[android-developers] Re: Scaling text up to be relative to screen pixels

2011-07-01 Thread nadam
You don't need to make lots of layouts for the text size. Just put the size in separate res/values directories, e.g. res/values-mdpi-xlarge/ dimens.xml. For pixel-perfect scaling games I suggest using Open GL. On 1 Juli, 05:57, keyeslabs wrote: > Struggling with the same thing.  Anyone find answe

[android-developers] Re: Scaling text up to be relative to screen pixels

2011-06-30 Thread Chris
http://developer.android.com/guide/practices/screens_support.html is a good read. 'sp' is scale-independent sizing specifically for text that relates to the user's preferred text size as well as screen density. -- You received this message because you are subscribed to the Google Groups "Andro

[android-developers] Re: Scaling text up to be relative to screen pixels

2011-06-30 Thread Zsolt Vasvari
If you want to scale text, you can certainly draw your text to a bitmap and scale that. On Jul 1, 11:57 am, keyeslabs wrote: > Struggling with the same thing.  Anyone find answers besides "just > make lots and lots of layouts based on resolution"? > > On May 26, 9:14 pm, Robert Green wrote: > >

[android-developers] Re: Scaling text up to be relative to screen pixels

2011-06-30 Thread keyeslabs
Struggling with the same thing. Anyone find answers besides "just make lots and lots of layouts based on resolution"? On May 26, 9:14 pm, Robert Green wrote: > Not possible, eh? > > On May 26, 1:03 pm, Robert Green wrote: > > > > > > > > > I'm a long time Android developer (Been here since pre

[android-developers] Re: Scaling text up to be relative to screen pixels

2011-05-26 Thread Robert Green
Not possible, eh? On May 26, 1:03 pm, Robert Green wrote: > I'm a long time Android developer (Been here since pre 1.0).  My focus > is on games, so I don't care too much about the apps side of things. > Generally I want a game to just consume the screen and everything to > just scale up as a per