On 03/16/2011 02:59 PM, Lee Hyde wrote:
On 16/03/11 13:01, Thorsten Wilms wrote:
If you are not under too tight constraints, the questionshouldn't be
how something is being done, not even how users would like to do it,
but
rather: how should they do it?
I thoroughly disagree with this asse
On 16/03/11 17:16, Thorsten Wilms wrote:
> You actually don't disagree with the assesment, because to do so, you
> would have to understand what I said, instead of just loading off stuff
> that is bugging you, but has nothing to do with my post.
I used my own frustrations to illustrate a point and
On 03/16/2011 02:59 PM, Lee Hyde wrote:
On 16/03/11 13:01, Thorsten Wilms wrote:
If you are not under too tight constraints, the questionshouldn't be
how something is being done, not even how users would like to do it, but
rather: how should they do it?
I thoroughly disagree with this assessme
Hi,
> I think more thought should be put into tools and
> processes, so design experimentation can be accelerated and opened up to
> more people.
that's exactly why i am doing this unity web implementation.
just at the moment i have more fun doing mockups than continuing add
more elements of unit
On 16/03/11 15:00, Mitja Pagon wrote:
> You picked the wrong example as "left-aligned" windows controls were not
> a design decision "per se", but rather a decision based on Mark
> Shuttleworth's own personal preference, as stated by himself.
Never-the-less it was a design decision, simply one han
On 03/16/2011 02:21 PM, Scott Kitterman wrote:
On Wednesday, March 16, 2011 09:01:59 am Thorsten Wilms wrote:
Sometimes the problem may be certain users stubbornness rather than
anything else, especially if you design for the long term. So the answer
may have to be wrapped up in a strategy to
lists.launchpad.net, "Lee Hyde"
Sent: Wednesday, March 16, 2011 5:02:16 PM
Subject: Re: [Ayatana] Design problems in general
And you intend to understand your target audience's needs without including it
in the discussion?
Marc Lajoie
ps. Where's your science that say
initial fear, were actually very
> pleased with the experience (a similar example in the field of programing
> languages is VB.NET at the time it was released).
>
> Cheers,
> Mitja
>
>
> - Original Message -
> From: "Marc Lajoie"
> To: "Lee Hyde&
c Lajoie"
To: "Lee Hyde"
Cc: ayatana@lists.launchpad.net
Sent: Wednesday, March 16, 2011 3:37:11 PM
Subject: Re: [Ayatana] Design problems in general
I am a writer. I write fiction using my computer, which for me is a creative
tool.
My workflow is maybe chaotic, sometimes il
de"
To: "t w "
Cc: ayatana@lists.launchpad.net
Sent: Wednesday, March 16, 2011 2:59:20 PM
Subject: Re: [Ayatana] Design problems in general
On 16/03/11 13:01, Thorsten Wilms wrote:
> If you are not under too tight constraints, the questionshouldn't be
> how somethi
I am a writer. I write fiction using my computer, which for me is a creative
tool.
My workflow is maybe chaotic, sometimes illogical, but it works for me. An
interface that is not flexible enough to adapt to my creative workflow is a
system I will not use. I am not about to change the way I create
On 16/03/11 13:01, Thorsten Wilms wrote:
> If you are not under too tight constraints, the questionshouldn't be
> how something is being done, not even how users would like to do it, but
> rather: how should they do it?
I thoroughly disagree with this assessment of UI/X design for the
following re
On Wednesday, March 16, 2011 09:01:59 am Thorsten Wilms wrote:
> On 03/16/2011 01:35 PM, Marc Lajoie wrote:
> > A better analogy would be engineers designing a professional baking oven.
> > The engineer insists, "No, you know nothing about heat flow, etc. This
> > is how the oven should be designed
On 16/03/11 13:01, Thorsten Wilms wrote:
> Especially given the huge role habituation and familiarity play in early
> evaluation of concepts and implementations by users.
>
> It's a small step from workflow to ritual.
>
> Sometimes the problem may be certain users stubbornness rather than
> anyth
On 03/16/2011 01:35 PM, Marc Lajoie wrote:
A better analogy would be engineers designing a professional baking oven.
The engineer insists, "No, you know nothing about heat flow, etc. This
is how the oven should be designed."
The baker answers, "But that doesn't correspond to the way I cook!"
A c
I gladly concede the point. But that's exactly the sort of situation that
requires interaction, conversation in order to resolve.
Coming back to the analogy of having bakers design a nuclear reactor: I find
this to be a faulty analogy. A better analogy would be engineers designing a
professional b
On Wed, 16 Mar 2011, Marc Lajoie wrote:
> to voice my opinion on what sort of interface
There is another harder part, which is that the idea doesn't always
correspond to the solution.
For example, "I want the wall to be orange" could (after much
further investigation) turn actually to be a reques
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