Yes, while it's really more of an outer glow, if you keep the radius small,
1 or 2 dp, it does seem like solid stroke. I've used this hack myself.
On Thursday, July 26, 2012 11:01:52 AM UTC-5, MagouyaWare wrote:
>
> You can emulate stroked text by setting the Shadow Color (stroke color)
>> and
>
> You can emulate stroked text by setting the Shadow Color (stroke color)
> and Shadow Radius (stroke width) but leaving the Shadow Dx and Dy as zero.
>
Oh, good idea! If that gives the results he wants then he wouldn't need to
subclass Button at all...
Thanks,
Justin Anderson
MagouyaWare Deve
You can emulate stroked text by setting the Shadow Color (stroke color) and
Shadow Radius (stroke width) but leaving the Shadow Dx and Dy as zero.
-Nick
On Tuesday, July 24, 2012 1:31:41 PM UTC-5, MagouyaWare wrote:
>
> There really is no way for adding a stroke to text... I believe you asked
There really is no way for adding a stroke to text... I believe you asked
about that in another post. To do that you would need to subclass
Button... And then you would need to do a whole lot of work in the onDraw()
method. I don't know if that would be worth the effort.
Even if you decide it is
The text.
On Tuesday, July 24, 2012 9:14:28 AM UTC-5, MagouyaWare wrote:
>
> Stroking for what? The button or the text?
> On Jul 24, 2012 7:58 AM, "bob" wrote:
>
>> And to achieve stroking?
>>
>> On Monday, July 23, 2012 3:59:05 PM UTC-5, Nobu Games wrote:
>>>
>>> Why don't you just create a stat
Stroking for what? The button or the text?
On Jul 24, 2012 7:58 AM, "bob" wrote:
> And to achieve stroking?
>
> On Monday, July 23, 2012 3:59:05 PM UTC-5, Nobu Games wrote:
>>
>> Why don't you just create a state list drawable based on 9-patch images
>> instead of hacking redundant drawing operat
6 matches
Mail list logo