Hello. In my application i need to retrive sound data (for my own
visualizer) witch currently playing. I have the audioSessionId, but when i
create Visualizer: new Visualizer(audioSessionId), i receive following
error:
E/AudioEffect(19004): set(): AudioFlinger could not create effect
e46b26a0-d
Hi,
I have a few questions related to sound playback in game.
- is using AsyncPlayer faster than MediaPlayer for playing background MP3
music? I guess so since it should run in another thread and it is possible
that a multiple core CPU uses another core to play the music?
- is SoundPool a good
> Am I missing something?
You miss prepare() before calling start()
http://developer.android.com/reference/android/media/MediaPlayer.html#prepare%28%29
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Regards,
Marcin
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Hi,
I would like to play sound file from resources.
Code generates NullException on running from activity.
Code goes like this:
private void playBell(){
MediaPlayer mp = MediaPlayer.create(Calibrate.this, R.raw.beep);
mp.start();
mp.setO
On Wed, Nov 3, 2010 at 11:08 PM, nena joy wrote:
> Thanks for the help.
>
What help?
> But how create thread in background for playing sound?
>
Same way you create a thread in background for any other purpose. Check the
documentation and and use Google - there's a plethora of information on J
Hello,
Thanks for the help.
But how create thread in background for playing sound?
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Hi All,
I want my app to play a sound file over the voice channel when a call
is running, how can I acheive this? I searched this group and got this
link
http://groups.google.com/group/android-developers/browse_thread/thread/966e788950155dae/d58862ec470a652e?lnk=gst&q=playing+sound+when+a+call+is
I am playing one audio file when call arrives so the caller can
receive it at other side but the issue is yet the opposite caller is
not able to listen it what could be wrong in it. Can some one tell me
what can be the issue in it ?
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You recei
I need a way to play a short sound clip repeatedly very fast, with
precise timing for musical purpose. I looked around, and it seems
like MediaPlayer and SoundPool don't guarantee lag-free playing. Is
there anyway I could load the sound to memory myself and play from
memory (edit the stream)?
I
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