Re: [Ayatana] Ideas for Unity based on the recent Canonical Design blog post

2011-04-22 Thread Evan Huus
On Fri, Apr 22, 2011 at 8:59 PM, Jeremy Bicha wrote: > On 22 April 2011 20:04, Evan Huus wrote: >> To be honest, I don't find the System Settings window useful. It lists >> almost fifty different subcategories in only a couple of major groups, >> and while the search tool is handy, it's not smart

Re: [Ayatana] Ideas for Unity based on the recent Canonical Design blog post

2011-04-22 Thread Jeremy Bicha
On 22 April 2011 20:04, Evan Huus wrote: > To be honest, I don't find the System Settings window useful. It lists > almost fifty different subcategories in only a couple of major groups, > and while the search tool is handy, it's not smart: searching for > "wallpaper" or "background" lists no resu

Re: [Ayatana] Ideas for Unity based on the recent Canonical Design blog post

2011-04-22 Thread Ian Santopietro
Should have been Dev, sorry. It's proven that system settings are what people find unintutive. My solution keeps your preferred method without adding clutter, and solves the issue that people were having. Sent from my Android device. Please excuse my brevity. On Apr 22, 2011 6:05 PM, "Evan Huus"

Re: [Ayatana] Ideas for Unity based on the recent Canonical Design blog post

2011-04-22 Thread Evan Huus
On Fri, Apr 22, 2011 at 7:12 PM, Ian Santopietro wrote: > Welcome to the list! > > On Apr 22, 2011 4:18 PM, "Evan Huus" wrote: >> >> Hi, I'm new to this list so please let me know if I'm out of turn >> somehow, but I have a few ideas for future incarnations of Unity. >> >> I was reading the Canon

Re: [Ayatana] Ideas for Unity based on the recent Canonical Design blog post

2011-04-22 Thread Ian Santopietro
Welcome to the list! On Apr 22, 2011 4:18 PM, "Evan Huus" wrote: > > Hi, I'm new to this list so please let me know if I'm out of turn > somehow, but I have a few ideas for future incarnations of Unity. > > I was reading the Canonical Design blog post at [1], and two > particular problems caught

[Ayatana] Ideas for Unity based on the recent Canonical Design blog post

2011-04-22 Thread Evan Huus
Hi, I'm new to this list so please let me know if I'm out of turn somehow, but I have a few ideas for future incarnations of Unity. I was reading the Canonical Design blog post at [1], and two particular problems caught my eye: - First, many users seemed to have difficulty finding settings. Curr

Re: [Ayatana] Launcher and Panel Overlap

2011-04-22 Thread Ian Santopietro
It went from a small panel residing on the upper right of the screen only, to a more traditional full-width panel like Unity's. I'm not sure if they have edge resistance yet, as they never did while I was using it. It is a possibility, and a good idea too. On Fri, Apr 22, 2011 at 13:17, frederik.n

Re: [Ayatana] Launcher and Panel Overlap

2011-04-22 Thread frederik.nn...@gmail.com
On Fri, Apr 22, 2011 at 21:06, Ian Santopietro wrote: > Two points: > > 1. Super+E still exists in the Workspace switcher in Unity, or Super+S. > > 2. Zooming out to move a window decreases productivity. For people that > know about it, they have to wait for the desktop to zoom out first (After >

Re: [Ayatana] Launcher and Panel Overlap

2011-04-22 Thread Ian Santopietro
Two points: 1. Super+E still exists in the Workspace switcher in Unity, or Super+S. 2. Zooming out to move a window decreases productivity. For people that know about it, they have to wait for the desktop to zoom out first (After requiring an extra click or key-press), then can move their windows

Re: [Ayatana] Launcher and Panel Overlap

2011-04-22 Thread frederik.nn...@gmail.com
On Tue, Apr 19, 2011 at 15:34, Ian Santopietro wrote: > What happens if you have a narrow window (GIMP, Empathy) stuck behind the > icons on the right? I think that's why Wingpanel's behavior was changed. > i've been thinking about that point... i find it ridiculous. the DE should be designed in