Re: [Ayatana] HUD design ideas

2012-02-05 Thread Marco Kirchberger
Hi, I think if we want to replace the old menu with the HUD we need a kind of hierarchical structures. Otherwise you have no option to get familiar with the functions of an application. Am 02.02.2012 10:20, schrieb Christian Giordano: > Hi Jimmy, ... > > On Wed, Feb 1, 2012 at 4:44 PM, topdownji

Re: [Ayatana] HUD design ideas

2012-01-30 Thread Marco Kirchberger
Level 2 > Level 3) work? Best, chr On Wed, Jan 25, 2012 at 8:17 PM, Marco Kirchberger mailto:ma...@e-kirchberger.de>> wrote: Hi, yes I absolutely agree with you that is for 12.04 to radical but in generally with HUD you have the possibility. I think it is importa

Re: [Ayatana] HUD design ideas

2012-01-25 Thread Marco Kirchberger
://ubuntuone.com/51SemFRa4xFWiWEuwRzx9W Sorry for the bad quality but I'm no gimp genius. regards, BlueCase Am 25.01.2012 16:37, schrieb Jo-Erlend Schinstad: Den 25. jan. 2012 16:03, skrev Marco Kirchberger: 1. Remove the whole menu from the Top Bar and replace it with a button. That wou

[Ayatana] HUD design ideas

2012-01-25 Thread Marco Kirchberger
Hi, I read today about new HUD for Unity and I think the idea is brilliant. But at the moment its only orientated to search menu entries. In my opinion the HUD have the potential to cover both. Command Search (Keyboard) and menu structure (Mouse Control) Here some ideas that should work: 1. Remo