that's great, thanks. I didn't even see those tools yet ...
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On Jan 30, 2:34 am, Steven Lagerweij wrote:
> I found that GC can be prevented when using VBOs, nice and steady, high
> fps too. But still it would be nice to see the source and/or know what
> is going on when using Buffers instead. Anyone?
You can use the "allocation tracker" tab in the stand-a
I found that GC can be prevented when using VBOs, nice and steady, high
fps too. But still it would be nice to see the source and/or know what
is going on when using Buffers instead. Anyone?
Thanks
On Thu, 2009-01-29 at 18:02 +0100, Steven Lagerweij wrote:
> I've been playing with OpenGL but am
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