Put it in the drawable-nodpi folder, and the clarity will not be reduced.
On Thursday, February 14, 2013 12:04:31 AM UTC-6, janvi wrote:
>
> Image its clarity gets reduced when we use on devices of different sizes
>
> So...
>
>
>
> On Tuesday, February 12, 2013 11:24:36 PM UTC+5:30, bob wrote
janvi wrote:
> Bitmap shader is nothing but use an image which i dont want to
why?
>
> any alternate plz!!
with shaders? no
pskink
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Bitmap shader is nothing but use an image which i dont want to do
any alternate plz!!
On Tuesday, February 12, 2013 10:38:05 PM UTC+5:30, skink wrote:
>
>
>
> janvi wrote:
> > Thanks
> >
> > But those shaders are not suting my requirement
> >
> > I have drawn vertical rectangle and w
Image its clarity gets reduced when we use on devices of different sizes
So...
On Tuesday, February 12, 2013 11:24:36 PM UTC+5:30, bob wrote:
>
> Why not just use an image?
>
>
>
> On Tuesday, February 12, 2013 11:03:57 AM UTC-6, janvi wrote:
>>
>> Thanks
>>
>> But those shaders are not suting
Why not just use an image?
On Tuesday, February 12, 2013 11:03:57 AM UTC-6, janvi wrote:
>
> Thanks
>
> But those shaders are not suting my requirement
>
> I have drawn vertical rectangle and want to fill lines in that so plz
> suggest me or give me some sample sample example
>
> Thanks in
janvi wrote:
> Thanks
>
> But those shaders are not suting my requirement
>
> I have drawn vertical rectangle and want to fill lines in that so plz
> suggest me or give me some sample sample example
>
> Thanks in advance
>
> On Friday, February 8, 2013 12:42:52 PM UTC+5:30, skink wrote:
> >
> >
>
Thanks
But those shaders are not suting my requirement
I have drawn vertical rectangle and want to fill lines in that so plz
suggest me or give me some sample sample example
Thanks in advance
On Friday, February 8, 2013 12:42:52 PM UTC+5:30, skink wrote:
>
>
>
> janvi wrote:
> > Hello all
>
janvi wrote:
> Hello all
>
> I need small info,I have drawn a rectangle using canvas in android now i
> want to fill this rectangle with lines instead of solid color
>
> Plz help me out to solve this
>
> Which gradient is useful in this case??
see all the Shaders available on the platform:
http
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