by default. To make them appear, the user has to hoover > over the top panel. This means aiming twice: once to make the widgets > appear, and then again to click on the desired widget. Seems very > counterproduct