>>I think it's a good policy. This has the side effect (intended or
not) of providing a useful 'gate' to prevent thousands of crap/spam
apps from being uploaded. <<<
Didn't prevent my crap app from being uploaded. :)
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You received this mess
Do you want to move this discussion to
http://groups.google.com/group/android-app-distribution
There have been requests recently to keep this list focused on problems
with the API.
Al.
bouvetloz...@gmail.com wrote:
> It's worse, if you're outside US/UK you can only distribute it as
> freeware
It's worse, if you're outside US/UK you can only distribute it as
freeware, since last October.
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You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-d
Distribution of apps (even free ones) over the Android Market isn’t
free for Google.
Worst case: why don’t you just ask someone else to distribute the app
on your behalf?
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You received this message because you are subscribed to the Google
Group
If you want to get you app up without paying the fee you could always
ask a current developer to release it for you. If that's interesting
to you then feel free to email me.
On Mar 15, 9:10 am, Chaton wrote:
> It's a joke !
>
> I Developped a freeware game for Android and at the moment to
> dist
I think it's a good policy. This has the side effect (intended or
not) of providing a useful 'gate' to prevent thousands of crap/spam
apps from being uploaded.
Having people register and making them pay a trivial fee (I would
content $25 is trivial) is a nice way to keep it to people who really
Yeah, and not a $99 per app fee (*cough*Microsoft rip off
store*cough*)
On 15 mrt, 19:03, Romain Guy wrote:
> Also remember that it's a *one time* fee only.
>
>
>
>
>
> On Sun, Mar 15, 2009 at 4:06 AM, MrSnowflake wrote:
>
> > You do realize that if you had developed this game for the iPhone yo
Also remember that it's a *one time* fee only.
On Sun, Mar 15, 2009 at 4:06 AM, MrSnowflake wrote:
>
> You do realize that if you had developed this game for the iPhone you
> would have payed $99 to register and that there is no other mainstream
> way to get your app on the iPhone (as opposed to
You do realize that if you had developed this game for the iPhone you
would have payed $99 to register and that there is no other mainstream
way to get your app on the iPhone (as opposed to Android, which allows
you to install apk's from websites).
So at a point you are correct: paying for free a
You make it available for download from your website and use alternative
distribution channels such as AndAppStore. More information on the MIME
type you need to use is at;
http://andappstore.com/AndroidPhoneApplications/publishing.jsp
Al.
http://andappstore.com/
Chaton wrote:
> It's a joke !
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