> I haven't found workaround so until then I wanted to disable the feature
> from ui.
> Could you be more specific about 10-bits-mediump fragment precision
> workaround?
> I'm interested.
>
As I said that really depend what is your issue, I use several different
techniques for this, as I ment
I haven't found workaround so until then I wanted to disable the feature
from ui.
Could you be more specific about 10-bits-mediump fragment precision
workaround?
I'm interested.
2013/6/17 a1
>
> My app is using some graphic filter with GLSurfaceView & OpenGL API
>> and I recently found my algor
> My app is using some graphic filter with GLSurfaceView & OpenGL API
> and I recently found my algorithm depends on shader precision.
>
> Now I want to my app to show the GLSurfaceView only if the device supports
> proper shader precision.
>
But what's your issues exactly? I'm guessing you hav
3 matches
Mail list logo