Re: [android-developers] TextureView Stutter with Custom Shader

2012-01-10 Thread Romain Guy
It sounds like the issue might be your fragment shader. How complex is it? On today's mobile GPUs you cannot do that many operations per fragment at 60fps. On Tue, Jan 10, 2012 at 1:08 PM, Brad Grimm wrote: > I have noticed an interesting bug when using TextureView with the > Camera. > > If I set

[android-developers] TextureView Stutter with Custom Shader

2012-01-10 Thread Brad Grimm
I have noticed an interesting bug when using TextureView with the Camera. If I setup a TextureView, pass it a valid OpenGL texture and pass that into the camera, everything works great. I can then swap out the pixel shader with a simple shader and all still works great. But if I swap out the pix