On Thu, Jun 9, 2011 at 4:21 AM, James Jenner wrote:
> On 9 June 2011 18:22, Adrian Maier wrote:
>>
>> The current incarnation of Unity tries to enforce a simplified environment
>> where the ui designer decides what is useful/appropriate for the user to
>> see
>> on screen. It has zero configurab
On Wed, Jun 8, 2011 at 10:57 PM, Jonathan Meek wrote:
> I'd just like to quickly point out: You say Unity is essentially telling
> "power users" they're wrong (sorry if I paraphrase, limited time).
Actually, my complaint was more directed at Lion and particuarly Gnome 3.
Unity is actually OK, _s
that's a driver level thing in addition to the applications.
On Thu, Jun 9, 2011 at 1:36 PM, Jo-Erlend Schinstad
wrote:
> On 09. juni 2011 18:18, Swapnil Chitnis wrote:
>>
>> Now even in Windows 8, we are expected to have 3D technology for watching
>> 3D movies. Now, we have to take Ubuntu & Linu
On 09. juni 2011 18:18, Swapnil Chitnis wrote:
Now even in Windows 8, we are expected to have 3D technology for
watching 3D movies. Now, we have to take Ubuntu & Linux to this. I
have knowledge on this topic. Is anyone interested in development of
this as a project?
Wouldn't that be done in t
I suppose the subject says it all... I'm looking for a Python
library to write Unity lensens, some documentation and
preferably a tutorial if it isn't obvious. Any good leads?
Thanks.
Jo-Erlend Schinstad
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Mailing list: https://launchpad.net/~ayatan
On Thu, Jun 9, 2011 at 2:18 AM, Thorsten Wilms wrote:
> On 06/09/2011 03:02 AM, GonzO wrote:
>>
> Regarding "intuitive": https://lists.launchpad.net/ayatana/msg01963.html
Talk about a post that misses the point of the word.
"Intuitive," WRT to design, means "easy to learn" or "able to be
learned
Now even in Windows 8, we are expected to have 3D technology for watching 3D
movies. Now, we have to take Ubuntu & Linux to this. I have knowledge on
this topic. Is anyone interested in development of this as a project?
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Mailing list: https://launchpad
>
> There is no need to do anything special to support specific instances
> as long as the system is flexible enough to allow the user to adjust it
> to their needs.
>
>
Personally I like flexibility, I'm just aware that such flexibility may have
a cost. Hopefully there is no or limited cost and it
On 9 June 2011 20:06, Thorsten Wilms wrote:
> On 06/09/2011 11:21 AM, James Jenner wrote:
>
>> Usability is about making the interface easy to work overall, not for
>> specific instances.
>>
>
> There are already somewhat varying definitions out there, no need to make
> things up on the go.
>
> A
On 09. juni 2011 12:56, Tony Pursell wrote:
I cannot understand the desire to get rid of the panel. With people
arguing whether a clock is needed and, so on.
For me a panel is handy place to keep things I know I want quick access
to.
Right. We do have the panel, and I don't think it would
be a
On Wed, 2011-06-08 at 20:02 -0500, GonzO wrote:
> Evenin'.
>
>
> > I'm curious if your talking personally or your speaking about people in
> > general.
>
> Both.
>
> I was, for a good number of years (and in some respects, still am) a
> sysadmin. I fixed people's computers and networks and the
On 09. juni 2011 11:21, James Jenner wrote:
I would be really interested to know what is considered the average
user or what the targeted users are and how often they switch apps, or
need to check the time or need to check performance based on a
percentage of their total weekly usage. Then we c
On 06/09/2011 11:21 AM, James Jenner wrote:
Usability is about making the interface easy to work overall, not for
specific instances.
There are already somewhat varying definitions out there, no need to
make things up on the go.
All the common takes on what usability is render your statement
On 9 June 2011 18:22, Adrian Maier wrote:
> I fully agree with GonzO .
>
> Basically, Unity attempts to introduce eye candy at the expense of
> cutting down useful features .
>
>
> On Thu, Jun 9, 2011 at 01:13, James Jenner
> wrote:
> >
> > There is a valid usability based reason to remove data
On 06/09/2011 03:02 AM, GonzO wrote:
But the most important problem is that the distinctions between
different sorts of users are: it's just a big red herring. A UI that
makes sense and is convenient is*not* specific to one's level of
experience or amount of use. Things either make sense or th
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