> Thanks for the information... Where is ur application??
It was in my signature, or you can search the Market for
"seeingwithsound".
The vOICe for Android
http://www.seeingwithsound.com/android.htm
On Sep 6, 11:18 am, uday wrote:
> Thanks for the information... Where is ur application??
>
> O
Thanks for the information... Where is ur application??
On Sep 6, 1:50 pm, blindfold wrote:
> > So you have hard coded in manifest.xml file for the field
> > screenOrientation="landscape" am i right??
>
> Yes.
>
> > Do u able to get the correct preview in Landscape mode???
>
> Yes, just check my
> So you have hard coded in manifest.xml file for the field
> screenOrientation="landscape" am i right??
Yes.
> Do u able to get the correct preview in Landscape mode???
Yes, just check my app.
The vOICe for Android
http://www.seeingwithsound.com/android.htm
On Sep 6, 10:38 am, uday wrote:
>
So you have hard coded in manifest.xml file for the field
screenOrientation="landscape" am i right??
Do u able to get the correct preview in Landscape mode???
On Sep 6, 11:48 am, blindfold wrote:
> Yes, many have reported problems with camera preview in portrait mode,
> and one way out is to for
Yes, many have reported problems with camera preview in portrait mode,
and one way out is to force your app in landscape mode and just not
use portrait. Otherwise, consider the solutions suggested in
http://code.google.com/p/android/issues/detail?id=1193 (I have not
tested those because landscape s
Thanks Blindfold for ur information... Currently im working on Camera
Capture in Android. I can able to display the image in portrait by
forcing the preview as portrait in AndroidManifest.xml file.. But the
image preview is not correct as i expected.. The image preview is like
streched... I dont ha
You can do image processing on camera preview images, which are
smaller and "almost raw" even while not supporting the raw format
either: the default YCbCr_420_SP format uses 1.5 bytes per pixel by
subsampling U and V by a factor 2 in YUV color space; 1.5 times the
number of pixels in a typical pre
Do u have any idea of how much memory of raw data will generate for
the resolution 640x480 and 176x144??
Actually in my application we have image processing on raw data.. If
it is not available then is there any approach to do that??
On Sep 4, 6:13 pm, blindfold wrote:
> Yes. Raw images would al
Yes. Raw images would also claim too much memory with typical high-res
still images in the current Android memory model, so a compressed
format such as JPEG is needed to get around that. There is no support
for incremental block-based or scanline readout or something like that
to process the image
Thanks Blindfold..
So do u got any information regarding this?? What ever it may be the
resolution currently Android is not able to do the Raw image capture..
am i right??
On Sep 1, 1:07 am, blindfold wrote:
> Right, already on February 11 2009 Google's David Sparks wrote in
> response to one of
Right, already on February 11 2009 Google's David Sparks wrote in
response to one of my postings,
> I'm talking about deprecating the raw picture callback that has never worked.
and
> As for the camera API in SDK 1.0: It was never intended for signal processing.
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