That's the approach I was talking about on my first message, but it's not
so simple as downloading a file. You must also manage by yourself resource
selection on localized apps, for example. And also resource changes among
different app versions.
It is not very difficult, but if there is something
Maybe just have it connect to a web site and download
http://www.example.com/resources.zip on the first run. Then unzip that to
the SD card. I have seen GLU mobile do some stuff like this, and they are
legit.
On Wednesday, October 31, 2012 8:35:11 AM UTC-5, Fran wrote:
>
> Hi there,
>
>
Hi,
Well, after reading that whole document, I have found that using
multiple apks have a lot more inconveniences in addition to managing
multiple builds. In the same document they insist a lot on NOT using
multiple apks if you can avoid it due these inconveniences.
So in the end it does not
Hi,
You are right. I thought this was just for breaking too big apks into
smaller parts, but thats not the case.
This solves a great percent of the problem, and although you still have
the inconvenience of managing multiple builds, this may be the best
approach anyway, having in account the
Have you looked at using Multiple APKs?
http://developer.android.com/guide/google/play/publishing/multiple-apks.html
Wont solve the overhead of managing multiple builds, but at least you wont
"disperse social promotion".
On Wednesday, October 31, 2012 2:35:11 PM UTC+1, Fran wrote:
>
> Hi there
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