> Although now I'm having a problem of not being able to receive
> onKeyDown messages for some reason! Probably because I need to check
> input during my thread. any ideas/thoughts?
You need to make the SurfaceView focusable. I do this in the
Activity:
myView.setFocusable(true);
myView.setF
Thanks for your replies. I found the SurfaceView mentioned in another
discussion actually, shortly after posting my message earlier as luck
would have it! Been implementing it and it seems to be just what is
required, which is great! Thanks for your help!.
Although now I'm having a problem of not
Is it a real time game? If so I'd suggest using a SurfaceView, you
can grab a canvas from the SurfaceHolder and draw to it when you
like. You can tick your game from a Handler.
Alternatively you could draw into a Bitmap and then just draw the
Bitmap in the onDraw().
--~--~-~--~~
I suggest you to define a draw(Canvas canvas) method for the other
classes you also need to render. For example, you got a View an a
object Menu, you could do something like this,
class MyView extends view {
Menu mMenu;
public doSomething(Canvas, ...) {
mMenu.draw(canvas);
}
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