Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-28 Thread Matthew Paul Thomas
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Spike Burch wrote on 28/03/11 12:38: >... > Users are more than welcome to choose to use something else, you know. >... Yeah, but if you keep saying that often enough, they will. - -- mpt -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (GNU/Lin

Re: [Ayatana] Indicator-sound and highlighting the track on mouseover

2011-03-28 Thread Luke Benstead
> > I dint realize it copied info to clipboard either. > Why is that "copy to clipboard" so easily accessible, btw? Do a lot of > people use that info frequently? > > I was actually expecting that clicking on the song info, would open the > player and focus on that song. > > -- > Cheers, > Vish +1

Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-28 Thread Scott Kitterman
On Monday, March 28, 2011 09:18:35 am zekopeko wrote: > On Mon, Mar 28, 2011 at 1:25 PM, David Stevenson wrote: > > On 28/03/11 11:44, Vishnoo wrote: > >> We really need to collect mass user data as to how people are using > >> their application windows, at what sizes they use the app and how oft

Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-28 Thread Vishnoo
On Mon, 2011-03-28 at 06:27 -0700, Lance wrote: A couple of problems come to mind with "fixed window sizes". In all cases one must consider that I have very poor visual acuity. Hmm? I did not mention that the windows need to be a fixed size only or to remove any feature. :-) What I was replyin

Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-28 Thread Lance
On Monday, March 28, 2011 5:44 AM Vishnoo wrote: However, for app like Web-browsers, main window of email clients,inkscape,..., they should probably open at maximum screen size. Eventhis depends on the hardware. If someone has a 24" monitor, they mightnot need the window at that size. While for

Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-28 Thread zekopeko
On Mon, Mar 28, 2011 at 1:25 PM, David Stevenson wrote: > On 28/03/11 11:44, Vishnoo wrote: >> We really need to collect mass user data as to how people are using >> their application windows, at what sizes they use the app and how often >> they are resizing. > > While I absolutely agree on collec

Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-28 Thread Spike Burch
On Mon, Mar 28, 2011 at 6:25 AM, David Stevenson wrote: > FOSS is about choice, not conforming to predefined norms. Users are more than welcome to choose to use something else, you know. ___ Mailing list: https://launchpad.net/~ayatana Post to : a

Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-28 Thread David Stevenson
On 28/03/11 11:44, Vishnoo wrote: > We really need to collect mass user data as to how people are using > their application windows, at what sizes they use the app and how often > they are resizing. While I absolutely agree on collecting user data, I am concerned with the idea that we then try to

Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-28 Thread Vishnoo
On Tue, 2011-03-22 at 12:08 +, Matthew Paul Thomas wrote: > > Vishnoo wrote on 19/03/11 04:31: > > > > No, they havent. > > I take it you havent read Owen's Mail on the Shell ML.. :-) > > I had. He listed some use cases for minimize but not all, he identified > workspaces as an arguable su

Re: [Ayatana] Indicator-sound and highlighting the track on mouseover

2011-03-28 Thread Vishnoo
On Sun, 2011-03-27 at 17:15 -0300, Conscious User wrote: > It is interactive: when you click on it, the track information is > copied to the clipboard and you can paste it somewhere else. > > Whether this is useful, specially considering discoverability, is > a different discussion. In my personal