Re: [Ayatana] unity and notifications

2010-09-16 Thread Diego Moya
On 17 September 2010 05:21, Conscious User wrote: > > Like I said, it's not necessarily a "much more important action". It > could be a very mundane action, but whose movement you couldn't stop > by reflex. > > Furthermore, it is one thing to miss one notification because you were > away or not pay

Re: [Ayatana] unity and notifications

2010-09-16 Thread Mario Vukelic
On Fri, 2010-09-17 at 05:26 +0200, Conscious User wrote: > Actually, a lot of this is implemented already. Logging missed > notifications that require not-necessarily-immediate response is > what the Messaging Menu does. And in Lucid notifications have > priority levels. Low priority bubbles are no

Re: [Ayatana] unity and notifications

2010-09-16 Thread Conscious User
> It always has and still appears to me that the notifications should not > be completely ephemeral, or rather, not all notifications should be. > Instead there should be a log of some kind where I can look up what > happened while I was away. Maybe notifications need to come in various > levels o

Re: [Ayatana] unity and notifications

2010-09-16 Thread Conscious User
> I thought the current OSD design was based on the idea that it doesn't > matter if you miss one notification. ;-) So what would be wrong if > the notification was simply discarded in that case? It collided with a > much more important action, so it's only natural that it would yield > priority

Re: [Ayatana] unity and notifications

2010-09-16 Thread David Hamm
"Another idea would be to only have messages fade in place of the right half of the panel, thus leaving the unrelated Applications Places System menu unchanged." I like this, touching would close/restore the top right. If it was an important event it could be reopened from the calendar app. __

Re: [Ayatana] unity and notifications

2010-09-16 Thread Apoorva Sharma
> In high > resolutions, an excellent candidate is the (currently wasted) > space in the middle of the top panel. For low resolutions the > problem is a little bit more hairy, methinks... > That is just what I was thinking. How about an android-esque model, where the entire panel contents fade out

Re: [Ayatana] unity and notifications

2010-09-16 Thread Mario Vukelic
On Thu, 2010-09-16 at 17:19 +0200, Conscious User wrote: > Because hovering your mouse over the notification does not necessarily > mean that you have already read it. It could also mean that what you > wanted to click on was more urgent than reading the notification or > that you were already in t

Re: [Ayatana] Unity: An interactive Mock up of GUI ideas

2010-09-16 Thread Michael Jonker
Yes - the minimise and maximise buttons are redundant in this model, so you can put your hat back on :D Several (unmaximised) windows are a tricky detail and has been touched on in this thread already: https://lists.launchpad.net/ayatana/msg03660.html I think it will be possible. Something like

Re: [Ayatana] Unity: An interactive Mock up of GUI ideas

2010-09-16 Thread Diego Moya
Hats off to you for your attention to detail. If case nobody noticed, the pin icon does actually work in this last version of the mock up. This means every original screen has been duplicated to the two possible states of the pin. One little detail bugs me. In this interaction model, the maximize

Re: [Ayatana] unity and notifications

2010-09-16 Thread Diego Moya
On 16 September 2010 17:19, Conscious User wrote: > > > A notification appears (the mouse cursor is not below the notification). > > The user is now notified. When they move their mouse to that area (bear > > in mind that they are 'notified' and have no further use for the > > graphic) it once aga

Re: [Ayatana] Unity: An interactive Mock up of GUI ideas

2010-09-16 Thread Michael Jonker
I have attached the webstats for the mock up page. In a very simplistic fashion, this gives data about user interaction and experience. If development of any UI could happen transparently on the web in the form of an advanced, fully usable dashboard (such as my mock up would like to be), I can s

Re: [Ayatana] unity and notifications

2010-09-16 Thread Michael Jonker
Indeed, And to start brainstorming potential solutions: 1) Maybe there is a minimum 'appearance' time for the notification of maybe about 0.75 seconds to prevent involuntary dismissal. The ideal timing may involve some investment in research. 2) The notification dismisses to a small, flashing ic

Re: [Ayatana] unity and notifications

2010-09-16 Thread Conscious User
Le jeudi 16 septembre 2010 à 16:22 +0100, Michael Jonker a écrit : > With specific reference to Unity and the notification: > > We need to get ready for the touchscreen market. The present logic of > the notification is mouse-centric and will need to be overhauled for > touch screen. > > In thi

Re: [Ayatana] unity and notifications

2010-09-16 Thread Michael Jonker
With specific reference to Unity and the notification: We need to get ready for the touchscreen market. The present logic of the notification is mouse-centric and will need to be overhauled for touch screen. In this situation, the mouse cursor causing the notification to fade will not be availab

Re: [Ayatana] unity and notifications

2010-09-16 Thread Conscious User
Le jeudi 16 septembre 2010 à 13:29 +0100, Luke Benstead a écrit : > > > On 15 September 2010 17:25, Greg K Nicholson wrote: > On 15 September 2010 16:54, Conscious User > wrote: > > I know it's the space for the confirmation bubbles, but I > think it > >

Re: [Ayatana] unity and notifications

2010-09-16 Thread Conscious User
> A notification appears (the mouse cursor is not below the notification). > The user is now notified. When they move their mouse to that area (bear > in mind that they are 'notified' and have no further use for the > graphic) it once again fades away and reappears when the cursor departs. > This,

Re: [Ayatana] unity and notifications

2010-09-16 Thread Michael Jonker
My point is not about wanting "just to see what is below". It is about the notification (as well advanced as it is) being obtrusive and in the way for a wide variety of use cases, not just mine. You make a good point: "A close/respond button creates problems with accidental clicks (a bubble poppi

Re: [Ayatana] Unity: An interactive Mock up of GUI ideas

2010-09-16 Thread Michael Jonker
That sounds very interesting. It would be great if the UI development could be accessible to a wider community with a more graphical focus. Also, this sounds more flexible to issues such as switching from landscape to portrait as the apps could be doing their needed reshuffle in a common language

Re: [Ayatana] unity and notifications

2010-09-16 Thread Luke Benstead
On 15 September 2010 17:25, Greg K Nicholson wrote: > On 15 September 2010 16:54, Conscious User wrote: > > I know it's the space for the confirmation bubbles, but I think it > > would be much better if those appeared in another place entirely, > > like a bottom corner. > > I've suggested before

Re: [Ayatana] unity and notifications

2010-09-16 Thread Conscious User
> My point is that a x (close) button would dismiss this > intrusion to my focussed work immediately - or - moving the notification > to a position I can accept will give me the best of both worlds. Best of both worlds for your particular use case, but the truth is: neither option is fully ideal.

Re: [Ayatana] unity and notifications

2010-09-16 Thread Michael Jonker
Sorry I wasn't around for the initial discussion :) Yes it does fade, but is still there. For me, it is still difficult to work with an app below this faded notification, eg. 1) In Gimp I am working heavily with layers, creating new iterations of a scene at a workrate of about 1 second per scene.