Thanks Romain,
i didnt try in that way...
Thanks
Nithin
On Mar 16, 9:18 am, Romain Guy wrote:
> AnimationSet is an Animation, just call startAnimation(set)...
>
>
>
> On Sun, Mar 15, 2009 at 9:02 PM, Nithin wrote:
>
> > Hi Romain,
>
> > Now i am trying with AnimationSet, but still i cant move
AnimationSet is an Animation, just call startAnimation(set)...
On Sun, Mar 15, 2009 at 9:02 PM, Nithin wrote:
>
> Hi Romain,
>
> Now i am trying with AnimationSet, but still i cant move further,
>
> the code i am trying is,
>
> private void createAnim(Canvas canvas) {
> AnimationSet set = new An
Hi Romain,
Now i am trying with AnimationSet, but still i cant move further,
the code i am trying is,
private void createAnim(Canvas canvas) {
AnimationSet set = new AnimationSet(true);
set.setInterpolator(new AccelerateDecelerateInterpolator());
anim = new RotateAnimation(0, 360, canvas.getWi
Hi,
Use an AnimationSet :)
On Fri, Mar 13, 2009 at 12:33 AM, Nithin wrote:
>
> Hi,
>
> I am trying to create a arc movement(means both RotateAnimation and
> TranslateAnimation required) for a bitmap. I can do either rotate or
> translate movement, but i cant integrate both.
>
> the code which i
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