[android-developers] Re: Resolution specific graphic packages

2009-12-01 Thread Michael Bollmann
In my opinion this would introduce an unnessecary management overhead if ressources become version and/or language dependant so i would prefer to find a more elegant solution. On 2 Dez., 00:02, Jack Palevich wrote: > One possible work-around (which I used for my Quake port) is to have > the appli

[android-developers] Re: Resolution specific graphic packages

2009-12-01 Thread Jack Palevich
One possible work-around (which I used for my Quake port) is to have the application manually download the graphics to a manually-managed directory on the sdcard. See the Downloader activity here: http://android-developers.blogspot.com/2008/09/three-new-samples-triangle-spritetext.html The main dr