[android-developers] Re: Augmented Reality frameworks - what your choice?

2013-08-09 Thread Nathan
On Thursday, August 8, 2013 6:54:29 PM UTC-7, Jonathan wrote: > > I think AR has enough required frameworks, which I've used without major > issue. > Thanks, but it wasn't clear what framework(s) you are referring to that haven't had a major issue. Nathan -- You received this message bec

[android-developers] Re: Augmented Reality frameworks - what your choice?

2013-08-08 Thread Jonathan
I think AR has enough required frameworks, which I've used without major issue. On Thursday, August 8, 2013 3:37:18 AM UTC+5:30, Nathan wrote: > > From your experience, what is the best option for an Augmented reality > framework? > If you have developed one or developed with one, please commen

[android-developers] Re: Augmented Reality frameworks - what your choice?

2013-08-08 Thread Nathan
On Thursday, August 8, 2013 5:08:41 AM UTC-7, hoyski wrote: > > My recommendation is Justin Wetherell's augmented reality framework. You > can get the source and demo apps for free from > http://code.google.com/p/android-augment-reality-framework . I tried a > bunch of different AR frameworks

[android-developers] Re: Augmented Reality frameworks - what your choice?

2013-08-08 Thread hoyski
My recommendation is Justin Wetherell's augmented reality framework. You can get the source and demo apps for free from http://code.google.com/p/android-augment-reality-framework . I tried a bunch of different AR frameworks and samples with little success before Justin's. His is straight forwar

[android-developers] Re: augmented reality

2012-11-15 Thread bob
On Wednesday, November 14, 2012 4:59:50 PM UTC-6, Lew wrote: > > bob wrote: > >> Is it possible to make an augmented reality game where you're a plane and >> you fly over your current location (satellite imagery)? >> > Anything is possible. > > Your requirement is obviously possible, since we k

[android-developers] Re: augmented reality

2012-11-14 Thread Lew
bob wrote: > Is it possible to make an augmented reality game where you're a plane and > you fly over your current location (satellite imagery)? > Anything is possible. Your requirement is obviously possible, since we know that Google Maps, for example, can overlay satellite imagery onto the

Re: [android-developers] Re: Augmented Reality

2012-02-15 Thread Anirudh Loya
I m planning to create something of this sort. http://player.vimeo.com/video/31822416?autoplay=1 Pls check video. Thanks On Wed, Feb 15, 2012 at 12:51 AM, Dmitry Tupikin wrote: > What kind of AR application do you want to write? > Basically AR apps are divided into two groups: > 1. Apps with m

[android-developers] Re: Augmented Reality

2012-02-15 Thread Dmitry Tupikin
What kind of AR application do you want to write? Basically AR apps are divided into two groups: 1. Apps with markers where user sees something when looks on markers through device's camera. 2. Apps where you put some information upon camera view - POIs, routes.. Thanks, Dmitry On 15 фев, 12:11,

[android-developers] Re: Augmented Reality - Tutorial

2011-10-03 Thread EdwardComb
thanks..seems like easy to understand with the steps by steps mentioned there.. On Oct 3, 7:19 pm, Robin Talwar wrote: > use qualcomm sdk > > > > > > > > > > On Mon, Oct 3, 2011 at 4:46 PM, EdwardComb wrote: > > Hey Folks, > > > I am currently interested to create an Augmented Reality applicatio

[android-developers] Re: Augmented Reality project, help please

2011-09-28 Thread saex
awaiting for help -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For mor

[android-developers] Re: Augmented reality: overlaying OpenGL on camera feed without GLSurfaceView

2011-06-22 Thread Nickw
On Jun 21, 4:32 am, Romain Guy wrote: > You don't have to use a GLSurfaceView, you can use a SurfaceView instead. > Sorry to reply on this again, but, after a bit more poking around... I guess what I'd have to do here is understand how the GL demo in the Android 1.1 docs (i.e. before GLSurfaceV

[android-developers] Re: Augmented reality: overlaying OpenGL on camera feed without GLSurfaceView

2011-06-22 Thread Nickw
Thanks for the replies on this. On Jun 21, 4:32 am, Romain Guy wrote: > You don't have to use a GLSurfaceView, you can use a SurfaceView instead. How would this work? From my reading of the API, you need a GLSurfaceView.Renderer to do your rendering, and you can only get that from a GLSurfaceVi

Re: [android-developers] Re: Augmented reality: overlaying OpenGL on camera feed without GLSurfaceView

2011-06-20 Thread Romain Guy
BTW, with Android 3.0 you can stream the camera directly into an OpenGL texture by using the SurfaceTexture API. On Mon, Jun 20, 2011 at 8:57 PM, gjs wrote: > Hi, > > I have done this successfully previously using a FrameLayout - adding > GLSurfaceView, then (Camera Preview) SurfaceView and then

[android-developers] Re: Augmented reality: overlaying OpenGL on camera feed without GLSurfaceView

2011-06-20 Thread gjs
Hi, I have done this successfully previously using a FrameLayout - adding GLSurfaceView, then (Camera Preview) SurfaceView and then other 2d overlay views - in that order, sound like you are doing the same or similar. Mine worked ok on HTC Hero with 1.5 & and HTC G1 with 1.6 but I've not tried sin

Re: [android-developers] Re: Augmented reality: overlaying OpenGL on camera feed without GLSurfaceView

2011-06-20 Thread Romain Guy
You don't have to use a GLSurfaceView, you can use a SurfaceView instead. On Mon, Jun 20, 2011 at 8:26 PM, Adam Ratana wrote: > Hi Nick, I am in a similar situation, if you happen to get this > working please let me know if you don't mind.  I've done an app which > uses the canvas API on top of t

[android-developers] Re: Augmented reality: overlaying OpenGL on camera feed without GLSurfaceView

2011-06-20 Thread Adam Ratana
Hi Nick, I am in a similar situation, if you happen to get this working please let me know if you don't mind. I've done an app which uses the canvas API on top of the SurfaceView for this reason, but that probably woudln't work or just take way too much time to implement if you're dealing with ope

[android-developers] Re: Augmented Reality and Spherical 360º Views

2011-03-28 Thread miguel
Ok, thank you all. I'll try asap to fix the sensors issue. Also, lets try to put a thread invalidating the POIs view layer all the time. If that doesn works... I'll try to figure out by myself. Any other help? Has somebody achieved a smooth move using the orientation sensor? I would even pay for i

[android-developers] Re: Augmented Reality and Spherical 360º Views

2011-03-27 Thread Adam Ratana
Hi Miguel, I am working on something similar, although with less of a focus on the camera, maybe we can combine forces a bit here. I found a very smooth filter in the open source code for "Marine Compass" -- check it out in the market, it's one of the smoothest filters out of the various filtering

[android-developers] Re: Augmented Reality and Spherical 360º Views

2011-03-27 Thread miguel
If it can help, what I have already implemented is something like this: I have a main activity. This activity instanciates 2 services that feeds the main activity wih data. One is for the location and one is for the sensors. The main activity has a frame view holding the surface for the camera pr

[android-developers] Re: Augmented Reality and Spherical 360º Views

2011-03-27 Thread miguel
First of all, thank you all, thank you very much. The kalman filter is something I have to test, I have read some about this and might try. @Andreas, you think that would give an smooth move to the layout objects? It does work for you? If that could be a solution lets try it. Isnt it a little bit

[android-developers] Re: Augmented Reality and Spherical 360º Views

2011-03-27 Thread Andreas
Hi miguel, Keep the current transformation matrix in a history array (where all(40-50) the past transformations are kept) and on each change add all the past transformations with the current and divide by their number.. Regards, Andreas On Mar 26, 10:01 pm, miguel wrote: > Hi, Im working on a

[android-developers] Re: Augmented Reality and Spherical 360º Views

2011-03-26 Thread Hari Edo
On Mar 26, 10:01 pm, miguel wrote: > - Any tip for the sensor noise removal? Low pass filter, threeshold? > both? any value for that filters? I tried EVERYTHING but the smooth > problem may not be just here (so sad) > - Any useful tip to make the overlay views move smooth? Threading only helps

[android-developers] Re: Augmented Reality framework to display geoloc point

2010-06-06 Thread SREEHARI
Try using MIXARE or LAYAR application. Regards, SREEHARI -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-develop

[android-developers] Re: Augmented Reality, getRotationMatrix, Camera overlay

2010-04-13 Thread Paolo
Hi! I'm develop an AR app, too. Do you have solved this problem? On 24 Feb, 02:07, "nikola.borisof" wrote: > Hi all, > > I spend two weeks now trying to get this working with no success. Here > is what I want to do: > > I have several geo points around the user and his phone. I want to > display