Re: [Ayatana] Thoughts on Unity design

2011-05-24 Thread Ed Lin
One thing I forgot: distraction. If you have several windows open on a desktop you'll have to move outside the window you are currently working in and both move your eyes and the cursor across other windows (and maybe a distracting wallpaper or a cluttered desktop). Don't think that matters? Google

Re: [Ayatana] Thoughts on Unity design

2011-05-24 Thread Henrik Peytz
Just my 0.02$ on Fitts's Law vs. Unity (some, if not all, have already been put forth): I don't think one can, with 100% accuracy, apply Fitts's Law to the Unity-interface. Reason being that Fitts's Law deals with visible, consistent interfaces that do not change. In Unity, when an application is

Re: [Ayatana] Thoughts on Unity design

2011-05-23 Thread Ed Lin
On Mon, May 23, 2011 at 8:38 PM, David Regev wrote: > I have yet to see an actual study arguing against the efficiency of global > menus, not even for large modern monitors. If you want to take the return > trip into account and other such factors, feel free to do so. The > preliminary calculation

Re: [Ayatana] Thoughts on Unity design

2011-05-23 Thread Ed Lin
I already said this but I'll repeat it to prevent being misunderstood: I maintain that Fitts's Law is absolutely accurate and helpful for what it describes. The problem is that it doesn't describe all factors necessary for a full assessment and is often applied in a too simple and linear (literally

Re: [Ayatana] Thoughts on Unity design

2011-05-23 Thread David Regev
On Mon, May 23, 2011 at 08:05, Ed Lin wrote: > W in this context depends on acceleration curve and distance, it's not > fixed! That's the reason one may be tempted to start calculating with > infinity and mathematically speaking its use is absolutely correct. "You are > not supposed to" doesn't

Re: [Ayatana] Thoughts on Unity design

2011-05-23 Thread Ed Lin
On Sun, May 22, 2011 at 11:28 PM, David Regev wrote: > The equation doesn’t break down here because you’re not supposed to put in > ∞. Although the edge may theoretically be infinitely long, it’s not in > practice. Any human being aiming at the edge will stop within a certain > distance past the e

Re: [Ayatana] Thoughts on Unity design

2011-05-22 Thread Ralph Green
On 5/22/11, Ed Lin wrote: > On Sun, May 22, 2011 at 6:02 AM, Ralph Green wrote: >> If this is some kind of principle that guides the decision to use >> the global menu, then it is time to change. I am quite experienced >> with the mouse and how to use it. I use as much acceleration as is >> re

Re: [Ayatana] Thoughts on Unity design

2011-05-22 Thread David Regev
The equation doesn’t break down here because you’re not supposed to put in ∞. Although the edge may theoretically be infinitely long, it’s not in practice. Any human being aiming at the edge will stop within a certain distance past the edge. That means that, effectively, *W* is a certain fixed quan

Re: [Ayatana] Thoughts on Unity design

2011-05-22 Thread Ed Lin
On Sun, May 22, 2011 at 6:02 AM, Ralph Green wrote: >  If this is some kind of principle that guides the decision to use > the global menu, then it is time to change.  I am quite experienced > with the mouse and how to use it.  I use as much acceleration as is > reasonable.  It would not be an imp

Re: [Ayatana] Thoughts on Unity design

2011-05-21 Thread Ralph Green
>> screens. That is certainly not my experience. ... The >> question is how typical am I? This will probably hurt my case, but I have been thinking about this part. Part of the Fitt's Law calculation is also based on the target size. The theory is supposed to imply that a target at the edge

Re: [Ayatana] Thoughts on Unity design

2011-05-20 Thread Ed Lin
On Fri, May 20, 2011 at 4:03 PM, Bazon wrote: > Am Donnerstag, den 19.05.2011, 23:49 +0200 schrieb Ed Lin: > >> () >> 2.C) >> horizontal menu in the title bar >> It simply won't work: See >> https://lists.launchpad.net/ayatana/msg05619.html (the whole thread, >> my reply: https://lists.launchp

Re: [Ayatana] Thoughts on Unity design

2011-05-20 Thread Ed Lin
On Fri, May 20, 2011 at 4:03 PM, Bazon wrote: > No solution yet? Unbelievable, so I answered your issues right there. > I still believe toggeling between window title and menu ALWAYS on all > windows (not just the maximized ones) is the best and very consistent > solution. > My apologies. For some

Re: [Ayatana] Thoughts on Unity design

2011-05-20 Thread Bazon
Am Donnerstag, den 19.05.2011, 23:49 +0200 schrieb Ed Lin: > () > 2.C) > horizontal menu in the title bar > It simply won't work: See > https://lists.launchpad.net/ayatana/msg05619.html (the whole thread, > my reply: https://lists.launchpad.net/ayatana/msg05645.html ) I > haven't seen a soluti

Re: [Ayatana] Thoughts on Unity design

2011-05-20 Thread Ed Lin
On Fri, May 20, 2011 at 12:50 AM, David Stevenson wrote: > Viewed from a slightly different perspective, there is a view that the > existing menu layout is best for newbies and this list consists of > traditional power users which is why they don't like it. > I do not agree with this, but I think

Re: [Ayatana] Thoughts on Unity design

2011-05-19 Thread Thorsten Wilms
On 05/20/2011 12:50 AM, David Stevenson wrote: Viewed from a slightly different perspective, there is a view that the existing menu layout is best for newbies and this list consists of traditional power users which is why they don't like it. I do not agree with this, but I think it is a valid arg

Re: [Ayatana] Thoughts on Unity design

2011-05-19 Thread David Stevenson
On 19/05/11 22:49, Ed Lin wrote: > The mailing list is for discussions. I think we (the people posting > here since the release of natty and the last few months or so) reached > a consensus that some changes to the Unity application menu with a > focus on desktops is needed better sooner than late

Re: [Ayatana] Thoughts on Unity design

2011-05-19 Thread Ed Lin
On Thu, May 19, 2011 at 8:12 PM, GonzO Rodrigue wrote: > On Thu, May 19, 2011 at 9:53 AM, Ed Lin wrote: >> >> There can be more said about it and there's been written a lot on the >> list already. There's nothing really new to see here and I'm repeating >> myself as well. The thing is, we are goi

Re: [Ayatana] Thoughts on Unity design

2011-05-19 Thread huffylinux
> > It's about impossible to use "focus follows mouse" and multiple > > windows with the global menu, which makes it unusable for me. > > Not entirely possible -- I use F10 to get to the menus. But I'll > agree, it is pretty inconvenient. F10 just opens the volume control for me. I may have chan

Re: [Ayatana] Thoughts on Unity design

2011-05-19 Thread Ed Lin
On Thu, May 19, 2011 at 10:03 AM, Ralph Green wrote: >  2. MPT seems to think the global menu is quicker, even on large > screens.   That is certainly not my experience.  ... The > question is how typical am I? >  3. Why do people keep referring to Fitt's law.  It does not apply to > 2 dimensions,

Re: [Ayatana] Thoughts on Unity design

2011-05-19 Thread Chow Loong Jin
On 19/05/2011 16:57, Florian Diesch wrote: > > It's about impossible to use "focus follows mouse" and multiple windows > with the global menu, which makes it unusable for me. Not entirely possible -- I use F10 to get to the menus. But I'll agree, it is pretty inconvenient. -- Kind regards, Loon

Re: [Ayatana] Thoughts on Unity design

2011-05-19 Thread Florian Diesch
It's about impossible to use "focus follows mouse" and multiple windows with the global menu, which makes it unusable for me. Am Donnerstag, den 19.05.2011, 10:42 +0200 schrieb Niklas Rosenqvist : I don't know if they spoke about it at UDS since I wasn't attending and I myself don't think tha

Re: [Ayatana] Thoughts on Unity design

2011-05-19 Thread Niklas Rosenqvist
I don't know if they spoke about it at UDS since I wasn't attending and I myself don't think that the global menu improves anything except less desktop clutter, but at the cost of making it crippled. And I think that both Fitt's law and Steering law may be applicable since both laws are used for hu

Re: [Ayatana] Thoughts on Unity design

2011-05-19 Thread Ralph Green
On 5/18/11, Niklas Rosenqvist wrote: > Thanks for your thoughts Ralph! That statement you quoted was just after the > 11.04 release and since then I've completely changed my mind about the > global menu bar which you can see in more recent discussions. Though there > have been some proposed soluti

Re: [Ayatana] Thoughts on Unity design

2011-04-29 Thread Anthony Scire
On Fri, Apr 29, 2011 at 4:48 PM, Phong Cao wrote: > > If you feel that Unity is optimal compared to G3 then it is your opinion and > the Unity developers team can keep that opinion and wait to see the result of > G3 vs Unity. > Again, it all depends on the users. I use G3 simply because I dont w

Re: [Ayatana] Thoughts on Unity design

2011-04-29 Thread Phong Cao
> > Well I think using the amount of "clicks" to compare which desktop is > faster or more efficient is not a good way of doing it. > > We disagree on this. > The number of different things I have to do to accomplish task X has multiplied in Gnome3. I'm sure I could get used to it, and by doing

Re: [Ayatana] Thoughts on Unity design

2011-04-29 Thread Ed Lin
On Fri, Apr 29, 2011 at 5:52 PM, Phong Cao wrote: > What I am talking about here is SWITCHING and MANAGING applications, not > OPENING applications. In Shell I just need ONE CLICK to manage ALL OF MY 9 > WINDOWS. The panel is for switching, opening _and_ managing "Applications". It is not for man

Re: [Ayatana] Thoughts on Unity design

2011-04-29 Thread Ed Lin
You only maximize the efficiency of a workflow if its regular and repetitive. Someone not using terminals won't care much about the placement of the panel icon for the one off cut and paste command. On Fri, Apr 29, 2011 at 5:55 PM, Phong Cao wrote: >> You forgot that launcher icons never move, th

Re: [Ayatana] Thoughts on Unity design

2011-04-29 Thread Phong Cao
> You forgot that launcher icons never move, they are predictable, a lot > more so than the dynamic scale view. They are only predictable if they were already "pinned" to the left bar. I use Chrome & Libre & Terminal a lot so I always pin them to the left bar. But how about the occasional users wh

Re: [Ayatana] Thoughts on Unity design

2011-04-29 Thread Phong Cao
What I am talking about here is SWITCHING and MANAGING applications, not OPENING applications. In Shell I just need ONE CLICK to manage ALL OF MY 9 WINDOWS. On Fri, Apr 29, 2011 at 10:13 AM, Evan Huus wrote: > On Fri, Apr 29, 2011 at 9:29 AM, Phong Cao wrote: > > About Unity & Gnome Shell... no

Re: [Ayatana] Thoughts on Unity design

2011-04-29 Thread Toki Tahmid
@Ed, Super + W shows all the windows, but there's no mouse interaction available to do that as far as I'm aware. Showing all the Firefox windows is possible by clicking on the icon, but not all the windows. On 29 April 2011 18:48, Ed Lin wrote: > On Fri, Apr 29, 2011 at 3:29 PM, Phong Cao wrote

Re: [Ayatana] Thoughts on Unity design

2011-04-29 Thread Ed Lin
On Fri, Apr 29, 2011 at 3:29 PM, Phong Cao wrote: > About Unity & Gnome Shell... none of them is better than the other. It > depends on the users. > I am the kind of user that never open less than 5 windows at a time. > > As I explained above: > 1. Try to open 3 maximized windows of Chrome, 3 maxi

Re: [Ayatana] Thoughts on Unity design

2011-04-29 Thread Evan Huus
On Fri, Apr 29, 2011 at 9:29 AM, Phong Cao wrote: > About Unity & Gnome Shell... none of them is better than the other. It > depends on the users. > I am the kind of user that never open less than 5 windows at a time. > > As I explained above: > 1. Try to open 3 maximized windows of Chrome, 3 maxi

Re: [Ayatana] Thoughts on Unity design

2011-04-29 Thread Adrian Maier
On Fri, Apr 29, 2011 at 16:29, Phong Cao wrote: > About Unity & Gnome Shell... none of them is better than the other. It > depends on the users. > I am the kind of user that never open less than 5 windows at a time. > > As I explained above: > 1. Try to open 3 maximized windows of Chrome, 3 maximi

Re: [Ayatana] Thoughts on Unity design

2011-04-29 Thread Phong Cao
(I am just trying to explain my thought... no offense). I am sorry if any of you guys feel hurt but i just say the truths... On Fri, Apr 29, 2011 at 9:29 AM, Phong Cao wrote: > About Unity & Gnome Shell... none of them is better than the other. It > depends on the users. > > I am the kind of use

Re: [Ayatana] Thoughts on Unity design

2011-04-29 Thread Phong Cao
About Unity & Gnome Shell... none of them is better than the other. It depends on the users. I am the kind of user that never open less than 5 windows at a time. As I explained above: 1. Try to open 3 maximized windows of Chrome, 3 maximized windows of LibreOffice, 2 Terminal windows and 1 Nautil

Re: [Ayatana] Thoughts on Unity design

2011-04-29 Thread Shane Fagan
On Fri, Apr 29, 2011 at 12:50 AM, Phong Cao wrote: > I am too have been for a long time a Ubuntu's fan. However, I am not trying > to be negative but... I would say that Unity's design is way far behind > GNOME Shell in Fedora 15. I recommend anybody in this email list try out > Fedora 15 & GNOME

Re: [Ayatana] Thoughts on Unity design

2011-04-29 Thread Ed Lin
On Fri, Apr 29, 2011 at 9:06 AM, Phong Cao wrote: >> >> Gnome3 is, in almost every way, a usability regression.  It simply takes >> many times more work (clicks, drags, gestures, etc. etc.) to perform almost >> any given action (opening an app, closing an app, finding an app, etc. etc.) >> in

Re: [Ayatana] Thoughts on Unity design

2011-04-29 Thread Felix Gehring
I have one point of criticism about the global menubar that I have not read about here. I'm using two monitors and I think that Gnome2 did a particularly good jobs there. I could easily grab a window by the title bar and drag it across monitors and workspaces. Maximizing and minimizing applica

Re: [Ayatana] Thoughts on Unity design

2011-04-29 Thread Phong Cao
Use GNOME Shell for a week and then you will know why... On Thu, Apr 28, 2011 at 8:02 PM, Evan Huus wrote: > On Thu, Apr 28, 2011 at 7:50 PM, Phong Cao wrote: > > I am too have been for a long time a Ubuntu's fan. However, I am not > trying > > to be negative but... I would say that Unity's des

Re: [Ayatana] Thoughts on Unity design

2011-04-29 Thread Phong Cao
Gnome3 is, in almost every way, a usability regression. It simply takes many times more work (clicks, drags, gestures, etc. etc.) to perform almost any given action (opening an app, closing an app, finding an app, etc. etc.) in G3 than it does in either Unity or G2. By way of example, window mana

Re: [Ayatana] Thoughts on Unity design

2011-04-28 Thread Ed Lin
On Thu, Apr 28, 2011 at 11:31 PM, Niklas Rosenqvist wrote: > Hi, my name is Niklas Rosenqvist and I recently sent this message to > David Barth who forwarded it to a couple of people and I thought I > might post it here as well to see what reactions it might get. I'm > fairly new to the ubuntu c

Re: [Ayatana] Thoughts on Unity design

2011-04-28 Thread Evan Huus
On Thu, Apr 28, 2011 at 7:50 PM, Phong Cao wrote: > I am too have been for a long time a Ubuntu's fan. However, I am not trying > to be negative but... I would say that Unity's design is way far behind > GNOME Shell in Fedora 15. I recommend anybody in this email list try out > Fedora 15 & GNOME S

Re: [Ayatana] Thoughts on Unity design

2011-04-28 Thread Phong Cao
I am too have been for a long time a Ubuntu's fan. However, I am not trying to be negative but... I would say that Unity's design is way far behind GNOME Shell in Fedora 15. I recommend anybody in this email list try out Fedora 15 & GNOME Shell and learn from their simplicity. (Just my thought, no