and co-pilot is hacked and available for free also. i guess that didn't
work.
On Sat, Jan 16, 2010 at 11:13 AM, theSmith wrote:
> Would it be feasible to authicate the app with a google checkout
> number like copilot does?
>
>
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> Now with that out of the way you can contact the owner of the site and ask
> them to remove your app. If they don't comply you probably will need to
> lawyer up to get any satisfaction and in the end you will probably not be
> able to collect. All you get is a lawyer bill.
That's what the D
For what it's worth, the piracy issue was a real eye-opener for me
when I released my first iPhone app. The app included a web service
which simply logged an anonymous user ID on my site so I could
distinguish between users. The ratio of paying to pirated users was
staggering. After awhile I also a
On Jan 16, 2:46 pm, Mark Murphy wrote:
> MakeMobile wrote:
> > I believe I've already answered the question of why Google would do
> > something about this, but I'll say it again. Piracy damages the
> > platform as a whole. Google cares about this kind of thing because it
> > slows the progress of
> You would appear to be mistaken:
>
> http://www.pinchmedia.com/blog/piracy-in-the-app-store-from-360idev/http://www.gamasutra.com/view/feature/4194/iphone_piracy_the_inside_s...http://www.tuaw.com/2009/10/28/iphone-app-claims-95-piracy-rate/http://blog.costan.us/2009/04/iphone-piracy-hard-numbers
While there are thousands of things you can do to make it more difficult
for someone to pirate your application, they all come at the cost of
making it that much more difficult for your user to purchase your
application and/or make your application more fragile. Many anti-piracy
methods keep
MakeMobile wrote:
> I believe I've already answered the question of why Google would do
> something about this, but I'll say it again. Piracy damages the
> platform as a whole. Google cares about this kind of thing because it
> slows the progress of the platform as a whole.
That is debatable. For
David Sauter wrote:
> More importantly - do Android devices have unique hardware identifiers
> like the iPhone's UUID?
android.provider.Settings.System, ANDROID_ID, is a unique ID per device.
Note, though, that this is not stored in ROM, and so rooted devices can
hack their ANDROID_ID. Also, ANDRO
@david I believe there must be, I know flurry assigns an unique id to
each user, so I'm guessing its using a hardware identifier, I'm going
to look through the docs now
On Jan 16, 2:19 pm, David Sauter wrote:
> More importantly - do Android devices have unique hardware identifiers
> like the iPho
More importantly - do Android devices have unique hardware identifiers
like the iPhone's UUID?
David Sauter
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I got a question for you guys. Assuming you know how and have the means to
set up a server.. why can't you have your app send a "code" or something to
this server.. to verify its a valid copy. If the copy that is out on those
hosting sites has the same code.. you can at least have your app hit the
Sekhar wrote:
> Yeah, I believe iPhone has the advantage here since it won't even
> allow you to install apps from outside app store. That has its own
> negatives, but it at least protects the developers (and the consumers,
> actually).
You would appear to be mistaken:
http://www.pinchmedia.com/b
Would it be feasible to authicate the app with a google checkout
number like copilot does?
On Jan 16, 1:55 pm, MakeMobile
wrote:
> On Jan 16, 1:08 pm, Wayne Wenthin wrote:
>
> > My question is why would google do anything. These are your apps. You hold
> > copyright not google. You have to do
On Jan 16, 1:08 pm, Wayne Wenthin wrote:
> My question is why would google do anything. These are your apps. You hold
> copyright not google. You have to do something. Unless you are finding
> Market or Maps on these sites google could care less and rightly so.
I believe I've already answered
Yeah, I believe iPhone has the advantage here since it won't even
allow you to install apps from outside app store. That has its own
negatives, but it at least protects the developers (and the consumers,
actually).
Until something like that happens, I'd try the traditional desktop
software tricks,
I would suggest contacting the company and informing them of
their infringement of your software. If they refuse to remove it you have
the right to get a lawyer. Check out this site
http://www.justice.gov/criminal/cybercrime/ and on the right check out How
to report intellectual property crime. The
On Sat, Jan 16, 2010 at 11:09 AM, MakeMobile
wrote:
> I'd like to know what Google is doing about this, and who to forward
> abuse complaints to.
You must be new around here. Google doesn't do "support".
But good luck all the same.
--
Greg Donald
http://destiney.com/
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You received this me
My question is why would google do anything. These are your apps. You hold
copyright not google. You have to do something. Unless you are finding
Market or Maps on these sites google could care less and rightly so.
Now with that out of the way you can contact the owner of the site and ask
them
I too would like to know if Google in particular is doing anything to
help us developers out. As apps grow in popularity the more they are
pirated and the harder to get them all taken down. Ideally there
would be a spot for developers to submit pages that are hosting our
apps illegally and Google
I've been in "the business" for quite some time, and I know that
drill. But I do not accept your reply as a useful response to this
problem. This problem is damaging to the entire development community
as a whole as well as the forward progress of the platform. Few
developers will be interested in
shut one down 3 more pop up, its an unavoidable part of software
development.
On Jan 16, 10:13 am, MakeMobile
wrote:
> I stumbled upon this site offering 1000's of Android apps for free
> (including mine!).
>
> http://www.reddit.com/r/Android/comments/ap6z0/redditapps_a_1000_list...http://www.med
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