And I noticed about a 10 minute delay after uploading, from getting
the NOT_MARKET_MANAGED, to getting the correct response.
On Aug 18, 5:10 pm, Kevin wrote:
> Have you uploaded the app tomarket? You don't need to publish, just
> upload.
>
> Kevin
>
> On Aug 17, 5:51 pm, JavAnd wrote:
>
>
>
>
Have you uploaded the app to market? You don't need to publish, just
upload.
Kevin
On Aug 17, 5:51 pm, JavAnd wrote:
> Hi John,
> I tried to test the licensing for the sample application,
> I set the public key with my publishers account's provided key.
> each time i launch the app with google
Obvious question: have you uploaded the app in question to your Market
account?
String
On Aug 18, 12:10 am, JavAnd wrote:
> Hi
> I am getting this error ERROR_NOT_MARKET_MANAGED error, even with the
> sample application from google, both on emulator and device,
> I have set the test response to
Hi
I am getting this error ERROR_NOT_MARKET_MANAGED error, even with the
sample application from google, both on emulator and device,
I have set the test response to Licensed in publsher account even then
I am receiving this response
I did set the public key with publisher account provided one. als
Hi John,
I tried to test the licensing for the sample application,
I set the public key with my publishers account's provided key.
each time i launch the app with google apis 8 target avd I get
Error: not Market Managed, after few tries it says dont allow the
user to access.
Can any one who ove
I'm surprised by this behavior. How do I test my app's handling of
server extras? Setting my console to 'respond normally' results in a
'not market managed' error in the sample app. My app needs to operate
in airplane mode for weeks and I had thought to add several extra
weeks to the grace period e
If you use a test response (in other words, you're using a developer/test
account and have the Market publisher console set to something other than
"Respond Normally" for licensing requests), the server doesn't send any
response "extras".
This means that your local cache will expire after 1 minute
How can we use ServerManagedPolicy in the emulator and fastly switch
from licensed to unlicensed to something else?
The first time I got the licensed message, than I'll continue to get
the licensed
message also if I set UNLICENSED from my developer console after I
deleted and reinstalled the app o
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