Re: [Ayatana] Menu bar integrated in title bar in Unity

2011-02-18 Thread David Stevenson
On 18/02/11 04:38, Greg K Nicholson wrote: >> Why not integrate (and hide) the menu bar in the title bar instead for >> ummaximized windows? > > This makes sense logically. I also like this idea. My top panel has always been full, the first thing I do on any install is to delete the bottom bar an

Re: [Ayatana] Menu bar integrated in title bar in Unity

2011-02-18 Thread Luke Benstead
On 18 February 2011 11:10, David Stevenson wrote: > On 18/02/11 04:38, Greg K Nicholson wrote: >>> Why not integrate (and hide) the menu bar in the title bar instead for >>> ummaximized windows? >> >> This makes sense logically. > > I also like this idea. My top panel has always been full, the fir

Re: [Ayatana] Menu bar integrated in title bar in Unity

2011-02-18 Thread Luke Benstead
On 18 February 2011 12:25, Luke Benstead wrote: > On 18 February 2011 11:10, David Stevenson wrote: >> On 18/02/11 04:38, Greg K Nicholson wrote: Why not integrate (and hide) the menu bar in the title bar instead for ummaximized windows? >>> >>> This makes sense logically. >> >> I also

Re: [Ayatana] Menu bar integrated in title bar in Unity

2011-02-18 Thread frederik.nn...@gmail.com
On Fri, Feb 18, 2011 at 13:25, Luke Benstead wrote: > > > Yeah, I don't think it's that much of a problem. Fitt's law keeps > being quoted as an excuse to do stuff over and above other factors. > That's one way of seeing it. > > [...] more sensible (IMO) to consistently display the > applicati

Re: [Ayatana] Menu bar integrated in title bar in Unity

2011-02-18 Thread Sebastian Schepens
> Yeah, I don't think it's that much of a problem. Fitt's law keeps > being quoted as an excuse to do stuff over and above other factors. > I'm still unhappy that the global menu has been implemented despite > not-working well with dual-monitors, focus follows mouse, or really > large resolutions,

Re: [Ayatana] Menu bar integrated in title bar in Unity

2011-02-18 Thread Andrew Laignel
*Cough* https://wiki.mozilla.org/File:Firefox-4-Mockup-i06-%28Win7%29-%28Aero%29-%2 8TabsTop%29.png *cough* :) On 18/02/2011 12:45, "Luke Benstead" wrote: >On 18 February 2011 12:25, Luke Benstead wrote: >> On 18 February 2011 11:10, David Stevenson wrote: >>> On 18/02/11 04:38, Greg K Nicho

Re: [Ayatana] Menu bar integrated in title bar in Unity

2011-02-18 Thread Luke Benstead
On 18 February 2011 13:23, Andrew Laignel wrote: > *Cough* > https://wiki.mozilla.org/File:Firefox-4-Mockup-i06-%28Win7%29-%28Aero%29-%2 > 8TabsTop%29.png *cough* > > :) Err... yeah, like that :) Luke. ___ Mailing list: https://launchpad.net/~ayatana

Re: [Ayatana] hiding unmounted bookmarks

2011-02-18 Thread Ronald McCollam
On Sun, 2011-02-13 at 15:20 +0100, frederik.nn...@gmail.com wrote: > the reason for me to reconsider this in the first place, is that > somebody would be unlikely to bookmark a location, knowing that it > would become physically unavailable soon. > I wouldn't bookmark a location, if i plan not to

Re: [Ayatana] hiding unmounted bookmarks

2011-02-18 Thread frederik.nn...@gmail.com
On Fri, Feb 18, 2011 at 15:53, Ronald McCollam < ronald.mccol...@canonical.com> wrote: > On Sun, 2011-02-13 at 15:20 +0100, frederik.nn...@gmail.com wrote: > > > the reason for me to reconsider this in the first place, is that > > somebody would be unlikely to bookmark a location, knowing that it

Re: [Ayatana] Menu bar integrated in title bar in Unity

2011-02-18 Thread Paul Sladen
On Fri, 18 Feb 2011, Luke Benstead wrote: > On 18 February 2011 13:23, Andrew Laignel wrote: > > https://wiki.mozilla.org/File:Firefox-4-Mockup-i06-%28Win7%29-%28Aero%29-%28TabsTop%29.png > > *cough* > Err... yeah, like that :) These kinds of menus are okay for very seldomly-used ones---such as

Re: [Ayatana] hiding unmounted bookmarks

2011-02-18 Thread Mario Vukelic
On So, 2011-02-13 at 15:20 +0100, frederik.nn...@gmail.com wrote: > somebody would be unlikely to bookmark a location, knowing that it > would become physically unavailable soon. I wouldn't bookmark a > location, if i plan not to attach that thumbdrive or external hdd > again anytime soon. I'm ex

Re: [Ayatana] Menu bar integrated in title bar in Unity

2011-02-18 Thread frederik.nn...@gmail.com
On Fri, Feb 18, 2011 at 18:39, Paul Sladen wrote: > On Fri, 18 Feb 2011, Luke Benstead wrote: > > On 18 February 2011 13:23, Andrew Laignel > wrote: > > > > https://wiki.mozilla.org/File:Firefox-4-Mockup-i06-%28Win7%29-%28Aero%29-%28TabsTop%29.png*cough* > > Err... yeah, like that :) > > These k

Re: [Ayatana] hiding unmounted bookmarks

2011-02-18 Thread Jeremy Nickurak
On Fri, Feb 18, 2011 at 11:57, Mario Vukelic wrote: > I'm exactly opposite, and for me the current behavior is perfect. For > example, I have my mp3s on the internal HD, but my flac collection is on > an external USB disk. When this is plugged in, I want the "Music > Storage" bookmark to be availa

Re: [Ayatana] hiding unmounted bookmarks

2011-02-18 Thread frederik.nn...@gmail.com
On Fri, Feb 18, 2011 at 20:46, Jeremy Nickurak wrote: > On Fri, Feb 18, 2011 at 11:57, Mario Vukelic wrote: > >> I'm exactly opposite, and for me the current behavior is perfect. For >> example, I have my mp3s on the internal HD, but my flac collection is on >> an external USB disk. When this is

Re: [Ayatana] Menu bar integrated in title bar in Unity

2011-02-18 Thread Mitja Pagon
- Original Message - From: "frederik nnaji" As a rule one can say: every submenu is a workaround to a design problem. The best design is instantaneous, the best menu is a menu that doesn't exist, the best UI is a UI that doesn't exist. Once we add a layer, level or "page" to a UI, w

Re: [Ayatana] Menu bar integrated in title bar in Unity

2011-02-18 Thread frederik.nn...@gmail.com
On Fri, Feb 18, 2011 at 23:04, Mitja Pagon wrote: > - Original Message - > From: "frederik nnaji" > > As a rule one can say: every submenu is a workaround to a design problem. > The best design is instantaneous, the best menu is a menu that doesn't > exist, the best UI is a UI that doesn

Re: [Ayatana] Menu bar integrated in title bar in Unity

2011-02-18 Thread Mitja Pagon
- Original Message - From: "frederik nnaji" yes, i give you that, taken literally it can't make sense that easily ;) The purpose of technology is not to be in our way, but to achieve goals. In that respect, the best technology or technique is one which achieves the goal with lit