On Thu, Feb 23, 2012 at 6:50 PM, Pavel Dudka wrote:
> You can use JNI for that. Just implement native function which will
> call printf().
That will not draw anything on an Android screen.
> On Feb 23, 2:59 pm, Ma wrote:
>> By screen I meant the UI screen.
Android employs a widget-based UI fra
You can use JNI for that. Just implement native function which will
call printf().
On Feb 23, 2:59 pm, Ma wrote:
> By screen I meant the UI screen.
>
> On Feb 23, 5:32 pm, Kristopher Micinski
> wrote:
>
>
>
> > What "screen" are you talking about. If you're talking about the UI
> > that's typi
By screen I meant the UI screen.
On Feb 23, 5:32 pm, Kristopher Micinski
wrote:
> What "screen" are you talking about. If you're talking about the UI
> that's typically hooked up to the app, then the answer is that you do
> need to use these .setText() methods (etc...) that you see from
> rhaazy
Not sure if this will help, as I'm sorta new to this myself.
I will give you the example in code, but really you should use the
layout xml files to define UI elements...
Again, sorry if this isn't very helpful...
TextView tv = new TextView(this);
if ("1".equals(PleaseEnter.getText().toString()))
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