More specifically: traditionally all drawing in the emulator is done in
software. On all production devices starting with HC it is done in
hardware. Further, window compositing (which is the important aspect of
window animation performance) is done in hardware on pretty much every
production devi
Hi,
Emulator is really slow, you should not measure
your app performance based on emulator results.
The speed of an animation depends on the speed of the device: the faster
the device, the faster the animation.
You must use some kind of method to sync your animation frami
On Fri, Nov 18, 2011 at 10:17 AM, Neilz wrote:
> Hi all. I understand how you control the animation for a new
> Activity, using overridePendingTransition().
> I must be missing something obvious, but what about when the
> Activity finishes? Can I control that too?
>
Doesn't that same function sp
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