On 08/31/2011 09:46 AM, Mirco Müller wrote:
If we use the same approach currently implemented in notify-osd, we
don't need to make any of the text in the dash adapt to the background,
restrict anything or add even more logic in code. notify-osd does all
its text-rendering with a centered and sli
Not only is the text unreadable, but the lenses icons look bad. A soft drop
shadow around every icon and text element would help immensely.
Of course, toning down the transparency, saturation and luminocity would
also solve the issue and look better to boot.
___
Am 31.08.2011 08:52, schrieb Thorsten Wilms:
On 08/31/2011 02:25 AM, Conscious User wrote:
1 - use an outline
2 - use the opposite of the background in a chosen color space
3 - switch to black text for any background that exceeds some
brightness level on most of its surface.
4 - forget abo
On 08/31/2011 02:25 AM, Conscious User wrote:
1 - use an outline
2 - use the opposite of the background in a chosen color space
3 - switch to black text for any background that exceeds some brightness
level on most of its surface.
4 - forget about the transparency. Set static back- and fore
Le terça 30 agosto 2011 à 14:24 +0100, Matthew Paul Thomas a écrit :
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> Jo-Erlend Schinstad wrote on 27/08/11 04:35:
> >
> > It's fantastically cool how the lenses background color changes with
> > the desktop wallpaper. But when the wallpaper is
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Jo-Erlend Schinstad wrote on 27/08/11 04:35:
>
> It's fantastically cool how the lenses background color changes with
> the desktop wallpaper. But when the wallpaper is a light one, then the
> text in the lenses become difficult to read. For example, O
It's fantastically cool how the lenses background color changes with the
desktop wallpaper. But when the wallpaper is a light one, then the text in
the lenses become difficult to read. For example, Oneiric comes with the
«Touch the light» wallpaper. At present, on my laptop, when I'm using that
wa
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