On Thursday, August 8, 2013 6:54:29 PM UTC-7, Jonathan wrote:
>
> I think AR has enough required frameworks, which I've used without major
> issue.
>
Thanks, but it wasn't clear what framework(s) you are referring to that
haven't had a major issue.
Nathan
--
You received this message bec
I think AR has enough required frameworks, which I've used without major
issue.
On Thursday, August 8, 2013 3:37:18 AM UTC+5:30, Nathan wrote:
>
> From your experience, what is the best option for an Augmented reality
> framework?
> If you have developed one or developed with one, please commen
On Thursday, August 8, 2013 5:08:41 AM UTC-7, hoyski wrote:
>
> My recommendation is Justin Wetherell's augmented reality framework. You
> can get the source and demo apps for free from
> http://code.google.com/p/android-augment-reality-framework . I tried a
> bunch of different AR frameworks
My recommendation is Justin Wetherell's augmented reality framework. You
can get the source and demo apps for free from
http://code.google.com/p/android-augment-reality-framework . I tried a
bunch of different AR frameworks and samples with little success before
Justin's. His is straight forwar
On Wednesday, November 14, 2012 4:59:50 PM UTC-6, Lew wrote:
>
> bob wrote:
>
>> Is it possible to make an augmented reality game where you're a plane and
>> you fly over your current location (satellite imagery)?
>>
> Anything is possible.
>
> Your requirement is obviously possible, since we k
bob wrote:
> Is it possible to make an augmented reality game where you're a plane and
> you fly over your current location (satellite imagery)?
>
Anything is possible.
Your requirement is obviously possible, since we know that Google Maps, for
example,
can overlay satellite imagery onto the
I m planning to create something of this sort.
http://player.vimeo.com/video/31822416?autoplay=1
Pls check video.
Thanks
On Wed, Feb 15, 2012 at 12:51 AM, Dmitry Tupikin
wrote:
> What kind of AR application do you want to write?
> Basically AR apps are divided into two groups:
> 1. Apps with m
What kind of AR application do you want to write?
Basically AR apps are divided into two groups:
1. Apps with markers where user sees something when looks on markers
through device's camera.
2. Apps where you put some information upon camera view - POIs,
routes..
Thanks,
Dmitry
On 15 фев, 12:11,
thanks..seems like easy to understand with the steps by steps
mentioned there..
On Oct 3, 7:19 pm, Robin Talwar wrote:
> use qualcomm sdk
>
>
>
>
>
>
>
>
>
> On Mon, Oct 3, 2011 at 4:46 PM, EdwardComb wrote:
> > Hey Folks,
>
> > I am currently interested to create an Augmented Reality applicatio
awaiting for help
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For mor
On Jun 21, 4:32 am, Romain Guy wrote:
> You don't have to use a GLSurfaceView, you can use a SurfaceView instead.
>
Sorry to reply on this again, but, after a bit more poking around... I
guess what I'd have to do here is understand how the GL demo in the
Android 1.1 docs (i.e. before GLSurfaceV
Thanks for the replies on this.
On Jun 21, 4:32 am, Romain Guy wrote:
> You don't have to use a GLSurfaceView, you can use a SurfaceView instead.
How would this work? From my reading of the API, you need a
GLSurfaceView.Renderer to do your rendering, and you can only get that
from a GLSurfaceVi
BTW, with Android 3.0 you can stream the camera directly into an
OpenGL texture by using the SurfaceTexture API.
On Mon, Jun 20, 2011 at 8:57 PM, gjs wrote:
> Hi,
>
> I have done this successfully previously using a FrameLayout - adding
> GLSurfaceView, then (Camera Preview) SurfaceView and then
Hi,
I have done this successfully previously using a FrameLayout - adding
GLSurfaceView, then (Camera Preview) SurfaceView and then other 2d
overlay views - in that order, sound like you are doing the same or
similar. Mine worked ok on HTC Hero with 1.5 & and HTC G1 with 1.6 but
I've not tried sin
You don't have to use a GLSurfaceView, you can use a SurfaceView instead.
On Mon, Jun 20, 2011 at 8:26 PM, Adam Ratana wrote:
> Hi Nick, I am in a similar situation, if you happen to get this
> working please let me know if you don't mind. I've done an app which
> uses the canvas API on top of t
Hi Nick, I am in a similar situation, if you happen to get this
working please let me know if you don't mind. I've done an app which
uses the canvas API on top of the SurfaceView for this reason, but
that probably woudln't work or just take way too much time to
implement if you're dealing with ope
Ok, thank you all.
I'll try asap to fix the sensors issue.
Also, lets try to put a thread invalidating the POIs view layer all
the time.
If that doesn works... I'll try to figure out by myself.
Any other help? Has somebody achieved a smooth move using the
orientation sensor? I would even pay for i
Hi Miguel, I am working on something similar, although with less of a
focus on the camera, maybe we can combine forces a bit here. I found
a very smooth filter in the open source code for "Marine Compass" --
check it out in the market, it's one of the smoothest filters out of
the various filtering
If it can help, what I have already implemented is something like
this:
I have a main activity. This activity instanciates 2 services that
feeds the main activity wih data. One is for the location and one is
for the sensors.
The main activity has a frame view holding the surface for the camera
pr
First of all, thank you all, thank you very much.
The kalman filter is something I have to test, I have read some about
this and might try.
@Andreas, you think that would give an smooth move to the layout
objects? It does work for you? If that could be a solution lets try
it. Isnt it a little bit
Hi miguel,
Keep the current transformation matrix in a history array (where
all(40-50) the past transformations are kept) and on each change add
all the past transformations with the current and divide by their
number..
Regards,
Andreas
On Mar 26, 10:01 pm, miguel wrote:
> Hi, Im working on a
On Mar 26, 10:01 pm, miguel wrote:
> - Any tip for the sensor noise removal? Low pass filter, threeshold?
> both? any value for that filters? I tried EVERYTHING but the smooth
> problem may not be just here (so sad)
> - Any useful tip to make the overlay views move smooth?
Threading only helps
Try using MIXARE or LAYAR application.
Regards,
SREEHARI
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-develop
Hi! I'm develop an AR app, too.
Do you have solved this problem?
On 24 Feb, 02:07, "nikola.borisof" wrote:
> Hi all,
>
> I spend two weeks now trying to get this working with no success. Here
> is what I want to do:
>
> I have several geo points around the user and his phone. I want to
> display
24 matches
Mail list logo