Well I just released another update, because just watching my self
play I realized how little I was actually tilting the phone, and
watching other people play my game they tilt it very far, but I will
make the levels easier and of course polish it up more, I'm also
going to put in something in so
Hi Ernest,
On Jan 2, 7:25 pm, ernestw wrote:
> Phil, 50% refunds would make me worry a lot if it were my game.
Yes. Actually it's not a game, it's a map app, and it has a large
data download when it first runs; I suspect some people are
discouraged by that. I did this as a "toe in the water" t
Hmmm looks like you published a new version of Doodle Bike Lite and
got rid of the old one that I was using all this time. I think you're
going in a good direction with the new version - keep improving it
based on user feedback and things should get better.
Ernest Woo
Woo Games
http://www.w
Brian,
Out of my last 80 sales for FRG Deluxe, 2 were declined and 8 were
canceled. I recently lowered the price for the holidays from $3 to
$0.99; before December my refund rate was about 15%. Having played
Doodle Bike and some of your competitors' games (MX Moto, Moto X
Mayhem), I think there
On Jan 1, 8:14 pm, brian purgert wrote:
> Im not sure if people just don't like my game or they are finishing it fast,
> but out of 52 sales, 14 refunded it.
That's much better than my ratio at present, which is about 50%, and
seems to have got worse since the refund period was reduced to 15 mins
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