Re: [Ayatana] Launcher and Panel Overlap

2011-04-22 Thread Ian Santopietro
It went from a small panel residing on the upper right of the screen only, to a more traditional full-width panel like Unity's. I'm not sure if they have edge resistance yet, as they never did while I was using it. It is a possibility, and a good idea too. On Fri, Apr 22, 2011 at 13:17, frederik.n

Re: [Ayatana] Launcher and Panel Overlap

2011-04-22 Thread frederik.nn...@gmail.com
On Fri, Apr 22, 2011 at 21:06, Ian Santopietro wrote: > Two points: > > 1. Super+E still exists in the Workspace switcher in Unity, or Super+S. > > 2. Zooming out to move a window decreases productivity. For people that > know about it, they have to wait for the desktop to zoom out first (After >

Re: [Ayatana] Launcher and Panel Overlap

2011-04-22 Thread Ian Santopietro
Two points: 1. Super+E still exists in the Workspace switcher in Unity, or Super+S. 2. Zooming out to move a window decreases productivity. For people that know about it, they have to wait for the desktop to zoom out first (After requiring an extra click or key-press), then can move their windows

Re: [Ayatana] Launcher and Panel Overlap

2011-04-22 Thread frederik.nn...@gmail.com
On Tue, Apr 19, 2011 at 15:34, Ian Santopietro wrote: > What happens if you have a narrow window (GIMP, Empathy) stuck behind the > icons on the right? I think that's why Wingpanel's behavior was changed. > i've been thinking about that point... i find it ridiculous. the DE should be designed in

Re: [Ayatana] Launcher and Panel Overlap

2011-04-19 Thread Ian Santopietro
What happens if you have a narrow window (GIMP, Empathy) stuck behind the icons on the right? I think that's why Wingpanel's behavior was changed. On Apr 18, 2011 10:25 PM, "Mehdi Fattahi" wrote: > I wonder why the launcher and the top panel overlap in unity. The logic > behind removing panels and