> I'm glad I'm not alone, then. Vish raised a good point on IRC.
> Currently the backlight is set to always on, but if they change
> that to "no backlight" or "toggle backlight" the pulse might be
> more noticeable.
I toggle the backlight completely off (with the arrows I don't
see the point, and
I'm glad I'm not alone, then. Vish raised a good point on IRC. Currently the
backlight is set to always on, but if they change that to "no backlight" or
"toggle backlight" the pulse might be more noticeable.
In saying that, I'm actually running it with toggle backlight at the moment
(because, come
On 19 March 2011 09:07, IKT wrote:
> This is something that I noticed but never seemed to act on, when I click on
> a button on the launcher sometimes the pulse is so low I don't even know if
> I've clicked on it, confused I end up looking at the hard drive light to see
> if it's indicating anythi
Yes!
This is something that I noticed but never seemed to act on, when I click on
a button on the launcher sometimes the pulse is so low I don't even know if
I've clicked on it, confused I end up looking at the hard drive light to see
if it's indicating anything.
On Sat, Mar 19, 2011 at 5:44 PM,
On 19 Mar 2011, at 04:03, Benjamin Humphrey wrote:
> Hey everyone,
>
> I have something I've been thinking about and I'd like to discuss.
>
> Does anybody else feel that Unity's pulse animation (when you click an item
> on the launcher) isn't prominent enough of an effect to show something i
Hi Benjamin.
Interesting article on OMG! the other day. I can't say I agree on all your
points, though, but it was a good read. :-)
Anyway:
I haven't really thought about that, but I think you may be on to something
there. I personally think the bouncy thing that a certain other UNIX-like
system
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