Re: [Ayatana] Unity improvement for vision loss people

2012-01-08 Thread Ian Santopietro
Desaturating inactive applications in the launcher is a bad idea. It removes the ability to recognize different icons based on color. That would leave only shape, which isn't enough on it's own, particularly if the current icon set has many similar icons (like Faenza). --Ian Santopietro "Eala Ear

Re: [Ayatana] Unity improvement for vision loss people

2012-01-08 Thread frederik.nn...@gmail.com
like i often tell friends and others: imo, a11y and usability are one and the same thing, when we're talking about basic functionality. That is why design should be based on a solid semantic foundation: this way, porting whatever event or state notification to the human sense realms (ayatana) bec

Re: [Ayatana] Unity improvement for vision loss people

2012-01-08 Thread Bartosz
Hi. For me it doesn't matter if the backlight, will be enabled/toggled/disabled etc., but it does matter for my friend. You even doesn't image how much work/time is needed to enable this option, by such person which is not Linux expert. I would like to be Unity be more user-friendly for such kind

Re: [Ayatana] Unity improvement for vision loss people

2012-01-08 Thread balint...@gmail.com
I think with the backlight toggles mode active applications would be best noticable with not just the backlight but also the shiny frame toggleing. To me its still a bit visibily confusing the way it is now. ___ Mailing list: https://launchpad.net/~ayatan

Re: [Ayatana] Unity improvement for vision loss people

2012-01-08 Thread Bartosz
Hi. After install CompizConfig Settings Manager (ccsm) and enable Backlight Toggles, there is an huge improvement: http://i.stack.imgur.com/Yj66g.png Thanks! I'm wondering why such feature is not enabled by default. Do we really need install ccsm, and manually configure/tune up Unity? Is any chan