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Conscious User wrote on 30/11/11 20:08:
>
>>> Which reminds me, shouldn't we stop pretending that synchronous
>>> and asynchronous notifications are similar enough to deserve
>>> being close? They are not, and the current approach causes more
>>> prob
Em 02-12-2011 01:45, Chow Loong Jin escreveu:
On 02/12/2011 03:45, Dylan McCall wrote:
That this is the case should raise a red flag for everyone who has
paid attention to NotifyOSD. A big part of the design is that an
application can't control where notifications are. It can't treat a
notificat
On 02/12/2011 03:45, Dylan McCall wrote:
> On Wed, Nov 30, 2011 at 12:08 PM, Conscious User
> wrote:
>> The most obvious one is the ugly gap when no synchronous notification
>> is being shown. But I personally think that making synchronous and
>> asynchronous informations have the same appearance
On Wed, Nov 30, 2011 at 12:08 PM, Conscious User
wrote:
> The most obvious one is the ugly gap when no synchronous notification
> is being shown. But I personally think that making synchronous and
> asynchronous informations have the same appearance and positioning
> is a mistake by itself.
That
On 11/15/2011 01:57 PM, Jo-Erlend Schinstad wrote:
No reason to discuss this. It is a core design value. Notifications
are transient. Indicators are persistent. And it is not more intuitive
that a bubble is clickable than it not being clickable. For instance,
these types of notifications have b
Which reminds me, shouldn't we stop pretending that synchronous and
asynchronous notifications are similar enough to deserve being
close? They are not, and the current approach causes more problems
than solves.
What problems does it cause?
The most obvious one is the ugly gap when no synchro
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Conscious User wrote on 29/11/11 17:54:
>
> Em 29-11-2011 12:54, Matthew Paul Thomas escreveu: ...
>>
>> Christian Rupp wrote on 15/11/11 16:06:
> ...
>>>
>>> First of all I would move the bubble closer to the panel
>>
>> That looks much nicer.
>
wow, morphing windows, i remember that one :)
i really liked how that worked. I wonder how something like this would
look/behave today.
> Date: Tue, 29 Nov 2011 14:54:31 +
> From: m...@canonical.com
> To: ayatana@lists.launchpad.net
> Subject: Re: [Ayatana] Notificati
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Christian Rupp wrote on 15/11/11 16:06:
>
> Currently notifications in unity are what they called:
> notifications: they don't do anything else... I really like in GS
> to be able to answer immediately or a friend complained that he
> wants to click o
Den 19. nov. 2011 05:22, skrev Roland Taylor:
The solution here would be to stop crowding the messaging menu (which
really makes no sense), and allow autohiding of indicators, similar to
the KDE systray.
I agree that the messaging menu is bordering on being crowded, but
hiding indications
On 11/18/2011 01:11 AM, Jo-Erlend Schinstad wrote:
Den 18. nov. 2011 04:51, skrev Omar B.:
- the items that now hide inside the MM are the icons (or what used
to be icons in the panel/systray).
ref.
https://a248.e.akamai.net/assets.github.com/img/15183cadf2a9cdd7781aea9a6a22b84455adf703/687474
ew
> users. Once i finish the details i will try to post it.
>
>
> ------------
> > Date: Fri, 18 Nov 2011 06:11:54 +0100
> > From: joerlend.schins...@gmail.com
> > To: ayatana@lists.launchpad.net
> > Subject: Re: [Ayatana]
s.launchpad.net
> Subject: Re: [Ayatana] Notifications in unity
>
> Den 18. nov. 2011 04:51, skrev Omar B.:
> > - the items that now hide inside the MM are the icons (or what used to be
> > icons in the panel/systray).
> >
> > ref.
> > https://a2
Am 18.11.2011 06:11, schrieb Jo-Erlend Schinstad:
Read
Microsofts description of why that was a horrible idea and why
they've wanted to get rid of it for more than a decade. In short,
that system was completely incomprehensible because all apps would
work in
Den 18. nov. 2011 04:51, skrev Omar B.:
- the items that now hide inside the MM are the icons (or what used to be icons
in the panel/systray).
ref.
https://a248.e.akamai.net/assets.github.com/img/15183cadf2a9cdd7781aea9a6a22b84455adf703/687474703a2f2f6935342e74696e797069632e636f6d2f32343136787a
> From: joerlend.schins...@gmail.com
> To: ayatana@lists.launchpad.net
> Subject: Re: [Ayatana] Notifications in unity
>
> Den 17. nov. 2011 19:17, skrev Omar B.:
> > i agree with you.
> >
> > My dad has spent over "20.000 hours" in front of a computer and he
On 18 November 2011 03:54, Jo-Erlend Schinstad wrote:
> Den 17. nov. 2011 17:59, skrev staticd:
>
> Why? This is something people have complained about in Windows for many
> years. After logging in;
>
> System: «Java must be upgraded»
> User: «Oh, but I just wanted to read my mail. Can I please
Den 17. nov. 2011 19:17, skrev Omar B.:
i agree with you.
My dad has spent over "20.000 hours" in front of a computer and he only knows
how to use firefox, send an email, open a pdf and maybe login to skype (he cant install
it without help).
am sure another "10.920 hours" will pass and he wo
lists.launchpad.net
> Subject: Re: [Ayatana] Notifications in unity
>
> Jo-Erlend:
> If you spend three hours a day using your computer, then you will have
> spent 10.920 hours during the next ten years. Is it more important that
> a user can use the system without learning anything,
Den 17. nov. 2011 18:50, skrev Evan Huus:
How about this as a sort of counter-proposal (still trying to solve
the same root problems). The notification bubbles are associated with
an indicator menu via a speech-bubble like tail. So an empathy message
would be associated with the messaging indica
Den 17. nov. 2011 17:59, skrev staticd:
*(II)Proposal:*
1)To satisfy Design principles and constraints (a) and (b): the
notification behaviour remains as it is for the first two seconds,
2)_A mouse over_ after the delay will transform the notification to
show a close and a help button(see atta
On Thu, Nov 17, 2011 at 11:59 AM, staticd
wrote:
> Jo-Erlend:
>>
>> If you spend three hours a day using your computer, then you will have
>> spent 10.920 hours during the next ten years. Is it more important that a
>> user can use the system without learning anything, or is it more important
>> t
Den 16. nov. 2011 20:37, skrev Omar B.:
would be nice if MM displayed some kind of notification telling users
their app has minimized inside or something like that. Would help
avoid quite a few headaches for both users and employees.
Open a terminal and enter the following: notify-send "Emes
for both users and employees.
> From: isan...@gmail.com
> Date: Wed, 16 Nov 2011 12:17:11 -0700
> Subject: Re: [Ayatana] Notifications in unity
> To: estela...@hotmail.com
> CC: joerlend.schins...@gmail.com; ayatana@lists.launchpad.net
>
> > and who will do the explanation ?
Den 16. nov. 2011 20:12, skrev Omar B.:
>It takes about ten seconds to *explain* that all kinds of messages is
collected in the message menu and that the icon changes color when
there is a change in status. *Once you know this*, the system is much
easier, more efficient and comfortable to use t
> Date: Wed, 16 Nov 2011 19:27:31 +0100
> From: joerlend.schins...@gmail.com
> To: ayatana@lists.launchpad.net
> Subject: Re: [Ayatana] Notifications in unity
>
> Den 16. nov. 2011 18:38, skrev Omar B.:
>
> you are a geek am sure you figure it out in 10 seconds, but
ins...@gmail.com
To: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] Notifications in unity
Den 16. nov. 2011 18:38, skrev Omar B.:
you are a geek am sure you figure it out in 10 seconds, but i
dont think you've actually seen new non technic
Den 16. nov. 2011 18:38, skrev Omar B.:
you are a geek am sure you figure it out in 10 seconds, but i dont
think you've actually seen new non technical users trying to use their
applications and then getting hidden in that menu:
https://github.com/emesene/emesene/issues/829
So your argument
From: joerlend.schins...@gmail.com
To: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] Notifications in unity
Den 15. nov. 2011 19:15, skrev Omar B.:
Yes, i think something like that would at least make it easier
to understand.
for exam
Den 15. nov. 2011 19:15, skrev Omar B.:
Yes, i think something like that would at least make it easier to
understand.
for example a popular site like facebook always shows the bubbles
pointing to specific places of the screen so the user can spot where
it came from or what needs attention. I
Den 15. nov. 2011 19:06, skrev Omar B.:
>For instance, these
> types of notifications have been used on TV for decades without people
> trying to touch their screens.
the difference is that computers are interactive.
if a user clicks a notification is because they want immediate access
to it (
Subject: Re: [Ayatana] Notifications in unity
>
> No reason to discuss this. It is a core design value. Notifications are
> transient. Indicators are persistent. And it is not more intuitive that
> a bubble is clickable than it not being clickable. For instance, these
> types of no
No reason to discuss this. It is a core design value. Notifications are
transient. Indicators are persistent. And it is not more intuitive that
a bubble is clickable than it not being clickable. For instance, these
types of notifications have been used on TV for decades without people
trying to
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