In my opinion this would introduce an unnessecary management overhead
if ressources become version and/or language dependant so i would
prefer
to find a more elegant solution.
On 2 Dez., 00:02, Jack Palevich wrote:
> One possible work-around (which I used for my Quake port) is to have
> the appli
One possible work-around (which I used for my Quake port) is to have
the application manually download the graphics to a manually-managed
directory on the sdcard. See the Downloader activity here:
http://android-developers.blogspot.com/2008/09/three-new-samples-triangle-spritetext.html
The main dr
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