Are there tutorial or example code for parsing the kml, and drawing
the layer? Can one set of code be used for different kml files? Thanks
for any suggestions.
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send emai
Thank you both.
On Jun 30, 6:30 pm, Danny D wrote:
> I don't believe that you can just pass the KML file to maps, at least
> I have not seen a way to do this.
>
> I am currently doing something similar, and I think you will need to
> draw the polygon manually on the canvas.
>
> As I'm approaching
I don't believe that you can just pass the KML file to maps, at least
I have not seen a way to do this.
I am currently doing something similar, and I think you will need to
draw the polygon manually on the canvas.
As I'm approaching the problem, the individual OverlayItem (or child
class derived
I believe this has been asked a few times before, and the answer to my
knowledge is that yes, you need to parse out the KML file and convert
the content to objects which you draw on the map overlay.
On Jun 30, 12:15 am, Slicc wrote:
> Hello,
>
> I have a KML file containing some plygons (appare
4 matches
Mail list logo