I worked perfectly fine!
Thanks :)
On 12 mar, 19:46, Romain Guy wrote:
> Argh yes, drawColor(0) is for opaqueCanvas, sorry :)
>
>
>
> On Thu, Mar 12, 2009 at 11:43 AM, Eric wrote:
>
> >> Just callCanvas.drawColor(0).
>
> > That probably won't do much because it uses the default srcover
> > por
Argh yes, drawColor(0) is for opaque Canvas, sorry :)
On Thu, Mar 12, 2009 at 11:43 AM, Eric wrote:
>
>> Just call Canvas.drawColor(0).
>
> That probably won't do much because it uses the default srcover
> porterduff mode
>
> Canvas.drawColor( 0, PorterDuff.Mode.CLEAR );
>
> would be better
>
>
> Just call Canvas.drawColor(0).
That probably won't do much because it uses the default srcover
porterduff mode
Canvas.drawColor( 0, PorterDuff.Mode.CLEAR );
would be better
On Mar 12, 6:47 pm, Romain Guy wrote:
> Just call Canvas.drawColor(0).
>
>
>
> On Thu, Mar 12, 2009 at 10:35 AM, sebas
Just call Canvas.drawColor(0).
On Thu, Mar 12, 2009 at 10:35 AM, sebastian wrote:
>
> Hi
>
> I am painting some bitmaps onto a transparent canvas, so it is
> rendered above the system screen.
>
> When I draw the next bitmap, I cannot clear the previously drawn one.
> How can I "erase" it?
>
> If
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