Re: [Ayatana] Usability - Useless effect when clicking an icon (Unity)

2010-12-10 Thread David Prieto
> > I suggest that if there's a single window and it's not already > focused, focus that window; and if it's already focused, put a glowing > halo border around it which stays until the user's mouse leaves the > window's Unity launcher icon. > I like that. How about using that pulsing effect that

Re: [Ayatana] How to handle multi-window launcher icons

2010-11-04 Thread David Prieto
Hello Christian, In this specific example, a solution could be that Mozilla makes the buttons > to open a new window, or open a new tab, more visible. It's important to > draw a line from the responsabilities of the software and the operating > system, and of course weight these corner cases. > I

Re: [Ayatana] How to handle multi-window launcher icons

2010-11-03 Thread David Prieto
Hello Christian > Ah, now I think I understand what you mean. Well, this could be eventually > the hint I was talking about. > Glad we're on the same page now. > I wouldn't call workspace switcher "expose", it's more a zoom visual > effect. > So we would have spread (hover on launcher), expos

Re: [Ayatana] Why are the MeMenu and the messaging applet two separate things?

2010-11-02 Thread David Prieto
Hi Matthew, Only because no-one has done the design work necessary to work out how > to merge them. Would you like to have a go? > Well, I'm probably leaving a ton of stuff out but the most obvious way to merge them and still include EVERYTHING would be this: http://i.imgur.com/kkiPP.png You ca

Re: [Ayatana] How to handle multi-window launcher icons

2010-11-02 Thread David Prieto
Hi Christian, I personally think that expose could be too much of a change for a simply > roll over action. This doesn't mean that we can't give a clue from the roll > over to make the click=>expose more predictable. > I'm not sure we're understanding each other here. When you mention expose ther

[Ayatana] Why are the MeMenu and the messaging applet two separate things?

2010-11-02 Thread David Prieto
I originally sent this as a question for Askubuntu, but got no reply: http://askubuntu.com/questions/10688/why-are-the-memenu-and-the-messaging-applet-two-separate-things "When I look at them, their functionality seems to overlap so much that they could almost be merged: - The MA is used to o

Re: [Ayatana] Unity Sidebar Background

2010-11-01 Thread David Prieto
I proposed something similar to Launchpad the other day: https://bugs.launchpad.net/unity/+bug/666768 "I started using Unity on my desktop very recently and I love how it's shaping up, but I think that the left sidebar would look much better if its background were translucent to a degree instead o

Re: [Ayatana] How to handle multi-window launcher icons

2010-11-01 Thread David Prieto
Christian, thanks for your reply: Hi David, can you state a precise use case when this would be useful? > - For minimizing a window from the launcher. Right now you can restore them but not minimize them, so the process lacks symmetry. Of course you can minimize it from the titlebar butt

Re: [Ayatana] Global Menu on the Desktop

2010-11-01 Thread David Prieto
Hi, I don't mean to sound rude, but did you even read the answers to the link > you posted? > One of them shows this blueprint which wouldn't use the global menu for the > desktop version. > > https://blueprints.launchpad.net/ubuntu/+spec/packageselection-desktop-n-specialized-unity-form-factor >

[Ayatana] How to handle multi-window launcher icons

2010-10-31 Thread David Prieto
Hi, One of the few problems I have with Unity is that there is no way to perform window-specific actions from the launcher: everything is app-specific. I can press the launcher icon to focus an app's most recent window, but I can't focus a specific window. I can't minimize a window by clicking the

Re: [Ayatana] Handling workspaces in Unity's launcher

2010-10-30 Thread David Prieto
Hi Seb, An other Mockup : > http://ubuntuone.com/p/Mxz/ > > - On-click in the top workspace : go to the workspace > - Two-click in the top workspace : show "expose" of the workspace, with > full "drag & drop" options. > - Workspace with white large border = current workspace > - > : option menu >

Re: [Ayatana] Handling workspaces in Unity's launcher

2010-10-30 Thread David Prieto
Regarding one of Conscious User's comments: Overall, in my opinion, the idea seems to add clutter and complexity > without bringing too many advantages. > I just noticed this proposal actually removes clutter in a way, because it needs less elements on screen. Since all open apps appear inside a

Re: [Ayatana] Handling workspaces in Unity's launcher

2010-10-29 Thread David Prieto
Hi David, Well it is not a problem if you only use the apps already on the bar, > and I think that is more the intended use. > But I agree this is a problem with Unity design, I would like icons to > be in a fixed position. Particularly the non app icons like workspaces. > What I meant is, even

Re: [Ayatana] Handling workspaces in Unity's launcher

2010-10-29 Thread David Prieto
Hi Seb, thanks for taking part again. > I love my idea :p but i see one big problem : > - this solution use many vertical space in the screen. If we show the > "favorites applications", the "direct access : nautilus + apps + trash" and > 4 workspaces with, for each workspaces, 3 applications, we

Re: [Ayatana] Handling workspaces in Unity's launcher

2010-10-29 Thread David Prieto
Hi Conscious user, thank you again for your insightful comments. There are two separate points here. The first one is that sometimes > users have no interest in associating an app to a specific workspace, > but always want them to appear whenever they are working at the > moment. This is usually

Re: [Ayatana] innovative nautilus location bar

2010-10-28 Thread David Prieto
Thumbs up, I love it. ___ Mailing list: https://launchpad.net/~ayatana Post to : ayatana@lists.launchpad.net Unsubscribe : https://launchpad.net/~ayatana More help : https://help.launchpad.net/ListHelp

Re: [Ayatana] Handling workspaces in Unity's launcher

2010-10-28 Thread David Prieto
> > About "save workspace state" : you can save the entire workspace : > - Opened applications > - File opened > - IRC session on Empathy > - etc... > Oh, I get it now. That would be a bit out of this proposal's scope, though, since it would require features that I'm not sure Unity has now, and I

Re: [Ayatana] Handling workspaces in Unity's launcher

2010-10-28 Thread David Prieto
Hi Conscious user, thanks for your comments, 1) Does not seem to work for applications with multiple windows > (you already know that per your comment in Launchpad) > I do know, and I haven't really come up with a good way to solve that. One of my main reasons to send this mail was actually to se

Re: [Ayatana] Handling workspaces in Unity's launcher

2010-10-28 Thread David Prieto
Hi Seb, I really love your idea , it really seems similar to mine but has some interesting differences: - I like how you can get a quicklist to rename or close a workspace. - I don't quite understand saving / opening workspace states. Could you elaborate?

[Ayatana] Handling workspaces in Unity's launcher

2010-10-28 Thread David Prieto
Hi, I recently sent this request to Launchpad : > I think an easy way to move windows between workspaces, and switch > workspaces, would be to use colored areas in the launcher. Please see the > attached mockup. > > There are four violet areas on the l