Thnks you so much Shane Carr, thats look greet (y)
>
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>
> I liked the big nerd ranch book on amazon.
>
I liked this to get started, very organized.
http://developer.android.com/training/index.html
I also used a lot of youtube and pluralsight.
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I have only written one large android application. In my experience volley
was outstanding. http://developer.android.com/training/volley/index.html. I
grabbed that from teh first web search. It lists some of the benefits, it
is extremely advanced. You can find a ton of examples on github. I am n
If a 2D map is required i'd suggest you look at using OSMDroid and creating
a custom tile layer for the galaxy background:
http://code.google.com/p/osmdroid/
You can then use the OSMDroid classes to add planets and spaceships etc.
And you can detect taps and long taps on these planets and spacesh
If you want to use 3D graphics then you need to brush up your OpenGL
knowledge and optionally use one of the available game engines out there
that also support Android.
If it's 2D and performance is not a big concern then you can write your own
custom View for that map (you also could create yo
If you want to authenticate via a common database,you can create a wcf
service and authenticate via that and may be save a auth token which
can be reused by othr parts of the app
On Sep 4, 6:30 pm, "Greg D." wrote:
> Just got done with "Hello, Android" from Pragmatic and have my first
> questio
To: Android Developers
Subject: [android-developers] Re: Advice Wanted: Common Authentication App for
Suite
Anyone?
On Sep 4, 2011, at 6:30 PM, Greg D. wrote:
> Just got done with "Hello, Android" from Pragmatic and have my first
> question. My apologies for the newbie-ish-n
On Mon, Sep 5, 2011 at 11:47 AM, Greg Deward wrote:
> Anyone?
Please bear in mind that Sunday is part of the weekend, and today is a
holiday in the US. So, the fact that you did not receive a response in
18 hours is not unexpected.
>> How would you recommend creating a common authentication / lo
Anyone?
On Sep 4, 2011, at 6:30 PM, Greg D. wrote:
> Just got done with "Hello, Android" from Pragmatic and have my first
> question. My apologies for the newbie-ish-ness. I'm coming from the
> Windows / C# / .NET world...
>
> How would you recommend creating a common authentication / login
>
On Sat, Aug 27, 2011 at 11:34 AM, erik wagner wrote:
> Thanks! Now to figure out how to use them, hopefully I won't be back
> later with a 'uh, how do i do this?' question.
Here is a sample project showing using SharedPreferences and a
PreferenceActivity:
https://github.com/commonsguy/cw-androi
Thanks! Now to figure out how to use them, hopefully I won't be back
later with a 'uh, how do i do this?' question.
On Aug 27, 9:50 am, Mark Murphy wrote:
> On Sat, Aug 27, 2011 at 10:32 AM, erik wagner wrote:
> > Hi, I guess this is more of a design with more than a little 'how do
> > i' mixed
Ah yes that was it, cheers everyone for all your help :)
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android-develope
Is info.class in your mainfest?
On Thu, Apr 8, 2010 at 4:17 PM, James wrote:
> Hello again,
>
> I've made a bit of progress with this onclick madness:
>
> This time when I click on an item the app force closes:
>
> ListView lv = getListView();
> lv.setTextFilterEnabled(true);
>
>
>
James wrote:
> Hello again,
>
> I've made a bit of progress with this onclick madness:
>
> This time when I click on an item the app force closes:
>
> ListView lv = getListView();
> lv.setTextFilterEnabled(true);
>
>
> lv.setOnItemClickListener(new OnItemClickListener() {
>
Hello again,
I've made a bit of progress with this onclick madness:
This time when I click on an item the app force closes:
ListView lv = getListView();
lv.setTextFilterEnabled(true);
lv.setOnItemClickListener(new OnItemClickListener() {
public void onItemClick(Adapt
Hello again,
I've made a bit of progress with this onclick madness:
This time when I click on an item the app force closes:
ListView lv = getListView();
lv.setTextFilterEnabled(true);
lv.setOnItemClickListener(new OnItemClickListener() {
public void onItemClick(
On Tue, Apr 6, 2010 at 4:02 PM, Pedetre wrote:
> At the moment its onclick and its not working. (by not working I mean:
> When you click on one of the list items nothing happens. )
>
Why do you have a return type of a list of Routes? You're probably not
overriding the actual function that's goin
oh yeah I was meant to change that before I posted the code.
At the moment its onclick and its not working. (by not working I mean:
When you click on one of the list items nothing happens. )
On Apr 6, 10:00 pm, "~ TreKing" wrote:
> On Tue, Apr 6, 2010 at 3:54 PM, Pedetre wrote:
> > When you c
On Tue, Apr 6, 2010 at 3:54 PM, Pedetre wrote:
> When you click on one of the list items nothing happens.
You posted *onLongCllick*, so if you're just clicking the entry and nothing
happens, that's expected.
--
Oh yeah sorry,
When you click on one of the list items nothing happens.
thanks
On Apr 6, 9:51 pm, "~ TreKing" wrote:
> On Tue, Apr 6, 2010 at 3:02 PM, Pedetre wrote:
> > yet it's still not working, anyone have any ideas??
>
> Again ... what is "not working" in your case? No one is going to be
On Tue, Apr 6, 2010 at 3:02 PM, Pedetre wrote:
> yet it's still not working, anyone have any ideas??
Again ... what is "not working" in your case? No one is going to be able to
help you if you don't clearly explain what problem you're having.
---
Thanks for all the responses !!!
public void onLongClick(View v){
Intent i = new Intent(v.getContext(),info.class);
startActivity(i);
}
this is my new bit of code. being my string with all the list
stuff in it. yet it's sti
Often you won't. Then someday you will, and won't know what happened
to you!
Sometimes, the context you need has to be the current activity -- and
it won't be.
And even worse -- sometimes the context won't even be for your current
application -- but rather, the first application that started in y
You're right, that was bad advice on my part, although I never had any
problems with getApplicationContext() myself.
On Apr 3, 9:57 pm, "~ TreKing" wrote:
> On Sat, Apr 3, 2010 at 4:01 AM, Vladimir wrote:
>
> > "this" here points to your OnClickListener instance, while you need
> > Context. Try "
On Sat, Apr 3, 2010 at 4:01 AM, Vladimir wrote:
> "this" here points to your OnClickListener instance, while you need
> Context. Try "new Intent(getApplicationContext(), ...)" instead
>
No, DO NOT use getApplicationContext() ... EVER. It causes nothing but
problems.
Use whatever context is curren
> new OnClickListener() {
...
> Intent i = new Intent(this, info.class);
"this" here points to your OnClickListener instance, while you need
Context. Try "new Intent(getApplicationContext(), ...)" instead
On Apr 2, 12:22 am, Pedetre wrote:
> Hello there,
>
> I'm new to android development and h
Displaying the data in the ListView and storing it offline and
updating the offline data at some certain interval [or every time your
app is launched or whatever you want to do] would feel much more
native and I believe user's will prefer that over a link to the
Webpage. If you want to put it on th
Hey Vijay,
I have HTC Hero, and using it for Debugging. Just that need to enable
the option in Settings.
On Mar 29, 5:05 pm, "Venky.Vijay" wrote:
> Hello everyone,
> I'm from India and I want to buy an Android phone for developing
> applications for it. I shortlisted two phones the SAMSUNG I7500
how's about htc legend?
much better to have sense UI, better UI.
On Tue, Mar 30, 2010 at 10:25 AM, davemac wrote:
> I didn't know the iPhone supported all Android versions. Good to
> know ;-)
>
> - dave
>
> On Mar 29, 7:02 pm, Gabriel Simões wrote:
> > Can´t any android device use any android
I didn't know the iPhone supported all Android versions. Good to
know ;-)
- dave
On Mar 29, 7:02 pm, Gabriel Simões wrote:
> Can´t any android device use any android version just like the iphone?
>
> On 29 mar, 17:52, Sean Hodges wrote:
>
> > On Mon, Mar 29, 2010 at 1:05 PM, Venky.Vijay wrote:
Can´t any android device use any android version just like the iphone?
On 29 mar, 17:52, Sean Hodges wrote:
> On Mon, Mar 29, 2010 at 1:05 PM, Venky.Vijay wrote:
> > Hello everyone,
> > I'm from India and I want to buy an Android phone for developing
> > applications for it. I shortlisted two ph
I'd suggest using a trie, if the data is static, or mostly static. (If
you need to add additional words, you can stick them in a splay tree).
It's fast, it's simple. It can be constructed in a way that it can be
encoded as a byte array, and relevant portions read from a file,
rather than loading i
Hello Harry,
If you are talking about the typical dictionary (which means the
words are roughly uniformly spread out across each starting character
node a,b,c,d...), then I would say Splay trees would be a good
choice. They are easier to implement and they are considerably faster
or at least a
Harry you mean using a HashMap or an ArrayList with the 5000 words
"hard-coded"? That sounds like a bad idea, not to mention you'll go
crazy programming it.In my opinion the best approach is a SQLite
database, but I'm just a Newbie with Android, maybe some of the Gurus
out there can give you a bett
On Feb 20, 8:56 pm, joshbeck wrote:
> Actually, I'm working with openGL. So, it looks like
> I'm supposed to set up a GestureListener and override
> onFling to increment Y or X.
yes, this is the easiest way
> Then use Y and X from there to rotate my
> object and
> slow it down and stop it usin
On Feb 20, 8:28 pm, joshbeck wrote:
> Ok, I've done some reading and I have a working theory:
>
> It's done using something this:
>
> @Override
> public boolean onKeyDown(int keyCode, KeyEvent event) {
> switch (keyCode)
> {
>
> case KeyEvent.KEYCODE_DPAD_DOWN:
Actually, I'm working with openGL. So, it looks like
I'm supposed to set up a GestureListener and override
onFling to increment Y or X. Then use Y and X from there to rotate my
object and
slow it down and stop it using a math function.
On Feb 20, 1:28 pm, joshbeck wrote:
> Ok, I've done some re
Ok, I've done some reading and I have a working theory:
It's done using something this:
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
switch (keyCode)
{
case KeyEvent.KEYCODE_DPAD_DOWN:
(increment static value X by Y );
On Feb 20, 7:52 pm, joshbeck wrote:
> Hello all,
>
> I'm looking for a starting point on this:
>
> Here's a good example:
> -When you create a 'ListView', as the user swipes up or down the
> list scrolls
> in accordance with how fast the user swiped. Give it a fast swipe, and
> the list scrol
I don't think so. I think they have to be same.
Thanks,
Kumar Bibek
http://tech-droid.blogspot.com
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Ah, but is there a way to make the name that appears in the
application list different from that on the icon?
When the user tries to add a shortcut, and gets the list of
applications, I would like the full title to appear there, but keep
the abbreviated version on the icon. Can that be done?
--
Thank you Kumar.
On Dec 3, 9:58 am, "Dexter's Brain" wrote:
> Well, when you upload it to the market, you get a field called "Title"
> which will actually appear on the market. This need not be the same as
> your app name. You can have separate names.
>
> apk file name can be anything, it doesn't
Well, when you upload it to the market, you get a field called "Title"
which will actually appear on the market. This need not be the same as
your app name. You can have separate names.
apk file name can be anything, it doesn't matter.
Thanks,
Kumar Bibek
http://tech-droid.blogspot.com
--
Yo
Hey Carl,
Is any intent thrown upon receiving an SMS? My idea was going to be a
BroadcastReceiver outlined in the manifest file to be run whenever a
specific intent / pendingIntend is broadcast?
On Nov 27, 1:59 pm, Carl Barton wrote:
> I have spent a lot of time playing and researching (includin
Hi,
List view should work fine as long as you populate it dynamically,
don't just shove everything it it at once. That will speed it up.
There's lots of articles on the web about making a fast ListView.
I dont know though, which method would be faster.
LinearLayout really wouldnt work for large
Couldn't you just ignore any onCallStateChanged() calls within the
first X seconds of the device starting up?
BOOT_COMPLETED events seem to fire before the user even has full
access to the UI, and certainly well before mobile network
connectivity has been established. Even moreso if the user has
It seems like a shame if you need to code around this, but you could
do it a little cleaner, as you suggested. I would suggest you simply
keep your own preference variable that records the 'last' state it
knew about defaulting it to idle when your application first
initializes. Then on the state
What I mean is that I start the service when I receive a
"BOOT_COMPLETED" message from the system. Immediately upon starting
my service, onCallStateChanged() is called with a state of "idle". No
calls have come in, I haven't even touched the emulator... I'm
assuming that it's happening because th
Tabibito wrote:
> So does that mean there's no way to tell the difference between the
> phone starting up and calling onCallStateChanged, and the caller
> hanging up and calling onCallStateChanged?
I do not know what "the phone starting up" means, sorry.
There are three call states tracked by a P
So does that mean there's no way to tell the difference between the
phone starting up and calling onCallStateChanged, and the caller
hanging up and calling onCallStateChanged?
On Nov 3, 2:13 pm, Mark Murphy wrote:
> Dianne Hackborn wrote:
> > I'm not sure it is published in the SDK. There was a
I'm not sure it is published in the SDK. There was a round of simplication
of the telephony APIs right before release to have what was published in a
state that could be maintained, and I think that may have involved hiding
the way these updates are sent.
On Tue, Nov 3, 2009 at 11:03 AM, Mark Mur
Dianne Hackborn wrote:
> It is a sticky broadcast so you receive the last published value.
It is?
What's the Intent action for this?
I'd really rather steer people to use Intents for call state monitoring,
but I don't know how that's done. Any pointers?
Thanks!
--
Mark Murphy (a Commons Guy)
For some reason onCallStateChanged gets triggered with a state of
CALL_STATE_IDLE on phone startup... perhaps because it is changing
from undefined to CALL_STATE_IDLE? Does anyone know how to distinguish
this scenario from a hangup? Is there a way to see the previous call
state, i.e. the state from
Dianne Hackborn wrote:
> I'm not sure it is published in the SDK. There was a round of
> simplication of the telephony APIs right before release to have what was
> published in a state that could be maintained, and I think that may have
> involved hiding the way these updates are sent.
Dagnabbit.
It is a sticky broadcast so you receive the last published value.
On Tue, Nov 3, 2009 at 10:48 AM, Tabibito wrote:
> For some reason onCallStateChanged gets triggered with a state of
> CALL_STATE_IDLE on phone startup... perhaps because it is changing
> from undefined to CALL_STATE_IDLE? Does an
Thank you so much for the help!
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Vote for issue 4319
"Market should allow Beta releases"
http://code.google.com/p/android/issues/detail?id=4319
Snippet;
"
Add 1 field to submission process for the release level (beta /
public)
The market should, by default hide all apps marked Beta.
Users may optionally choose to view said Be
I think i will stick with Andrei's advice and release it into android
market. I dont think we need to support dozens of separate locations
to provide access to apps when there is already centralized source.
I will however encourage/submit a ticket for the android market to
allow apps to be marke
I have implemented the Flurry API (see flurry.com) into my own game
Puzzle Blox Arcade! and released it as Beta on both AndAppStore.com
and SlideMe.org. On both websites I have marked it as BETA release in
the summary/description.
Flurry enables you to get detailed statistics about the users of y
At AndAppStore You can mark a release as being Alpha, Beta, or Release
Candidate quality and it'll get listed in the Pre-release section.
That way you can do some ramp up publicity pointing at the download as
opposed to risking getting bug reports in your comments if people
think its' a full relea
Publish it as beta, tell people email you any bugs, if you see
problems you can Unpublish app
and fix bugs, publish newer version
On Oct 15, 3:57 pm, Smelly Eddie wrote:
> SO i have an application that is doing pretty well on my dev. device,
> and it is almost ready for prime time.
>
> Trouble i
GridView.
And each item the GridView is a ViewGroup that contains an ImageView
and a TextView.
On Aug 28, 5:00 am, sdphil wrote:
> http://androidsamples.blogspot.com/2009/06/how-to-display-thumbnails-...
>
> uses a GridView - but I don't see text under each photo...
>
> On Aug 28, 1:00 am, sdphi
http://androidsamples.blogspot.com/2009/06/how-to-display-thumbnails-of-images.html
uses a GridView - but I don't see text under each photo...
On Aug 28, 1:00 am, sdphil wrote:
> i want to create a scrollable grid of thumbnail images with text
> underneath each thumbnail. when you click on one
apparantly so,
I replaced 4 more string allocations in the drawing routine, the
strings are very dynamic, so i have to update the values each time.
public final char[] legendText = new char[] {'0', '0', '0', '%'};
public int legendOffset = 2;
public int legendLength = 0;
public void UpdateLegend
Memory allocation can be very perverse especially if you don't know what
happens behind the curtain. From what I noticed a simple String allocation
implies most of the time an internal char array allocation (pretty obvious)
and many more that I can't now recall.
The rule is simple: If you can avoi
I have now changed most of the strings to startup initialized char
arrays (missing 4)
and I am completely baffled by the perfomance gain.
I went from a comlpete render loop time on ~350-500 to 170-350
--~--~-~--~~~---~--~~
You received this message because you are
Hi Andrei, thanks for the answer. here are my thoughts.
1.
I did not considder the string thing, and I must admit that I am a bit
sceptical about the perfomance gain of this.
On the other hand the garbage collector is more bussy than I would
have expected, i have taken care to create all classes
do a screen capture and measure the icons, they are 64x64 PIXELS.
or you upload a screenshot with some onscreen ruler so we can see what
"larger" do you mean.
On Wed, Aug 26, 2009 at 5:57 PM, Houba wrote:
>
> Hi Hong,
>
> What do you mean? Please could you elaborate?
>
> Thanks
>
> On Aug 26, 1
You measured the app title as part of the icon, did you?
On Wed, Aug 26, 2009 at 4:21 PM, Houba wrote:
>
> No - say it.
>
> I wanna hear you say it. Get it out of your system man!!
>
> Also, I read that.. but the problem is my friend, (and this is my
> fault for not explaining it correctly) - al
Hi Hong,
What do you mean? Please could you elaborate?
Thanks
On Aug 26, 10:52 pm, Hong wrote:
> You measured the app title as part of the icon, did you?
>
>
>
> On Wed, Aug 26, 2009 at 4:21 PM, Houba wrote:
>
> > No - say it.
>
> > I wanna hear you say it. Get it out of your system man!!
>
>
On Aug 26, 9:16 pm, Ehab Bassilli
wrote:
> Can someone tell me the ideal size for an Android App ICON? What should this
> be?
http://developer.android.com/guide/practices/ui_guidelines/icon_design.html
I'm trying to refrain from saying RTFM. :^/
String
--~--~-~--~~~
No - say it.
I wanna hear you say it. Get it out of your system man!!
Also, I read that.. but the problem is my friend, (and this is my
fault for not explaining it correctly) - although I have ALREADY read
that manual, and I'm aware of the standard, no matter what I do, I
cannot help but notice
If you haven't tried already:
1. Replace the strings that get modified with char[]. Strings are immutable
objects so changing one means memory allocation and leaking.
2. Also check the Allocation Tracker for memory leaking.
3. For the constant strings I would use Picture or some bitmap buffer
mecha
You could try to do tcpdump on your destination device or on a PC
which is attached to your LAN network. In the second case both tcpdump
or Wireshark might give you an idea what is happening. Only problem is
that you might see a lot of traffic and you have to set some filters
or grep for a certain
One way to do this* would be to have your phone access the internet
via a WiFi device-to-device connection to your computer, and then use
WireShark on the computer.
Yusuf Saib
Android
·T· · ·Mobile· stick together
The views, opinions and statements in this email are those of the
author solely in
But how to get all IP packages on the real device?
Wireshark can do this?
I tried to use a cross-compiled tcpdump, but it didn't work.
2009/6/4 mobilekid
>
> Wireshark did the trick! Thanks.
>
> On Jun 3, 6:44 pm, mathiastck wrote:
> > I run the emulator on my desktop, and use Wireshark filt
Wireshark did the trick! Thanks.
On Jun 3, 6:44 pm, mathiastck wrote:
> I run the emulator on my desktop, and use Wireshark filtered for http
> requests.
>
> http://en.wikipedia.org/wiki/Wireshark
>
--~--~-~--~~~---~--~~
You received this message because you are
Hi,
If you are using a Linux system you also could use tcpdump with which
you can get very fast a dump of your IP traffic.
--
Roman Baumgaertner
Sr. SW Engineer-OSDC
·T· · ·Mobile· stick together
The views, opinions and statements in this email are those of the
author solely in their individual
I run the emulator on my desktop, and use Wireshark filtered for http
requests.
http://en.wikipedia.org/wiki/Wireshark
On Jun 3, 3:43 am, "mobilek...@googlemail.com"
wrote:
> Hi,
> On a number of cases I have experienced problems with server / client
> communication where the server responses w
Same problem by me when I try to use the Twitter4J api for a twitter client
application.So I'm interested too.
Regards,
Zoltan
2009/6/3 mobilek...@googlemail.com
>
> Hi,
> On a number of cases I have experienced problems with server / client
> communication where the server responses with XML f
No I don't believe IntentService does anything to remember current intents
being handled.
On Mon, May 11, 2009 at 6:45 PM, jseghers wrote:
>
> Thank you for the questions.
>
> And yes, the answers do point to needing a service with IPC, though
> the IPC can be loosely coupled via a Pending Resul
Thank you for the questions.
And yes, the answers do point to needing a service with IPC, though
the IPC can be loosely coupled via a Pending Result.
In reference to question #3: We are using an IntentService, so the
service should shut down when it does not have work to do as well as
provide th
A few quick questions I tend to ask people using services:
1) Do you really need a service? If all you want to do is some
background processing that is transient in nature, a regular thread is
OK. It will be killed eventually when your app is no longer on-screen
but maybe you can deal with that.
Yep that's good.
On Fri, May 8, 2009 at 10:06 AM, jseghers wrote:
>
>
>
> On May 6, 5:33 pm, jseghers wrote:
> > On May 6, 2:49 pm, Dianne Hackborn wrote:
> >
> > > [B]e aware that if you do this by sending to a registered broadcast
> receiver,
> > > you can cause security holes because other
On May 6, 5:33 pm, jseghers wrote:
> On May 6, 2:49 pm, Dianne Hackborn wrote:
>
> > [B]e aware that if you do this by sending to a registered broadcast
> > receiver,
> > you can cause security holes because other people can also register for the
> > broadcast and send a broadcast to your cli
On May 6, 2:49 pm, Dianne Hackborn wrote:
> [B]e aware that if you do this by sending to a registered broadcast receiver,
> you can cause security holes because other people can also register for the
> broadcast and send a broadcast to your client.
Am I safe by doing the following:
Caller has a
We aware that if you do this by sending to a registered broadcast receiver,
you can cause security holes because other people can also register for the
broadcast and send a broadcast to your client.
On Wed, May 6, 2009 at 1:24 PM, jseghers wrote:
>
> On further investigation, I see that the Pend
On further investigation, I see that the PendingIntent can be
cancelled, and such can work in the way I need by using a
BroadcastReceiver (probably dynamically registered).
- John
On May 6, 12:59 pm, jseghers wrote:
> Thank you for your quick reply.
>
> I thought about the PendingIntent, but in
Thank you for your quick reply.
I thought about the PendingIntent, but in this application the
information is only useful to the Caller if it is received while the
Caller is active that time. So if the information arrives later,
we'll still process it in the Service and store it for later use, b
How about doing option 1, but having the caller include a PendingIntent for
where the result should be sent. This way the caller doesn't even need to
stick around while your service is running -- it can give you a
PendingIntent that launches a receiver when you send it back.
If you want to go the
Thanks for the tip, I will definitely write up a contract if this goes
through!
On Mar 30, 11:45 am, droozen wrote:
> I take it, then, that you are not an iPhone developer.
>
> Not sure which way I would go on this one. If your friend already has
> some iPhone experience, I assume he already has
I take it, then, that you are not an iPhone developer.
Not sure which way I would go on this one. If your friend already has
some iPhone experience, I assume he already has an iPhone developer
account which you'll want to use. In which case it might be better to
set up a contract where he uses hi
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