Re: [android-developers] Re: Call glGetShaderPrecisionFormat before GLSurfaceView created

2013-06-17 Thread a1
> I haven't found workaround so until then I wanted to disable the feature > from ui. > Could you be more specific about 10-bits-mediump fragment precision > workaround? > I'm interested. > As I said that really depend what is your issue, I use several different techniques for this, as I ment

Re: [android-developers] Re: Call glGetShaderPrecisionFormat before GLSurfaceView created

2013-06-17 Thread NoraBora
I haven't found workaround so until then I wanted to disable the feature from ui. Could you be more specific about 10-bits-mediump fragment precision workaround? I'm interested. 2013/6/17 a1 > > My app is using some graphic filter with GLSurfaceView & OpenGL API >> and I recently found my algor

[android-developers] Re: Call glGetShaderPrecisionFormat before GLSurfaceView created

2013-06-17 Thread a1
> My app is using some graphic filter with GLSurfaceView & OpenGL API > and I recently found my algorithm depends on shader precision. > > Now I want to my app to show the GLSurfaceView only if the device supports > proper shader precision. > But what's your issues exactly? I'm guessing you hav