Please note that this article has been moved here:
http://rubenlopezg.wordpress.com/2010/11/21/creating-2d-games-with-android-and-blender
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Thanks for your tips,
I'm fairly sure that the 30FPS limit I'm getting is due to the
rendering not being optimized. I've tried turning off the network
thread and the logic thread with the same results. This is my first
game using OpenGL, thanks for the info about sorting the objects
before rende
Hi Miguel,
Thanks for the suggestions.
Egg Savior relies a lot on scroll, so updating just the modified part
of the screen would only help on some situations. I have a HUD on top
of the scroll, which voids the typical scroll optimizations also.
First of all, I would suggest using traceview to id
Thanks for the response, you are actually getting a better framerate
than I am and I'm using OpenGL.
However, my approach is pretty simple. I load a bunch of png images
and just draw them (some sprites may be drawn twice) there is a lot of
room for improvement.
However, my game is 2D with simple
Hi Miguel,
I'm getting solid 60 fps on my Samsung Galaxy Spica (800 mhz
processor) for most levels. I have heard that does not work so well in
the HTC Magic...
CPU load is quite balanced between updating the scene and rendering
it, thus I could improve performance by optimizing the update phase
(c
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