I have two apps that take advantage of GPS. The recommendation of
the SDK is for setting up the location listener is to set time at
6ms or 1 minute. My tests show if you use that number when
exiting the app it may not shutdown GPS. Even using the call to stop
location updates when onStop
3:20 pm, Nathan wrote:
> On Nov 19, 12:09 pm, jtoolsdev wrote:
>
> > The recommendation of
> > the SDK is for setting up the location listener is to set time at
> > 6ms or 1 minute.
>
> Really? Does Google Maps follow that guideline?
>
> > My tests
I have an app that is ready for release however after signing the app
when I attempt to upload it to the emulator I get an
"INSTALL_FAILED_UPDATE_INCOMPATIBLE." I've searched and haven't
found anything on this message. I also signed another copy using the
debug key and it installed fine. Eithe
I happened to hear from Samsung about a particular app they were
interested in having ready for the India release. The app was 1.5
compatible and interestingly the ImageView bitmap scaled fine even to
WVGA 854x480 without any changes. Guess that's why I never heard from
any users that it was post
And it's probably a good idea to acknowledge that we have an Android
"gold rush" going on at the moment so the market will be flooded with
Android developers. And it will be difficult for those in the
position of hiring to sort out who knows what they are doing and those
who don't.
As far as how
Yes, it's definitely luck. If there were a formula we'd all be doing
it. You have to be the right person with the right idea in the right
place at the right time to have a big winner on the Market or in
business in general. When SimCity came out on the Mac and I was
finishing the Amiga version a
Ah, the emulator isn't running ARM code just the Dalvik engine. The
problem has been addressed elsewhere by developer supprot that it is
not possible to build an emulator so far that can take advantage of
the graphics acceleration on your PC.
On May 31, 12:25 pm, String wrote:
> The bottleneck i
support that
the problem had to do with not being able to use the graphics card
acceleration on the PCs. Someone will probably figure that one out
though.
On May 31, 1:13 pm, Chris Stratton wrote:
> On Tuesday, May 31, 2011 3:30:39 PM UTC-4, jtoolsdev wrote:
>
> Ah, the emulator i
Most of my apps require the Google API and I was thinking of making
some "special editions" that don't because Amazon sells a number of
devices such as tablets that only come with the Android API. That
might be a good use of Amazon store whereas if a device has licensed
the Google API it should co
Depends on what you mean by "easy." You can get the "last known
location" without waiting using GPS but it if is out of date may
return nothing. You can get the coarse location or the longitude and
latitude of the cell tower quickly too. GPS to update and synchronize
can take a while so it is go
Tailor your LVL code to deal with it. You can let the app run but
check the next time it is run with wifi available and then maybe stop
checking altogether after a while.
On Jun 18, 4:31 pm, Zsolt Vasvari wrote:
> This has become an issue recently for me -- no doubt because of the
> rise in the
You need to run the emulator on a fast machine to even get MP4 files
to play. MPG and MOV are not supported. MP4 files play fine on my 64-
bit multicore machines (Windows 7 and Ubuntu 10.04).
On Jun 21, 10:00 pm, rinks24583 wrote:
> Hi,
>
> I am trying to play media file on Gingerbread emulator
So what might break if the Java configuration is changed? Changing Java
configurations is not something that developers do everyday. There
probably needs to be more complete instructions. Eclipse works fine with
my current configuration. I may wait on Studio until I see what problems
and so
Though that device is only 1024x600 maybe Play sees it as an xlargeScreen.
I've found much of the recommendations and settings not to work as the docs
advertise. I would suggest creating a draft application so you can play
with manifest settings to get a list of compatible devices.
On Thursd
it's the bat configuration that they use on Android Studio. If
> you check it (inside the bin folder of Android Studio) you will see where
> it checks for JDKs and you will be able to solve the problem!
>
>
> On Fri, May 17, 2013 at 3:56 AM, jtoolsdev
> > wrote:
>
>
ou don't like the direction that they're
> going with Unity.
>
> On Friday, May 17, 2013 3:31:23 PM UTC-4, jtoolsdev wrote:
>>
>> On Ubuntu it's the .sh but I hadn't tried any troubleshooting. Just
>> wanted to see if it worked out of the box. The .sh
For one app I have two APKs, one for 10" tablets and another for everything
else. To get that working properly I uploaded a draft "hello world" app
testing two different manifest settings to see the supported devices. Now
they have implemented BETA and ALPHA version APKs you can test that way
Looks to me that most of these I've had are due to using a credit card that
had expired, incorrectly entered or maybe even stolen.
- Brian
On Friday, July 5, 2013 9:48:24 AM UTC-7, Nathan wrote:
>
> I've always gotten a few of these orders. I have never known what the heck
> that means or what
We really need a tool determine how Google Play will filter our screen size
qualifiers before we update our APKs. I have two APKs for an app. One is
for devices with screens less than 10" in size and one for those of 10" or
larger. This has worked fine for a year but now I'm learning that the
Do you mean an emulator that does not require someone to download the whole
SDK just to test or review your app? A reviewer used the Bluestacks beta
last year to review one of my apps and I provided him a review copy of the
app and instructions on how to install it using Bluestacks.
On Tuesday
I've tried to create an emulator device definition for the Nexus 10 which
double 1280x800 or 2560x1600. It won't run and logcat seems to show it in
a loop. I tried a 1920x1080 device and it did the same thing. I need to
test some bitmap scaling for my tablet app but am not able to do so with
ver there can confirm our
> theory or provide instructions for high-resolution emulator images.
>
> On Thu, Dec 27, 2012 at 3:50 PM, jtoolsdev >
> wrote:
> > I've tried to create an emulator device definition for the Nexus 10
> which
> > double 1280x800 or 2
d.
On Thursday, December 27, 2012 1:22:01 PM UTC-8, jtoolsdev wrote:
>
> Of course after I posted the topic I remembered I wanted to try launching
> the emulator with with "Use Host GPU" checked and the Nexus 10 emulator
> launched. Same with the 1080p (probably should be
Of course that tuner is DVB which will work in Europe but they don't have
an ATSC Android tuner which one would need in the US. They do have one for
laptops.
On Friday, December 28, 2012 2:08:31 PM UTC-8, bob wrote:
>
> It sounds like this is what you are looking for:
>
> http://www.geniatech.c
Kinda bad for a company famous for its Internet services. I'm seeing it
too.
On Saturday, January 12, 2013 12:59:55 PM UTC-8, Iain King wrote:
>
> My total user installs on an app has gone down by 2 over the last couple
> of weeks. I have no cancelled orders or anything like that; anyone know
I have only had one customer complain of a problem since I upgraded to
LVL. And who knows why that is happening as they could have changed
emails since the original purchase under the old system or part of the
problem which seems to be going on with the Market these days. Also
it was my understa
Isn't LVL locked to the user's Google email? I thought that was the
idea though they you can use device IDs as an option. Linked to the
account it allows the user to install the app again if they get a
different device. The ID option would be for a single device policy
though they could stand to
Is there any reason why SQL became case sensitive with Froyo (2.2)?
I was tracking down why I have an Error reported which doesn't occur
on my 2.1 phone nor on earlier OS version emulation with
SimpleCursorAdapter. My bad was that between two selectable databases
that one had lower case fields and
u'll get an exception saying
the field "place" does not exist.
On Nov 8, 3:39 pm, Mark Murphy wrote:
> On Mon, Nov 8, 2010 at 5:48 PM, jtoolsdev wrote:
> > Is there any reason why SQL became case sensitive with Froyo (2.2)?
>
> It isn't, AFAIK.
>
> &
he support libraries.
On Monday, April 23, 2012 12:33:17 PM UTC-7, jtoolsdev wrote:
>
> One of the techniques that I have been using to remove Log messages is to
> use:
>
> -assumenosideeffects class android.util.Log {
> public static int v(...);
> public static int i(
It wouldn't surprise me if the qualification went first to companies that
have a tech support division. IOW, larger companies. Probably later for
smaller developers. Correct me if you know of any "bedroom developers" who
are "top developers." There might be a tendency for less experienced
Probably confusion. It's kind of hard to sort out information from those
documents. In fact I found that emulators and real devices were picking up
different dimens.xml files I was using for setting font sizes than what the
documentation claimed. Fortunately this had also been discovered by o
I have a customer who reports that with my recent update the menu icon has
disappeared. I'm assuming the whole bottom bar has disappeared. However
my update took that into account and the target SDK is set at 11 and the
build SDK for 9. I'm using the support-4 jar. The configuration for this
What do we do for Linux? I get the Camera folder for a Galaxy Nexus
opening on Ubuntu 10.04 but with my other devices I could get the whole SD
card. It also refuses to copy the JPG picture files though it will copy
the video files. I read this has something to do with MTP.
On Friday, Novembe
. And 160 dpi
is correct. In my case I need for the app to use the correct dimens.xml
file but it wasn't working as advertised.
On Friday, November 23, 2012 11:46:12 AM UTC-8, Fran wrote:
>
> On 11/23/2012 07:52 PM, jtoolsdev wrote:
>
> Probably confusion. It's kind
to 11 and setting it back to 9 solved the
problem. This needs to be sorted out and made clearer in the docs.
On Friday, November 23, 2012 11:26:53 AM UTC-8, jtoolsdev wrote:
>
> I have a customer who reports that with my recent update the menu icon has
> disappeared. I'm assuming th
If you have a fast enough PC then you can use CamStudio program to
capture a demo on an emulator. Worked great and much better than a
previous demo I did pointing a camera at a phone. Then using my
editing program I zoomed in and out so the user could understand that
the MENU button is for menus
There are quite a few messages from developers on this over on the
Andriod Market Technical Help section so it seems to be a widespread
problem or Google burp.
On Jan 6, 6:35 am, Alex Xin wrote:
> Hi,
>
> I don't know why, but some of my app comments lost in the developer console.
> I cannot find
I had a similar problem yesterday using a Gingerbread emulator. I
thought I was connected to the Internet but was not. Relaunched the
emulator and was connected. So all you may need to do is relaunch the
emulator. Probably if you wade through all the Logcat output you may
be able to see where i
I first tested with the Android LVL example app and had no problems.
Inconsistent results might be due to other things such as newer SDK
emulators seem to need faster machines to run on and whether they are
getting a reliable Internet connection. I had a devil of a time
getting a 2.3 emulator to c
I would recommend seeing a tax accountant because these things can get
complicated and not doing the forms right can result in an invitation
from the IRS.
On Jan 20, 12:51 pm, vistaman wrote:
> Last year, I made about $1200 selling my apps on Market, including ads
> income. However, I've also spe
I've been testing a device that doesn't return any Anroid ID or any
kind of identifier short of MAC address but it does have a serial
number which is also shown in the Setting device information. I not
that android.os.Build.SERIAL is listed in the documentation but I
don't find it when I try to s
I don't even like to do the tax worksheets my accountant sends me. So
talk about eyes glazing over. But the first time I filed back in the
last century as a self-employed person I got audited rather laughingly
by the IRS who told me "use an accountant" because the deductions are
tricky to take.
A little off topic but Samsung still needs to release a skin for the
Galaxy tablet that has the Google API in it. I think most if not all
Galaxy tablets available have the API but the skin doesn't.
On Jan 21, 5:47 am, guich wrote:
> Hi,
>
> I'm running our application on galaxy tab. My app draws
This usually indicates that you are trying to run on a device or
emulator that does not have the Google API. Try just setting Android
API and see if it installs. GPS doesn't need the Google API to
install and probably the Camera doesn't either. Many inexpensive
tablets come without the Google AP
I finally downloaded the 2.3.3 and 3.0 SDKs and like 2.3 LVL does not
work with the emulators. Anyone else seeing this? A number of people
reported seeing it with 2.3 and I've never seen a resolution to the
problem. Is there something extra we have to do for these platforms?
Kinda makes it diffi
Reports of this problem have been around for at least a couple months
and it is still not fixed? From the log I can see that it appears to
be a binding error and that was what was reported with the Gingerbread
emulators.
On Feb 26, 1:16 pm, mp6800 wrote:
> Yeah the problem still seems to exist.
Support for it is rather vague too. On my apps if I run monkey on the
app without the licensing I can do 50,000 events and no crashes. The
app with LVL crashes on one of those APN keystroke things. The LVL
team needs to update the source to prevent that.
I believe in using licensing if anything
ng how to fix the situation, who
> will never contact you again if you ask for an order number.
>
> Good luck,
> -Kevin
>
> On Mar 9, 3:02 pm, jtoolsdev wrote:
>
> > Support for it is rather vague too. On my apps if I run monkey on the
> > app without the licensing
Same here on Ubuntu 9.10. Hoses any development until there is a
solution. Looking at reported 2.3 errors popping developers may want
to wait to update.
On Dec 7, 6:56 am, Fred J wrote:
> Same error on (Mandriva release 2010)
>
> On 6 déc, 22:27, elpix1 wrote:
>
> > Hi,
>
> > I updated the SDK
Found out the QA machines at Android were upgraded to Lucid so they
didn't catch the glibc thing. They are hoping to issue a fix.
On Dec 7, 2:22 pm, jtoolsdev wrote:
> Same here on Ubuntu 9.10. Hoses any development until there is a
> solution. Looking at reported 2.3 err
I updated the android 2.3 and when I try to run the proguard builds
that worked before am getting this:
/add-proguard-release.xml:35: Problem: failed to create task or type
proguard
Cause: The name is undefined.
Action: Check the spelling.
Action: Check that any custom tasks/types have been declar
f the error message I supplied was rather cryptic and related to
Ganymede not Galileo.
On Dec 12, 6:08 pm, Zsolt Vasvari wrote:
> You cannot use your pre-2.3 files. You basically need to renerate
> using android update/
>
> On Dec 13, 9:26 am, jtoolsdev wrote:
>
> > I update
st. That's all you need. no more mofiying
> build.xml, as it's built-in.
>
> As for Eclipse, proguard is there in release mode. This is when you
> export a release (signed / unsigned) app. default debug (incremental)
> builds are not run through proguard.
>
> Xav
>
>
&g
the development environment. Next time I'll wait for revision 2 or
higher.
On Dec 13, 12:56 pm, jtoolsdev wrote:
> And proguard.config=/path/to/proguard.cfg goes where? In the
> build.xml? local.properties? There already seems to be a reference
> to it in the add-proguard-release
Got ant 1.8.1 running, didn't help. Bizarre.
On Dec 14, 3:01 pm, jtoolsdev wrote:
> For those following this Android sneaked in an instruction that to
> even use Proguard in Eclipse you need to modify the default.properties
> file with the proguard.config=proguard.cfg (or wherever
gned obfuscated app on an emulator on another machine and the
license worked there but that installation is 2.2. It would be nice
to know what is causing that.
On Dec 14, 3:01 pm, jtoolsdev wrote:
> For those following this Android sneaked in an instruction that to
> even use Proguard i
you have to
> change the Ant preferences in Eclipse to point to your 1.8.1
> installation?
>
> Also, did you have to add "-ignorewarning" to your proguard.cfg to get
> it to complete the Proguard phase?
>
> jb
>
> On Dec 14, 4:37 pm, jtoolsdev wrote:
>
>
Same here too. I even checked and the Market Licensing Source wasn't
updated for 2.3 either which I thought might be the problem. Maybe
someone will find some obscure note that we were all supposed to read
for a setting we were supposed to do when upgrading to 2.3 but I
certainly haven't found o
Today it worked when I ran an emulator in Eclipse from SDK and AVD
manager.
On Dec 15, 1:03 pm, jtoolsdev wrote:
> Same here too. I even checked and the Market Licensing Source wasn't
> updated for 2.3 either which I thought might be the problem. Maybe
> someone will find som
Anybody think Google may have "rushed" the Gingerbread release?
On Dec 16, 7:19 am, CedarF wrote:
> Does not work for me too, starting or not from eclipse avd
>
> On 8 déc, 03:58, Nick wrote:
>
> > I have LVL working with my app and am able to test it with the 2.2
> > Google API emulator. I upda
> 4. Added proguard.config=proguard.cfg to default.properties
>
> I'm getting the same error: Problem: failed to create task or type
> proguard.
>
> Any ideas?
>
> On Dec 15, 4:30 pm, jtoolsdev wrote:
>
> > No I didn't do anything to Eclipse and looking at th
ore things.
On Dec 17, 8:50 am, Nick wrote:
> I still can't get it working.
>
> jstoolsdev,
> Did you change anything to get it to start working?
>
> On Dec 15, 8:55 pm, jtoolsdev wrote:
>
> > Today it worked when I ran an emulator in Eclipse from SDK and AVD
> &
I disabled the Proguard build from Eclipse by commenting out the
proguard.cfg reference in default.properties. Then did a "Refresh"
from the project's menu so it would take effect.
On Dec 22, 7:20 am, licorna wrote:
> Is there any way to disable this functionality. I just want to keep working
>
I used the emulator, CamStudio and made a video demo of my products
and created a channel on YouTube. That may work better than a demo
version depending on what your product does. Now the only problem is
after supplying the link to the video (which the Market has an entry
for) is waiting for them
My 4 core AMD 64-bit machine running Windows 7 loads a 2.2 AVD fast
(haven't tried a 2.3 on it yet) and responds like an Android device.
In fact I did video demos of my apps on it with the emulator and
CamStudio. It will even play video files on the SD card image. I
develop on an Ubuntu machine wi
I know I could use it and I think others have mentioned they would
like to use it in their apps. Currently it is "internal" so we're not
supposed to use it and we have to "roll our own" which is a pain (I've
done it).
Also why does DatePicker only have a 200 year range (1900-2100)?
Even the date
TimePicker and DatePicker use NumberPicker which is an internal
widget. On the emulator the EditText on the widget is focusable and
you can type into it. On my phone, and HTC Eris, you cannot. Does
this have something to do with the "attributes" (which I don't
entirely understand) and HTC maybe
On Dec 21, 12:04 pm, jtoolsdev wrote:
> TimePicker and DatePicker use NumberPicker which is an internal
> widget. On the emulator the EditText on the widget is focusable and
> you can type into it. On my phone, and HTC Eris, you cannot. Does
> this have something to do with the
I have a ListView in my application that uses a Custom Adapter. It's
uses TextViews where I am able to set the color. The Custom Adapter
is based on examples in the ApiDemo and examples elsewhere. However
in none of those examples did I find how to clear the adapter since
the data for that List
Thank's Mark. That's what I figured was happening but wanted to be
sure.
I saw your post yesterday (on another computer that didn't have this
account set on it) but couldn't reply until today. I've been posting
with this address since spring. I though the 24 hour thing only
happened the first t
it is not part of the documentation
for DatePicker and should be. I haven't found a way to do this from
the DatePicker dialog however though maybe there some high voodoo to
do it.
On Dec 16 2009, 1:05 pm, jtoolsdev wrote:
> I know I could use it and I think others have mentioned th
India got paid apps on the 6th and I have since had orders from
customers in India.
On Oct 6, 10:51 pm, Kumar Bibek wrote:
> All I can say is "Wait and Watch" :(
>
> On Thu, Oct 7, 2010 at 11:20 AM, Vijay Vikrant Balyan <
>
>
>
> vijayvikran...@gmail.com> wrote:
>
> > Hello,
> > Does anybody
Hope you aren't still eating candy bars. However, Dan is not a tech
writer and the article needs to be a bit more fleshed out. I was
stumped similarly to you yesterday until I figured out that to
actually obfuscate I had to point to the directory where the proguard
jar file was located. This was
I think we're expected to be psychic. Just put our Android phone to our
forehead and we'll immediately know the answers. There are all kinds of
reasons that apps break on new versions of Android. One of the known
reasons is that things don't work in the real world as they do in Mountain
View
We all know about the mess that Marshmallow brought with extended memory.
I do have an occasional patient who complains that they can't access the
database which is kept in an "extended memory" folder as it has been for
years (and as many apps do). The only way I can replicate their problem is
I'm not quite clear on why one would be concerned about performance on
presenting a crossword page? Even if it took a couple seconds I don't
think users would be disappointed. It's like psychologically it's thinking
and doing something. Devices though are getting faster and faster. Even
whe
Google probably needs to bite the bullet and create a real forum. The
recruitment stuff could be in it's own section and topics specific to
development areas. The Google+ experiment didn't work out so well. What
does seem to work are actual forums but that would need to be budgeted and
at le
This place is a mess anyway. Like Trevor said Google+ developer groups
didn't work out. They became social networking brag stations. An actual
forum BBS would be better but perhaps Google doesn't have any such company
written software and they tend to suffer from the NIH syndrome. With a
fo
As one of the developers whose software was pirated a couple years back
(wondered where all those millions of dollars went) Google provided my
address to the FBI who sent the same letter than they emailed me and a
pamphlet about their anti-piracy activities. DHS should have no problem
getting
So if it has to do with European customer protection laws why don't they
just say so in the notification AND put a link the law? Or is that too
much work for them? There seems to be an attitude against people being
able to make money on their own and that you MUST work with a big company
in t
so we'll see when there actually is a way to
> enter the address. Right now, it seems like there isn't, and my request for
> a clarification has not been answered (so far).
>
> -- K
>
>
> 2014-09-25 22:55 GMT+04:00 jtoolsdev >:
>
>> So if it has to do wi
I still want to know what EU laws they are complying with? I don't see
anything about developer addresses in the letter the EU sent to them.
Also if you read the new agreement, section 3.7 shows the refund period as
48 hours instead of the NEW refund period of 2 hours. It apparently was
left
Now says two hours:
https://support.google.com/googleplay/answer/134336
On Wednesday, October 1, 2014 3:18:45 PM UTC-7, Kostya Vasilyev wrote:
>
> 2014-10-02 0:07 GMT+04:00 jtoolsdev >:
> > I still want to know what EU laws they are complying with? I don't see
> >
I'm not an attorney but it looks to me that the section (4.3.2.4) of the EU
guidelines linked in that issue is only asking to know the place of
origin. Hence city, state or country might indeed suffice especially if
you look at the section preceding. There is an inference that email might
do
I don't recall that last week it said "postal address". It looks like
they updated it and added more language to that section in Settings. AND
it mentions the address requirement that is in the "developer terms" so I
clicked on that link and did search on address and that word is not even in
The proper way to do a contract is to have a signing fee which is very
standard in the industry. That way you are always ahead moneywise in the
game. If they won't do a signing fee that then you don't want to work for
them.
On Thursday, November 6, 2014 3:16:34 AM UTC-8, vonguyen wrote:
>
> H
I ran into a similar problem but it turned out that just using "Organize
Imports" on each of those files did the trick. And doing so just
eliminated the .R reference altogether in each file. Then it built. Isn't
changing development environments fun!
On Thursday, December 18, 2014 9:59:58 PM
Sounds like a design oversight. File it as an issue if it hasn't been
already.
On Wednesday, January 7, 2015 12:55:31 PM UTC-8, Nathan wrote:
>
> Due to changes in business conditions and agreements with third parties, I
> need to phase out a yearly subscription.
>
> That is, no new people wil
There's a web app that Google provides source for that will allow you to
delete the test scores. Just look through the docs for the game services
and you'll find it.
On Tuesday, March 17, 2015 at 8:04:15 AM UTC-7, saex wrote:
>
> I have a fake score in my leaderboard, exists a way to delete it?
t score, the game is published for months and the
> leaderboard too.
>
> El martes, 17 de marzo de 2015, 19:53:44 (UTC+1), jtoolsdev escribió:
>>
>> There's a web app that Google provides source for that will allow you to
>> delete the test scores. Just look through t
And here's the web tools (I thought it was also in the prior package but
its not).
https://github.com/playgameservices/management-tools
On Wednesday, March 18, 2015 at 11:43:40 AM UTC-7, jtoolsdev wrote:
>
> Try here:
> https://github.com/playgameservices/android-basic-samples
>
am just astonished
>
> El miércoles, 18 de marzo de 2015, 19:47:28 (UTC+1), jtoolsdev escribió:
>>
>> And here's the web tools (I thought it was also in the prior package but
>> its not).
>> https://github.com/playgameservices/management-tools
>>
>&
On Tuesday, September 29, 2015 at 7:58:41 AM UTC-7, Ray Tayek wrote:
>
> i have 16g of ram. is there any reason to use more?
>
> if so, how do i do this?
>
> thanks
>
Sounds like you are running a virtualized emulator. I can't on this Linux
machine (it lacks 3 instructions on the AMD chip) so
And before they wanted developers to use StackOverflow they wanted us to
use the Google+ developr groups which are kind of a mess to sort through.
And then there was the Android Google group for those who were publishing
apps on the "Android Market". That was a fun group with many folks whose
Along with the suggestions from the are depending on your app when you
check for those things maybe make the app seem it is running like normal
but it isn't. This is something I learned years ago when making Palm
apps. Hackers were proud about breaking the app but then were insulted by
people
There are some good blog articles online with concise information. You can
fill in the rest by reading Google's documentation though I wouldn't say
that documentation is Google's strong point.
On Sunday, January 31, 2016 at 8:38:48 AM UTC-8, Jin Cheng wrote:
>
> Hello, everybody.
> I am making
I have now had a report that someone with the 1024x600 Samsung 6200 got the
APK intended for the 10" and larger size screens. With that APK the layout
uses Fragments to put all the display elements on one page and on a
1024x600 screen the display gets cropped on the right and bottom. The
othe
sion even if they have a higher
density screen.
On Friday, March 9, 2012 5:33:41 AM UTC-8, Mark Murphy (a Commons Guy)
wrote:
>
> On Thu, Mar 8, 2012 at 10:28 PM, jtoolsdev wrote:
> > I have now had a report that someone with the 1024x600 Samsung 6200 got
> the
> > APK intended
x27;t work. Here's what I did and
doesn't work:
On Thursday, March 8, 2012 7:28:19 PM UTC-8, jtoolsdev wrote:
>
> I have now had a report that someone with the 1024x600 Samsung 6200 got
> the APK intended for the 10" and larger size screens. With that APK the
>
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