[android-developers] Re: Bizarre OpenGL performance on Samsung Galaxy.

2011-10-02 Thread calderwa
On tracing in eclipse, I can see that the length of identical calls to glDrawArrays varies wildly - this appears to be where the variability comes in. I seem also to be able to get the phone in a state where all of these calls become unusually lengthened. On Aug 22, 5:33 am, Mark Ayers wrote: >

Re: [android-developers] Re: Bizarre OpenGL performance on Samsung Galaxy.

2011-08-21 Thread Mark Ayers
The Transformer probably just has the power to muscle through whatever is causing your problem. On Aug 21, 2011 3:39 AM, "calderwa" wrote: > No-one experienced this or have any ideas? > > On Aug 18, 8:54 pm, calderwa wrote: >> Yeah, no problem: >> >> [ro.build.fingerprint]: [samsung/GT-I9000/GT-I

[android-developers] Re: Bizarre OpenGL performance on Samsung Galaxy.

2011-08-21 Thread calderwa
No-one experienced this or have any ideas? On Aug 18, 8:54 pm, calderwa wrote: > Yeah, no problem: > > [ro.build.fingerprint]: [samsung/GT-I9000/GT-I9000:2.3.3/GINGERBREAD/ > XXJVK:user/release-keys] > > I use purely Java, and a standard GLSurfaceView. The exact same > behaviour is seen with the

[android-developers] Re: Bizarre OpenGL performance on Samsung Galaxy.

2011-08-18 Thread calderwa
Yeah, no problem: [ro.build.fingerprint]: [samsung/GT-I9000/GT-I9000:2.3.3/GINGERBREAD/ XXJVK:user/release-keys] I use purely Java, and a standard GLSurfaceView. The exact same behaviour is seen with the nVidia test programs, which use Java merely to invoke standard OpenGL ES 2.0 code in a C++ li