The HTC Hero has a little ball that can go any direction. So it will work
left/right and up/down.
With the keyboard, you should be getting onKeyEvents. Override that and
watch for different keycodes and events.
http://developer.android.com/reference/android/view/KeyEvent.html
I think disable f
I also noticed that a disabled button can be focused, which could require
having to
design a separate icon. I don't understand the point of this combination: if
a button
is disabled why does android make it possible for it to receive the focus?
Regards,
John Goche
On Mon, Oct 3, 2011 at 12:00 PM
On Mon, Oct 3, 2011 at 3:57 AM, Studio LFP wrote:
> The HTC Hero is fairly old. I keep one around because it's quite slow and
> if I can make something function fast on it, it will run exceptionally well
> on new hardware.
>
As a curiosity does it have two way na vigation (just a scrollwheel and
The HTC Hero is fairly old. I keep one around because it's quite slow and if
I can make something function fast on it, it will run exceptionally well on
new hardware.
On the tablet you can use both a wired and a Bluetooth mouse (I've used a
wired mouse and Bluetooth keyboard simultaneously). Yo
Thanks, apparently I was able to get it to work perfectly following your
advice.
What I have not implemented is the code for trackball and joystick devices
which seem to generate their own events as described at:
http://developer.android.com/reference/android/view/MotionEvent.html
Just how old is
An ACTION_CANCEL is sent in the case where the user puts their finger down
on a ListView item (or similar) and then starts to scroll. Since the
ListView is using it as a scroll command and your finger may stay inside the
view, it sends this to cancel the touch on your view.
The ACTION_OUTSIDE w
Thank you Steven for your reply,
Would you be able to provide some insight on the difference between
ACTION_CANCEL
and ACTION_UP. I am somewhat fuzzy on the concept. Anyways, I'm going to
give it a go.
Thanks,
John Goche
On Sun, Oct 2, 2011 at 11:36 PM, Studio LFP wrote:
> You've got it right
You've got it right.
Just make sure you are catching MotionEvent.ACTION_CANCEL and
MotionEvent.ACTION_OUTSIDE.
Return false in onTouch to allow it to pass to the Click and LongClick, but
change your colors in the onTouch.
Steven
Studio LFP
http://www.studio-lfp.com
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