It went from a small panel residing on the upper right of the screen only,
to a more traditional full-width panel like Unity's. I'm not sure if they
have edge resistance yet, as they never did while I was using it. It is a
possibility, and a good idea too.
On Fri, Apr 22, 2011 at 13:17, frederik.n
On Fri, Apr 22, 2011 at 21:06, Ian Santopietro wrote:
> Two points:
>
> 1. Super+E still exists in the Workspace switcher in Unity, or Super+S.
>
> 2. Zooming out to move a window decreases productivity. For people that
> know about it, they have to wait for the desktop to zoom out first (After
>
Two points:
1. Super+E still exists in the Workspace switcher in Unity, or Super+S.
2. Zooming out to move a window decreases productivity. For people that know
about it, they have to wait for the desktop to zoom out first (After
requiring an extra click or key-press), then can move their windows
On Tue, Apr 19, 2011 at 15:34, Ian Santopietro wrote:
> What happens if you have a narrow window (GIMP, Empathy) stuck behind the
> icons on the right? I think that's why Wingpanel's behavior was changed.
>
i've been thinking about that point... i find it ridiculous.
the DE should be designed in
What happens if you have a narrow window (GIMP, Empathy) stuck behind the
icons on the right? I think that's why Wingpanel's behavior was changed.
On Apr 18, 2011 10:25 PM, "Mehdi Fattahi" wrote:
> I wonder why the launcher and the top panel overlap in unity. The logic
> behind removing panels and
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