Posting a message won't cause a stack overflow -- messages aren't handled
until you return back to the main message loop.
On Fri, Apr 8, 2011 at 8:51 PM, Numeron wrote:
> Sorry for above post, I hit the wrong button...
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> On Saturday, April 9, 2011 1:18:09 PM UTC+9:30, Numeron wrote:
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>>
Sorry for above post, I hit the wrong button...
On Saturday, April 9, 2011 1:18:09 PM UTC+9:30, Numeron wrote:
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> On Saturday, April 9, 2011 1:53:36 AM UTC+9:30, Dianne Hackborn wrote:
>>
>> On Fri, Apr 8, 2011 at 1:16 AM, Numeron wrote:
>>
>>> I wouldnt have thought it would work like a b
On Saturday, April 9, 2011 1:53:36 AM UTC+9:30, Dianne Hackborn wrote:
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> On Fri, Apr 8, 2011 at 1:16 AM, Numeron wrote:
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>> I wouldnt have thought it would work like a busy method if its adding
>> itself to something like an event queue or whatever, but I'll take your word
>> on it.
>>
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On Fri, Apr 8, 2011 at 1:16 AM, Numeron wrote:
> I wouldnt have thought it would work like a busy method if its adding
> itself to something like an event queue or whatever, but I'll take your word
> on it.
>
Well it is going to continually execute messages, even if it isn't needed.
That is, if
On Friday, April 8, 2011 4:51:23 PM UTC+9:30, Dianne Hackborn wrote:
>
> I wouldn't suggest having a handler sitting there trying to post messages
> to itself as fast as possible. You are just writing code that sits there
> consuming every bit of CPU it can get for no useful reason. Either use
I wouldn't suggest having a handler sitting there trying to post messages to
itself as fast as possible. You are just writing code that sits there
consuming every bit of CPU it can get for no useful reason. Either use
postMessageDelayed/AtTime() to actually have controlled timing, or just do
inva
Im having trouble smoothing out a hand made animation, specifically the logo
on my site at www.users.on.net/~rossn
The spinning sections of the logo are redrawn every frame rather a pair of
rotating images, because rotating is slow and sometimes looks bad with poor
rotation algorithms on other
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