[android-developers] Re: Creating 2D games with Android and Blender

2013-06-18 Thread Ruben
Please note that this article has been moved here: http://rubenlopezg.wordpress.com/2010/11/21/creating-2d-games-with-android-and-blender -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-deve

Re: [android-developers] Re: Creating 2D games with Android and Blender

2010-11-24 Thread Miguel Morales
Thanks for your tips, I'm fairly sure that the 30FPS limit I'm getting is due to the rendering not being optimized. I've tried turning off the network thread and the logic thread with the same results. This is my first game using OpenGL, thanks for the info about sorting the objects before rende

[android-developers] Re: Creating 2D games with Android and Blender

2010-11-24 Thread Ruben
Hi Miguel, Thanks for the suggestions. Egg Savior relies a lot on scroll, so updating just the modified part of the screen would only help on some situations. I have a HUD on top of the scroll, which voids the typical scroll optimizations also. First of all, I would suggest using traceview to id

Re: [android-developers] Re: Creating 2D games with Android and Blender

2010-11-23 Thread Miguel Morales
Thanks for the response, you are actually getting a better framerate than I am and I'm using OpenGL. However, my approach is pretty simple. I load a bunch of png images and just draw them (some sprites may be drawn twice) there is a lot of room for improvement. However, my game is 2D with simple

[android-developers] Re: Creating 2D games with Android and Blender

2010-11-23 Thread Ruben
Hi Miguel, I'm getting solid 60 fps on my Samsung Galaxy Spica (800 mhz processor) for most levels. I have heard that does not work so well in the HTC Magic... CPU load is quite balanced between updating the scene and rendering it, thus I could improve performance by optimizing the update phase (c