On Tue, Jan 24, 2012 at 9:43 AM, Daniel Rindt
wrote:
> i have API Level 11 available for the application, so the compatibility
> package may help here?
No, sorry.
> Another idea is to render one frame of the video in a hidden fullscreen
> element, then shrink it down and animate it. I think poep
Thanks for your quick answer,
i have API Level 11 available for the application, so the compatibility
package may help here?
Another idea is to render one frame of the video in a hidden fullscreen
element, then shrink it down and animate it. I think poeple can neglect
that the video is not pla
I doubt that will work, as VideoView is backed by a SurfaceView, which
doesn't play by the same rules.
On Android 4.0, you could try replacing the VideoView with a
MediaPlayer and a TextureView. TextureView can be animated, IIRC.
On Tue, Jan 24, 2012 at 7:27 AM, Daniel Rindt
wrote:
> Hello,
>
>
On Wed, Jun 30, 2010 at 4:02 AM, Romain Guy wrote:
> You simply need to use setFillAfter(true).
That only works if the widget is non-interactive. Otherwise,
setFillAfter() moves the pixels, but the "hot spots" for interaction
remain at the old location.
For interactive widgets, you should set up
You simply need to use setFillAfter(true).
On Wed, Jun 30, 2010 at 12:59 AM, zohar lerman wrote:
> Hi,
>
> I want to move a view from location (x,y) to (x1,y1).
> What is the best way to do it?
> I tried using the following code but it cannot stay at the last point
> (x1,y1),it always translate b
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