Hello,
I would rather suggest keyboard shortcuts like ALT+F10 followed by a
keypress of the first letter of the indicator, similar to navigating through
the menubar of an application as you do as a poweruser. For instance ALT+F10
followed by N would set focus on the network manager indicator. For
I have to press F10 and then left-arrow-key SIX times to reach the Network
Menu. This isn't workable for something I need to access on a daily basis. It's
too many key presses. Just for comparison, I can accomplish the same action in
Windows (i.e., keyboard access to the Network Menu) with two
On Wed, May 4, 2011 at 3:43 AM, Evan Huus wrote:
> This debate is getting rather heated, and I'm getting quoted and
> rephrased a fair bit. Let me take this opportunity to clarify both
> what I actually think:
>
> Unity is supposed to be considered 'application-centric'.
...
> This model isn't for
This debate is getting rather heated, and I'm getting quoted and
rephrased a fair bit. Let me take this opportunity to clarify both
what I actually think:
Unity is supposed to be considered 'application-centric'. In a truly
application-centric system (see iPhones, for example) there is
absolutely
On 03/05/11 20:49, nick rundy wrote:
> I'm finding it incredibly burdensome to have to "scrub" across menus to get
> to the Status Menu Indicators in Unity (i.e., Network menu, Session Menu,
> Clock, etc). It would sure make my use of ubuntu easier if ALT + 1-0 would
> put keyboard focus onto a
Hey guys :)
I'm finding it incredibly burdensome to have to "scrub" across menus to get to
the Status Menu Indicators in Unity (i.e., Network menu, Session Menu, Clock,
etc). It would sure make my use of ubuntu easier if ALT + 1-0 would put
keyboard focus onto a corresponding Status Menu Indic
On Wed, May 4, 2011 at 1:19 AM, Niklas Rosenqvist
wrote:
> "What you suggested is a far reaching, non-default behavior "option"
> and I still fail to see the point of it."
>
> That is because you still haven't read the discussion...
I've read every mail of it, I think even twice, just to make su
"What you suggested is a far reaching, non-default behavior "option"
and I still fail to see the point of it."
That is because you still haven't read the discussion...
"I'm not sure that would work very well: the default launcher would end
up this ugly grey strip since no programs are run when y
I am working on some tweaks for harvest.ubuntu.com's template to bring
it in line with the Ubuntu branding. The Planet and the Wiki both have
a white bar above the banner for links to other Ubuntu websites;
Ubuntu.com, Community, Support and Partners. I'm wondering how this
works, and where I can f
On Tue, May 3, 2011 at 8:52 PM, Niklas Rosenqvist
wrote:
> Seriously aren't you understanding what we've been talking about? Most of us
> agree on that the current implementation is working fine for the default
> Ubuntu installation but Ubuntu is very open when it comes to configuration
> and it i
This is the list for design - for help with troubleshooting stuff, please go to
http://AskUbuntu.com or the Ubuntu forums. http://ubuntuforums.org/
Cheers,
James Gifford
http://jamesrgifford.com
On May 3, 2011, at 16:57, Melvyn de Kort wrote:
> Hello List,
>
> I've managed to get the keyboar
Yes, it already exists. You only need to install CompizConfig Settings
Manager (CCSM) from Ubuntu Software Center and go to the Unity plugin and
set the background lighting to toggle :)
2011/5/3 Bartosz
> Hi All.
> Thanks Niklas for this great mockup.
>
> The first/most left screen is what I wou
Hello List,
I've managed to get the keyboard bindings super-a and super-f broken...
They now respond as if I long-press super without a or f (open the
launcher).
I don't know how to restore the default working where it opens the
applications dash or files/folders dash.
I've tried to run "unity --r
Hi All.
Thanks Niklas for this great mockup.
The first/most left screen is what I would like to create in Unity.
I didn't think about fading icons.
Currently my desktop look like this:
http://di.com.pl/pic/photo/oryginal/launcher_1304076215.jpg
With opened Firefox, Writer, Shotwell and GIMP, it i
"More options that change the most fundamental and basic functionality of
Unity?
I strongly disagree this approach is the way forward. The objectively
best solution should be default. The only goal of Unity should be to
come as close to that as humanly possible. That's why I also don't go
into CCSM
On Tue, May 3, 2011 at 4:54 PM, Niklas Rosenqvist
wrote:
> There you just pointed to the exact problem I'm trying to address! If you
> look at the first frame of the mockup you see the current setup, the
> programs that are running have an illuminated background together with the
> arrow on the le
If it could be installed as a plugin to empathy and if the applications
using the API could detect if the plugin is installed and if not have
fallback method then I guess it could be integrated nicely. But I think that
most important is to get the games application itself to work with save game
syn
Hi All, Great Job for bringing Unity to desktop, I really enjoy Unity.
I have a suggestion, which will please many users I think.
First Im not an english speaker.
Let face the situation first:
I have many instance of an application runnig, let say Firefox ( main
window and the download window),
Well the idea was an interesting idea and pretty attainable in terms
of what we have to work with.
So the social features are all done with Empathy/Telepathy so the
developers would be able to plug in to this API that is already there
for this (in 99% sure its a dbus call or something to do it). M
Sorry If I accidentally sends this twice. I had some problem when sending it
the first time so here goes:
Thanks for the contribution Shane! What I understand from your blueprint is
that you guys were designing a "games application" with social community
features like Steam or Desura. This would m
I can't give any response to that since it's not really my area :) But I
just wanted to inform that I filled out a feature request! I hope it is in
the right forum:
https://bugs.launchpad.net/unity/+bug/776485
2011/5/3 Ian Santopietro
> In that case, maybe taking another cue from Android would b
In that case, maybe taking another cue from Android would be apt. Don't
remove applications from RAM unless they aren't running. Then, automatically
remove older ones to make room for newly launched apps. That might help
improve performance on older systems anyway.
On Tue, May 3, 2011 at 09:27, Ni
I personally like to know what's running and what's not. That way I can
terminate unwanted applications in case I should need more RAM or reduce the
load on the CPU. By the user knowing what applications are running you give
him the freedom to do what he wants with them. I don't think it should be
Sorry, I mistakenly sent it to only Shane and I want everyone to participate
in the discussion so I forward this :)
Thanks for the contribution Shane! What I understand from your blueprint is
that you guys were designing a "games application" with social community
features like Steam or Desura. Th
I would argue that a user shouldn't need to know what's running. If they
want to work with an application, they switch to it, running or not, and it
comes back as they left it, running or not. It's a distinctly mobile thing
to do, and it is probably not technically feasible right now, but think
abo
After chatting with a buddy of mine who games a lot, I have to agree. (I
don't normally game).
Cheers,
James Gifford
http://jamesrgifford.com
On 05/03/2011 10:06 AM, Niklas Rosenqvist wrote:
> I think it would be used rather extensively since most people don't want
> to put all their games in the
This is probably the best way
https://bugs.launchpad.net/unity/+filebug
Attach the screenshot to the bug report.
Cheers,
James Gifford
http://jamesrgifford.com
On 05/03/2011 10:08 AM, Niklas Rosenqvist wrote:
> How would I do that? I've never done that before :)
>
> 2011/5/3 James Gifford
Ed Lin please review the comments and answers I've provided:
"You can't see what's running at a glance without hovering the
launcher. Why? Does it make sense for the user? Does it increase
usability? I doubt so, it's just for aesthetic reasons."
There you just pointed to the exact problem I'm tr
On this entire thread I had a blueprint at the last UDS talking about
how to improve the gaming experience on Ubuntu and it got some
interesting responses although we didn't really do anything in the end
with it but we came up with a list of things that we could do in the
future and I think that wa
> On Tue, May 3, 2011 at 2:13 PM, Niklas Rosenqvist
> wrote:
>> Here I have the finished mockup of how this configurable feature could
>> work. For the future, what is the best way to share images with the
>> ayatana mailing list? Is it by attaching the image to the email or
>> upload it like I've
How would I do that? I've never done that before :)
2011/5/3 James Gifford
> Nicely done. I like it. If someone can add a "feature request bug
> report", I'd mark myself as being affected.
>
> Cheers,
> James Gifford
> http://jamesrgifford.com
>
> On 05/03/2011 08:13 AM, Niklas Rosenqvist wrote:
I think it would be used rather extensively since most people don't want to
put all their games in the launcher since it clutters it completely and I
atleast don't want to have to search for them everytime I want to find a
game. I guess it's the feeling of well organised content that appeals most.
Nicely done. I like it. If someone can add a "feature request bug
report", I'd mark myself as being affected.
Cheers,
James Gifford
http://jamesrgifford.com
On 05/03/2011 08:13 AM, Niklas Rosenqvist wrote:
> Here I have the finished mockup of how this configurable feature could
> work. For the fu
Ah right. I agree that it could be more visible - but I'm not sure how
many users would use something like that. You have to balance features
with "How many users are actually going to use this thing?"
Cheers,
James Gifford
http://jamesrgifford.com
On 05/02/2011 06:01 PM, Niklas Rosenqvist wrote:
How we do that? I've never done this before :)
2011/5/3 Toki Tahmid
> I second Evan's opinion. I hope we can somehow register a feature-request
> bug.
>
>
> On 3 May 2011 16:33, Evan Huus wrote:
>
>> I can't speak for anyone else, but I quite like the look of it.
>>
>> Regarding images, you did
I second Evan's opinion. I hope we can somehow register a feature-request
bug.
On 3 May 2011 16:33, Evan Huus wrote:
> I can't speak for anyone else, but I quite like the look of it.
>
> Regarding images, you did the right thing. Sending it as an attachment
> is slow since the mail server has to
I've now been using Unity both at home and at work for the last several days.
In general, everything works out fine, and I generally like it. I like the
dash, I like having icons in the dock, though the lack of good ways of
customizing the launchers there is not too elegant.
Needless to say it's
I can't speak for anyone else, but I quite like the look of it.
Regarding images, you did the right thing. Sending it as an attachment
is slow since the mail server has to copy the file to every single
person on the list. Uploading it elsewhere and providing a link is
best.
Cheers,
Evan
On Tue,
Here I have the finished mockup of how this configurable feature could
work. For the future, what is the best way to share images with the
ayatana mailing list? Is it by attaching the image to the email or
upload it like I've done now?
Here is the link:
http://i.imgur.com/bnIAE.png
2011/5/3 Nikla
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