>
> What if I want to use two applications at once?
> I prefer an environment in which I decide where windows are placed and when
> they're minimized, and given the ubiquity of such a convention I'd be very
> surprised if user testing could demonstrate that others don't.
> I may be referring to a w
I think from now own I'm repeating myself but I'll try again.
If I call them virtual desktops is because they are not real, in the sense
that Gimp open and running is real. There is not system overhead there. I
really don't see the extra layer of complexity, quite the opposite. This is
simple: one
What I mean by that is, when you click the launcher you expect one thing to
happen: the program to open. Opening it anywhere else but right in front of
me-*-on the viewport I'm currently looking at*--is adding unnecessary
complexity and confusion to what should be a dead simple procedure. Whisking
Hi all,
If the end user is the target audience, then the default settings for Unity
should be the ones most familiar to everyone, which is windows opening in
the current Workspace.
That being said, for those that use the Workspaces, there should be an
option to map certain applications to Workspa
Christopher,
But the new app would open right in front of you...
The way I see it is: there wouldn't be any defined number of desktops, and
definitely you shouldn't be able to see several empty desktops. The point is
that a new desktop is created every time you start a new app.
A compromise woul
Hello Ayatana mailing list.
This would cause a lot of confusion for users. When you're on a viewport and
you click an icon you expect the program to open right in front of you.
Whisking the user around to different viewports when he opens programs will
cause confusion and frustration... it is not
Hi jamur,
I don't want the shell to make arbitrary decisions for me
>
the decision to open apps on the same workspace is as arbitrary as the
decision to give them their own workspace.
Now, I don't have hard data to support this but there it goes anyway: most
of the times, when people work with
Hi Jorge,
On Thu, Apr 14, 2011 at 11:18 AM, Jorge Ortega
wrote:
> I find Unity approach to multiple virtual desktops extremely half-hearted:
> it just provides the option to used them and an icon which you can't remove
> from the bar.
>
> Unity could use virtual desktop in a transparent way:
>
>
100
Subject: Re: [Ayatana] Multiple virtual desktops in Unity
To: merkin...@hotmail.com
There would need to be some user testing, but I don't think people just
use one full-screened app at a time. This, coupled with your own
admission of exceptions to be made for application would I think c
I played around with this idea myself when I was working on my own shell.
The issue is that since end users don't really tend to use multiple
desktops, they were confused as to where their apps had gone. Power users
didn't like it because it felt like the system was trying to do their work
for them
There would need to be some user testing, but I don't think people just use one
full-screened app at a time. This, coupled with your own admission of
exceptions to be made for application would I think cause more confusion and
inconsistency than the current implementation.
On the other note,
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