[android-developers] Re: opengl & gc

2009-02-02 Thread Steve
that's great, thanks. I didn't even see those tools yet ... --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubs

[android-developers] Re: opengl & gc

2009-01-30 Thread fadden
On Jan 30, 2:34 am, Steven Lagerweij wrote: > I found that GC can be prevented when using VBOs, nice and steady, high > fps too. But still it would be nice to see the source and/or know what > is going on when using Buffers instead. Anyone? You can use the "allocation tracker" tab in the stand-a

[android-developers] Re: opengl & gc

2009-01-30 Thread Steven Lagerweij
I found that GC can be prevented when using VBOs, nice and steady, high fps too. But still it would be nice to see the source and/or know what is going on when using Buffers instead. Anyone? Thanks On Thu, 2009-01-29 at 18:02 +0100, Steven Lagerweij wrote: > I've been playing with OpenGL but am