[android-developers] Re: Playing sounds multiple times using MediaPlayer

2008-11-17 Thread Cool Frood
Thanks for the tip. I'll try OGG again. I started with OGG initially but I got thrown off by the "ANDROID_LOOP=true" metadata in the OGG file (as I've mentioned in another thread. -Akshat On Nov 17, 12:33 pm, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote: > Use OGG insteaed of WAVE. You'll fin

[android-developers] Re: Playing sounds multiple times using MediaPlayer

2008-11-17 Thread blindfold
Glad it worked! Your use of multiple MediaPlayers is an interesting approach. I current use only one, but latency is according to G1 user reports awful: 4 or 5 seconds, though I do not know yet if that is perhaps also due to the fact that Android forces me to first write synthesized sound to flash

[android-developers] Re: Playing sounds multiple times using MediaPlayer

2008-11-17 Thread [EMAIL PROTECTED]
Use OGG insteaed of WAVE. You'll find that it is lower overhead and latency. We will have better audio support in a future SDK. On Nov 16, 1:20 pm, Cool Frood <[EMAIL PROTECTED]> wrote: > Hi, > > What is the length of the files that you are trying to play? I'm > trying to do the same with 0.2s

[android-developers] Re: Playing sounds multiple times using MediaPlayer

2008-11-16 Thread Cool Frood
Hi, What is the length of the files that you are trying to play? I'm trying to do the same with 0.2s long WAV files, but I just can't MediaPlayer to behave well. At first I tried 1 MediaPlayer, but it was too laggy. In my application, I'm trying to play the sound about 75 times a minute, that

[android-developers] Re: Playing sounds multiple times using MediaPlayer

2008-11-02 Thread tobias429
Thanks for the tip! This actually does the trick. What I'm doing now is a bit more complex. I've created a helper class that multiplies the number of MediaPlayers used. So instead of using one MediaPlayer for the bingSound, I use a new class, which internally creates an array of MediaPlayers. bing

[android-developers] Re: Playing sounds multiple times using MediaPlayer

2008-10-31 Thread Robert Green
I've been trying to switch my soundpool based app to use mediaplayer but the mediaplayer just feels so laggy compared to the quick, reliable responsiveness of soundpool. Honestly I'm just not happy even attempting to use mediaplayer for games. It's not suited for it even one bit. On Oct 31, 6:4

[android-developers] Re: Playing sounds multiple times using MediaPlayer

2008-10-31 Thread Dave
For one-shot sounds, don't set loop, just use the following each time you want to trigger a sound: bingSound.seekTo(0); bingSound.start(); On Oct 28, 2:01 pm, tobias429 <[EMAIL PROTECTED]> wrote: > I am looking for a solution to play sounds multiple times in an > application. In the application,

[android-developers] Re: Playing sounds multiple times using MediaPlayer

2008-10-31 Thread Dave
I advise against using SoundPool. It is not part of the official SDK and will likely change in the future. There are also some bugs that can cause your thread to deadlock. On Oct 28, 8:42 pm, Robert Green <[EMAIL PROTECTED]> wrote: > I used SoundPool. It's super buggy but if you're careful it do

[android-developers] Re: Playing sounds multiple times using MediaPlayer

2008-10-29 Thread blindfold
With option 2, did you try using a setOnCompletionListener() with a bingSound.stop() and bingSound.release()? This cleaning up ought to prevent your system from filling up with MediaPlayer remnants - unless of course you make so many calls to bingSound.start() per unit of time that the system has

[android-developers] Re: Playing sounds multiple times using MediaPlayer

2008-10-28 Thread Robert Green
I used SoundPool. It's super buggy but if you're careful it does work. I hope they clean it up in a future release. Do a search for SoundPool and you'll find the message with my results in it. On Oct 28, 4:01 pm, tobias429 <[EMAIL PROTECTED]> wrote: > I am looking for a solution to play sounds