[android-developers] Re: How many refunds do you get.

2011-01-02 Thread Thecoolbrian
Well I just released another update, because just watching my self play I realized how little I was actually tilting the phone, and watching other people play my game they tilt it very far, but I will make the levels easier and of course polish it up more, I'm also going to put in something in so

[android-developers] Re: How many refunds do you get.

2011-01-02 Thread Phil Endecott
Hi Ernest, On Jan 2, 7:25 pm, ernestw wrote: > Phil, 50% refunds would make me worry a lot if it were my game. Yes. Actually it's not a game, it's a map app, and it has a large data download when it first runs; I suspect some people are discouraged by that. I did this as a "toe in the water" t

[android-developers] Re: How many refunds do you get.

2011-01-02 Thread ernestw
Hmmm looks like you published a new version of Doodle Bike Lite and got rid of the old one that I was using all this time. I think you're going in a good direction with the new version - keep improving it based on user feedback and things should get better. Ernest Woo Woo Games http://www.w

[android-developers] Re: How many refunds do you get.

2011-01-02 Thread ernestw
Brian, Out of my last 80 sales for FRG Deluxe, 2 were declined and 8 were canceled. I recently lowered the price for the holidays from $3 to $0.99; before December my refund rate was about 15%. Having played Doodle Bike and some of your competitors' games (MX Moto, Moto X Mayhem), I think there

[android-developers] Re: How many refunds do you get.

2011-01-02 Thread Phil Endecott
On Jan 1, 8:14 pm, brian purgert wrote: > Im not sure if people just don't like my game or they are finishing it fast, > but out of 52 sales, 14 refunded it. That's much better than my ratio at present, which is about 50%, and seems to have got worse since the refund period was reduced to 15 mins