I don't think so. OpenGL ES isn't so much training wheels as it is a
design paradigm- its about maximizing speed over extra features. Even
major, highpowered platforms (like the Playstation 3) still use OpenGL ES
despite, to the best of my knowledge, having the computing power to run
OpenGL.
I'm not sure if that would be useful. From what I've read, OpenGL ES is
actually more modern and streamlined and loses a lot of the crud that
OpenGL has gained over the years. In effect it's a cleaner more modern
implementation anyway.
On Wednesday, December 26, 2012 11:21:42 AM UTC-6, bob wro
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